1015 lines
41 KiB
Lua
1015 lines
41 KiB
Lua
artifact.story = {
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states = enum { -- We use an enum for this so that we can use relational operators to determine if the current state is before or after a target state.
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"loading", -- Mapgen is not yet complete.
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"init", -- For the opening cutscene.
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"pre_vix", -- The player doesn't have Vix yet.
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"main", -- The main game state. Progress is managed by checkpoints here.
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"ended", -- The game is over.
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},
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poi = {
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initial_cutscene = {
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start_pos = vector.new(0, 0, 0),
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end_pos = vector.new(0,0,0)
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}
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}
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}
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local ns = artifact.story
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local db = minetest.get_mod_storage()
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local state = db:get_int("state") -- Defaults to zero, i.e. "loading".
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artifact.origin = vector.from_string(db:get("origin") or "(0,0,0)")
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if artifact.debug then state = ns.states.main end
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function ns.enter_init_state()
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ns.play_intro_cutscene()
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end
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local vix_scene
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minetest.register_entity(":artifact:vix_scene", {
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initial_properties = {
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visual = "mesh",
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mesh = "artifact_scene_vix.gltf",
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textures = {"artifact_vix.png"},
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backface_culling = false
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},
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on_activate = function(e)
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if state > ns.states.pre_vix then
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e.object:remove()
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return
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end
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e.object:set_armor_groups{immortal = 1}
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e.object:set_animation({x=0,y=2}, 0.5, 0.1, true)
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e.particles = minetest.add_particlespawner {
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pos = e.object:get_pos():offset(0, 0.15, 0),
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vel = {
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min = vector.new(-0.5, 0,-0.5),
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max = vector.new( 0.5, 0, 0.5)
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},
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acc = vector.new(0, -9.81, 0),
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texture = {
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name = "artifact_light_gold.png",
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alpha_tween = {0.75, 0}
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},
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collisiondetection = true,
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time = 0,
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amount = 100,
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exptime = 5
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}
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e._track_pos = e.object:get_pos():offset(0, 0.5, 0)
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e._rot = vector.zero()
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vix_scene = e
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end,
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on_deactivate = function(e)
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vix_scene = nil
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end,
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on_step = function(e)
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if e._can_check then
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for _, m in pairs(artifact.players) do
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if m.pos:distance(e.object:get_pos()) < 15 and m.dir:distance(m.pos:direction(e.object:get_pos())) < 0.2 then
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artifact.push_chat_message("Hmm...", "Key", "artifact_key_splash_low.png")
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e._can_check = false
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end
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end
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elseif e._track then
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local m = artifact.players[next(artifact.players)]
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local rot = e._track_pos:direction(m.pos):rotate(e._rot):dir_to_rotation()
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if rot.y > -math.pi *(2/3) and rot.y < math.pi *(2/3) then
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rot.y = math.pi *(2/3) *math.sign(rot.y)
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end
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rot.y = -rot.y +math.pi
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rot.x = -math.max(-math.pi /3, math.min(math.pi /3, rot.x)) +0.25
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e.object:set_bone_override("Head", {
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rotation = {
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vec = rot,
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interpolation = 0.4
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}
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})
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end
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end
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})
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function ns.enter_pre_vix_state()
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for _, m in pairs(artifact.players) do
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m:add_health_bar()
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m.object:hud_set_flags {
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crosshair = true,
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wielditem = true,
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}
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m.object:set_pos(artifact.origin:offset(0, -73.5, -4))
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m:set_spawnpoint(artifact.origin:offset(0, -73.5, -4))
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end
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minetest.add_entity(artifact.origin:offset(-16.5, -72.5, -17), "artifact:vix_scene")
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local help = minetest.after(15, function()
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for _, m in pairs(artifact.players) do
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artifact.show_help_message(m, "Certain nodes can be broken by punching them with the blackrod.", "info")
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end
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end)
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db:set_string("checkpoint:pre_vix", "begin")
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artifact.on_whacked = function(type, target)
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local checkpoint = db:get("checkpoint:pre_vix")
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if checkpoint == "begin" then -- We're still in the start closet.
