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| Author | SHA1 | Date | |
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| e3431d8de9 |
9 changed files with 31 additions and 44 deletions
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@ -60,7 +60,7 @@ function artifact.play_sound(def)
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--def.gain = nil
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if def.pos then
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for _, m in pairs(artifact.players) do
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local dist = vector.distance(m.pos, def.pos)
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local dist = m.pos:distance(def.pos)
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if dist <= (def.range or 32) and m.name ~= def.exclude_player and not (def.to_player and m.name ~= def.to_player) then
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def.to_player = m.name
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def.gain = (def.gain or 1) *(1 -math.sqrt(dist /(def.range or 32)))
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@ -34,9 +34,7 @@ function ns.apply_vix(m)
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m.eye_height = 1.5
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-- Switch hand appearance.
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m.inv:set_stack("main", 1, ItemStack("input_"..m.character))
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if m.healthbar then
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m.object:hud_change(m.healthbar, "text", "artifact_heart_vix.png")
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end
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m.object:hud_change(m.healthbar, "text", "artifact_heart_vix.png")
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if m.blackrod then
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m.blackrod:remove()
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m.blackrod = nil
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@ -10,8 +10,7 @@ Player = setmetatable({
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local m = setmetatable({
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object = p,
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pitch = 0,
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yaw = 0,
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pos = p:get_pos()
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yaw = 0
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}, {__index = Player})
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m.name = p:get_player_name()
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@ -64,9 +64,6 @@ minetest.register_entity(":artifact:vix_scene", {
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end,
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on_deactivate = function(e)
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vix_scene = nil
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if e.particles then
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minetest.delete_particlespawner(e.particles)
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end
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end,
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on_step = function(e)
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if e._can_check then
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@ -95,34 +92,6 @@ minetest.register_entity(":artifact:vix_scene", {
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end
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})
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local help
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local function pre_vix_on_whacked(type, target)
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local checkpoint = db:get("checkpoint:pre_vix")
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if checkpoint == "begin" then -- We're still in the start closet.
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if type == "object" then
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help:cancel()
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vix_scene._can_check = true
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end
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db:set_string("checkpoint:pre_vix", "in_room")
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elseif checkpoint == "in_room" then -- We're actually in the room.
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if type == "node" and target.node_under.name:find "forcefield_generator" then
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local num = db:get_int("checkpoint:pre_vix_fields_broken") +1
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db:set_int("checkpoint:pre_vix_fields_broken", num)
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if num == 1 then -- Key breaks his first generator.
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minetest.after(1, function()
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artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png")
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end)
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elseif num >= 5 then -- All generators are down.
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vix_scene._can_check = nil
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-- Wait just a bit, so the player can look up.
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minetest.after(0.5, function()
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ns.play_vix_scene()
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end)
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end
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end
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end
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end
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function ns.enter_pre_vix_state()
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for _, m in pairs(artifact.players) do
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m:add_health_bar()
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@ -134,13 +103,38 @@ function ns.enter_pre_vix_state()
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m:set_spawnpoint(artifact.origin:offset(0, -73.5, -4))
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end
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minetest.add_entity(artifact.origin:offset(-16.5, -72.5, -17), "artifact:vix_scene")
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help = minetest.after(15, function()
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local help = minetest.after(15, function()
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for _, m in pairs(artifact.players) do
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artifact.show_help_message(m, "Certain nodes can be broken by punching them with the blackrod.", "info")
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end
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end)
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db:set_string("checkpoint:pre_vix", "begin")
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artifact.on_whacked = pre_vix_on_whacked
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artifact.on_whacked = function(type, target)
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local checkpoint = db:get("checkpoint:pre_vix")
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if checkpoint == "begin" then -- We're still in the start closet.
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if type == "object" then
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help:cancel()
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vix_scene._can_check = true
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end
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db:set_string("checkpoint:pre_vix", "in_room")
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elseif checkpoint == "in_room" then -- We're actually in the room.
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if type == "node" and target.node_under.name:find "forcefield_generator" then
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local num = db:get_int("checkpoint:pre_vix_fields_broken") +1
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db:set_int("checkpoint:pre_vix_fields_broken", num)
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if num == 1 then -- Key breaks his first generator.
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minetest.after(1, function()
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artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png")
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end)
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elseif num == 5 then -- All generators are down.
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vix_scene._can_check = nil
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-- Wait just a bit, so the player can look up.
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minetest.after(0.5, function()
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ns.play_vix_scene()
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end)
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end
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end
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end
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end
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end
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function ns.enter_main_state()
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@ -266,7 +260,7 @@ artifact.register_node("stasis_beacon", {
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paramtype = "light"
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})
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-- The 'cutscene' played after the player frees Vix.
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-- The 'cutscene' playerd after the player frees Vix.
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function ns.play_vix_scene()
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-- Kaboom.
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minetest.add_particle {
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@ -990,10 +984,6 @@ minetest.register_on_joinplayer(function(p)
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}
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end
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if state == ns.states.pre_vix then
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artifact.on_whacked = pre_vix_on_whacked
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end
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if state == ns.states.pre_vix and db:get_int("checkpoint:pre_vix_fields_broken") >= 5 then
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-- If the player left during the scene for some reason, start it over when they join back.
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ns.play_vix_scene()
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BIN
originals/artifact_splash.jpeg
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BIN
originals/artifact_splash.jpeg
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After Width: | Height: | Size: 146 KiB |
BIN
originals/artifact_splash.mp4
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originals/artifact_splash.mp4
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BIN
originals/artifact_splash_2.jpeg
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originals/artifact_splash_2.jpeg
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After Width: | Height: | Size: 150 KiB |
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originals/artifact_splash_2.mp4
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originals/artifact_splash_2.mp4
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originals/artifact_splash_3.jpeg
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originals/artifact_splash_3.jpeg
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After Width: | Height: | Size: 147 KiB |
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