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if type == "object" then
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help:cancel()
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vix_scene._can_check = true
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end
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db:set_string("checkpoint:pre_vix", "in_room")
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elseif checkpoint == "in_room" then -- We're actually in the room.
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if type == "node" and target.node_under.name:find "forcefield_generator" then
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local num = db:get_int("checkpoint:pre_vix_fields_broken") +1
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db:set_int("checkpoint:pre_vix_fields_broken", num)
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if num == 1 then -- Key breaks his first generator.
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minetest.after(1, function()
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artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png")
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end)
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elseif num == 5 then -- All generators are down.
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vix_scene._can_check = nil
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-- Wait just a bit, so the player can look up.
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minetest.after(0.5, function()
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ns.play_vix_scene()
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end)
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end
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end
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end
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end
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end
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function ns.enter_main_state()
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minetest.add_entity(vix_scene.object:get_pos():offset(1.5, -0.8, -0.5), "artifact:sidekick"):set_rotation(vector.new(0, -math.pi /2, 0))
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vix_scene.object:remove()
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end
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function ns.enter_ended_state()
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for _, m in pairs(artifact.players) do
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local bg = artifact.hud_add(m, {
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type = "image",
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image = "[fill:16x16:0,0:#000",
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opacity = 0,
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pos = {x=0.5,y=0.5},
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scale = {x=1000,y=1000},
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})
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bg:animate {
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opacity = {
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value = 256,
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duration = 0.3
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}
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}
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minetest.after(0.3, function()
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local txt = artifact.hud_add(m, {
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type = "text",
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color = "#000",
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text = "To be continued...",
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pos = {x=0.5,y=0.5},
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size = {x=3,y=0},
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color = minetest.colorspec_to_table("#000")
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})
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txt:animate {
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color = {
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value = minetest.colorspec_to_table("#888"),
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duration = 0.3
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}
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}
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minetest.after(8, function()
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txt:animate {
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color = {
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value = minetest.colorspec_to_table("#000"),
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duration = 0.3
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}
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}
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minetest.after(0.3, function()
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minetest.request_shutdown("You completed the game.")
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end)
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end)
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end)
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end
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end
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function ns.enter_state(to)
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state = to
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if state == ns.states.init then
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ns.enter_init_state()
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elseif state == ns.states.pre_vix then
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ns.enter_pre_vix_state()
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elseif state == ns.states.main then
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ns.enter_main_state()
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elseif state == ns.states.ended then
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ns.enter_ended_state()
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end
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db:set_int("state", state)
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end
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function ns.get_state()
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return state
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end
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-- Used for marking the start position in schematics.
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-- Disappears when not in debug mode.
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artifact.register_node("start_pos", {
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drawtype = not artifact.debug and "airlike" or nil,
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paramtype = "light",
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walkable = artifact.debug or false,
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pointable = artifact.debug or false,
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tiles = {artifact.debug and "artifact_start_pos.png" or "blank.png"}
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})
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function artifact.look_at(m, pos, pos2)
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local rot = (pos2 and pos or m.object:get_pos()):direction(pos2 or pos):dir_to_rotation()
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m.object:set_look_horizontal(rot.y)
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-- Pitch seems to be flipped on the player?
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m.object:set_look_vertical(-rot.x)
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end
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if artifact.debug then
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minetest.register_chatcommand("splash", {
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func = function(name)
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local m = artifact.players[name]
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minetest.show_formspec(m.name, "artifact:lock_camera", [[
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formspec_version[10]
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size[32,18]
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padding[0,0]
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bgcolor[#000]
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animated_image[0,0;32,18;;artifact_splash.png;60;100;;]
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]])
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end
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})
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minetest.register_chatcommand("flash", {
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func = function(name)
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minetest.add_particle {
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pos = artifact.origin:offset(-16.5, -71.5, -17),
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velocity = vector.zero(),
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texture = {
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name = "artifact_flash.png",
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alpha_tween = {0, 1}
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},
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size = 60,
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expirationtime = 0.1
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}
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end
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})
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end
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artifact.register_node("stasis_beacon", {
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drawtype = "mesh",
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mesh = "artifact_stasis_beacon.gltf",
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tiles = {"artifact_stasis_beacon.png"},
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use_texture_alpha = "blend",
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paramtype = "light"
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})
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-- The 'cutscene' playerd after the player frees Vix.
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function ns.play_vix_scene()
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-- Kaboom.
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minetest.add_particle {
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pos = artifact.origin:offset(-16.5, -71.5, -17),
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velocity = vector.zero(),
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texture = {
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name = "artifact_flash.png",
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alpha_tween = {0, 1}
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},
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size = 60,
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expirationtime = 0.1
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}
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artifact.play_sound {
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name = "artifact_free_vix",
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pos = artifact.origin:offset(-16.5, -72.5, -17)
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}
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vix_scene.object:set_animation({x=3,y=150}, 1, 0.1, false)
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minetest.delete_particlespawner(vix_scene.particles)
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vix_scene.particles = nil
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-- Key can walk around freely, so Vix should try to face him once she wakes.
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local i = 7
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minetest.after(i, function()
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vix_scene._track = true
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end)
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i = i +1
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minetest.after(i, function()
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-- Is he the one they sent?
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artifact.push_chat_message("...Who are you?", minetest.colorize("#f5dd66", "???"), "artifact_vix_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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-- Awkward.
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artifact.push_chat_message("Uh... Wow, this is awkward. I did not think that through far enough.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +7
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minetest.after(i, function()
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-- Oops, that didn't help.
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artifact.push_chat_message("Wait, that was bad, let's try this again.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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-- Better.
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artifact.push_chat_message("Hi. I'm Key.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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-- ...He's not?
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artifact.push_chat_message("...Hi.", minetest.colorize("#f5dd66", "???"), "artifact_vix_splash_low.png")
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-- [ She sits up ]
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vix_scene._track = nil
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vix_scene.object:set_bone_override("Head", {
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rotation = {
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vec = vector.zero(), interpolation = 0.4
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}
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})
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end)
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i = i +5
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minetest.after(i, function()
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vix_scene._track = true
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-- So what's the deal?
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artifact.push_chat_message("How did you get here?", minetest.colorize("#f5dd66", "???"), "artifact_vix_splash_low.png")
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end)
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i = i +5
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minetest.after(i, function()
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artifact.push_chat_message("It's actually a long story, but the short version is that I fell in a hole.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("...", minetest.colorize("#f5dd66", "???"), "artifact_vix_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("Maintenance might want to have a look at the closet over there.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +6
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minetest.after(i, function()
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-- Okay... Wait, how long has it been, anyway? The room is awfully overgrown...
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artifact.push_chat_message("I don't think maintenance will mind...", minetest.colorize("#f5dd66", "???"), "artifact_vix_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("Probably so...", "Key", "artifact_key_splash_low.png")
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-- [ Vix climbs off the pedestal ]
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vix_scene._track = nil
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vix_scene.object:set_bone_override("Head", {
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rotation = {
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vec = vector.zero(), interpolation = 0.4
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}
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})
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vix_scene._track_pos = vix_scene.object:get_pos():offset(1.5, 0, -0.5)
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vix_scene._rot = vector.new(0, -math.pi /2, 0)
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end)
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i = i +7
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minetest.after(i, function()
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vix_scene._track = true
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artifact.push_chat_message("So, uh, what's _your_ name?", "Key", "artifact_key_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("...Vix.", "Vix", "artifact_vix_splash_low.png")
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end)
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("Formally pleased to meet you.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +5
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minetest.after(i, function()
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-- How trustworthy is he?
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artifact.push_chat_message("Why did you... break the forcefields?", "Vix", "artifact_vix_splash_low.png")
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end)
|
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i = i +4
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minetest.after(i, function()
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artifact.push_chat_message("Well, when I saw you locked inside all those forcefields, I thought 'Wow, she doesn't look too happy'.", "Key", "artifact_key_splash_low.png")
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end)
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i = i +7
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minetest.after(i, function()
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artifact.push_chat_message("Then I thought, 'Hmm, she must have been there a while, what with all the vines over here and not over there.'", "Key", "artifact_key_splash_low.png")
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end)
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i = i +6
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minetest.after(i, function()
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artifact.push_chat_message("_Then_ I thought, 'Whoever's fault this is probably isn't going to be back. Why not help her out?'", "Key", "artifact_key_splash_low.png")
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end)
|
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i = i +7
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minetest.after(i, function()
|
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artifact.push_chat_message("So then I used this cool stick I found to trash all the forcefields and let you out.", "Key", "artifact_key_splash_low.png")
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end)
|
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i = i +7
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minetest.after(i, function()
|
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-- ..._Are_ they going to be back...?
|
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artifact.push_chat_message("What year is it?", "Vix", "artifact_vix_splash_low.png")
|
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end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I dunno, I lost count a while back. Somewhere around the turn of the century.", "Key", "artifact_key_splash_low.png")
|
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end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
-- ... I guess not.
|
||
artifact.push_chat_message("...", "Vix", "artifact_vix_splash_low.png")
|
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end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
-- You know what, what am I even doing here?
|
||
-- (It's not like staying is a workable option, but that's not really what Vix has in mind.)
|
||
artifact.push_chat_message("We need to leave... I don't suppose we could get out the way you got in?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("...Nah.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I guess that leaves the hard way.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Let's see if this works...", "Vix", "artifact_vix_splash_low.png")
|
||
minetest.after(1, function()
|
||
local burst = minetest.add_entity(vix_scene.object:get_pos():offset(0, 1, -1.5), "artifact:burst")
|
||
burst:get_luaentity()._critical = true
|
||
burst:set_attach(vix_scene.object, "RightArm", vector.new(0, 100, 0))
|
||
minetest.after(0, function()
|
||
burst:set_detach()
|
||
artifact.play_sound {
|
||
name = "artifact_burst_fire",
|
||
pos = burst:get_pos()
|
||
}
|
||
burst:get_luaentity():impulse(burst:get_pos():direction(artifact.origin:offset(18, -71, -13)) *30)
|
||
end)
|
||
end)
|
||
end)
|
||
i = i +8
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Wow, that's epic.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +2
|
||
minetest.after(i, function()
|
||
ns.enter_state(ns.states.main)
|
||
minetest.after(10, function()
|
||
local m = artifact.players[next(artifact.players)]
|
||
if m.character ~= "vix" then
|
||
artifact.show_help_message(m, "You can switch between Key and Vix using the Drop control.", "info")
|
||
end
|
||
end)
|
||
end)
|
||
i = i +45
|
||
minetest.after(i, ns.dialogue_1)
|
||
end
|
||
|
||
function ns.dialogue_1()
|
||
local i = 0
|
||
artifact.push_chat_message("So, what's the long version of you you got here?", "Vix", "artifact_vix_splash_low.png")
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Well, one fine day, I was strolling along through a little town called Birchwood.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("On the street corner, some guy was doing a huge ad for an adventuring supply company.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Naturally, I suggested that his wares were overpriced because he was spending so much on advertising.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I won't bore you with the details, but there was a whole thing that ended with me betting him five gold pieces that I could steal some artifact whose name I forget without any supplies at all.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +8
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("(I told him it was probably guarded by a few bats and a couple average-sized spiders, but he wouldn't believe me.)", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I was wrong about there not being any traps, though. That's why I'm down here and not five gold pieces richer. (Yet.)", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("So you came all this way for five gold pieces?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("No, no, I came all this way to prove a point. I'd probably forget I had the gold pieces within the hour.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Wow.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +15
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("So, how about you? What's the story with that awesome burst ability?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Have you ever heard of Iron Dragon?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Nope.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("They're... Well, they were... a vigilante group, who were fairly powerful fifty-some years ago. My father was one of the generals.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Early on, they learned to synthesize a controlled form of energy to power tools; you saw some of that in the forcefields.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Eventually, someone — my aunt, actually — floated the idea that feeding that energy into a human might give them new abilities.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("No one liked it at first. Eventually, though, when we were weakened and all but defeated, my father became desperate enough to consider it.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("He wanted me to be the first test subject. Looking back, I think he wanted to protect me, keep me out of the combat if things got that bad.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I trusted his judgement.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Incredibly, though, he was right... It makes no sense physiologically, but somehow it worked.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +8
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Now here I am half a century later, and it's all gone...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Wow. Imagine an experiment that worked on the first try.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Right? I though there could be something to it, but this? It's been half a century, and I feel even better than I did before.", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("That's what I was thinking. You look sixteen, not 60.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Really?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Yep.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("...Huh. That's...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Really weird?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Yeah. That's exactly how old I was when this happened...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Most intriguing...", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
end
|
||
|
||
-- Play the final scene.
|
||
function ns.play_final_scene()
|
||
local scn = minetest.add_entity(artifact.origin:offset(132, -69.5, -22), "display")
|
||
scn:set_properties {
|
||
visual = "mesh",
|
||
mesh = "artifact_scene_final.gltf",
|
||
textures = {"artifact_tav.png"}
|
||
}
|
||
local i = 2
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Hey, who's that?", "Key", "artifact_key_splash_low.png")
|
||
minetest.after(1, function()
|
||
scn:set_animation({x=0,y=120}, 1, 0, false)
|
||
end)
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I don't know...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("You.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +3
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Huh?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("What have you done?", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I just walked in here, why?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Vix.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("What?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Hm.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +3
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("So you really did?", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I don't understand...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Is that so?", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Yes?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Traitor.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +2
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Wow.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +2
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Huh? Iron Dragon is gone. What are you accusing me of?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("So you don't know. Unfortunate.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Who are you, anyway?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("A ghost.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Whoa, stop being so ambiguous! I don't think we know what you think we know.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("I'd love to banter, but right now I have more important things to do.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("As far as I'm concerned, you can rot down here — mother.", minetest.colorize("#666", "???"), "artifact_tav_splash_low.png")
|
||
minetest.after(1, function()
|
||
local door = artifact.large_doors[artifact.origin:offset(137, -69, -22):round():to_string()]
|
||
door:open()
|
||
minetest.after(3, function()
|
||
door:close()
|
||
end)
|
||
end)
|
||
end)
|
||
i = i +5
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Excuse me!?", "Key", "artifact_key_splash_low.png")
|
||
artifact.push_chat_message("Excuse me!?", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +3
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Hey! You're being so cliche right now!", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +7
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Well, that was weird.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +9
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("...So, Vix, you wouldn't happen to know of any ventilation shafts conveniently placed nearby, would you?", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +6
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Well, there is one...", "Vix", "artifact_vix_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
artifact.push_chat_message("Nice. Let's get out of this place.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
i = i +4
|
||
minetest.after(i, function()
|
||
ns.enter_state(ns.states.ended)
|
||
end)
|
||
end
|
||
|
||
-- Play the opening cutscene.
|
||
function ns.play_intro_cutscene()
|
||
ns.camera = minetest.add_entity(artifact.origin:offset(0,-0.75,0), "display")
|
||
ns.scene = minetest.add_entity(artifact.origin:offset(-2.25,-0.5,7 -1/16), "display")
|
||
ns.scene:set_properties {
|
||
visual = "mesh",
|
||
mesh = "artifact_cutscene_a.gltf",
|
||
textures = {"artifact_key.png", "artifact_statue.png"}
|
||
}
|
||
ns.scene:set_animation({x=0,y=25}, 1, 0.1, false)
|
||
for _, m in pairs(artifact.players) do
|
||
m.object:set_attach(ns.camera)
|
||
minetest.show_formspec(m.name, "artifact:lock_camera", [[
|
||
formspec_version[10]
|
||
size[32,18]
|
||
padding[0,0]
|
||
allow_close[false]
|
||
bgcolor[#0000]
|
||
]])
|
||
m.object:set_look_vertical(0)
|
||
m.object:set_look_horizontal(0)
|
||
end
|
||
-- Begin mess.
|
||
minetest.after(17, function()
|
||
for x = -1, 1 do
|
||
for z = -1, 1 do
|
||
minetest.remove_node(artifact.origin:offset(x, -1, z -5))
|
||
minetest.add_particlespawner {
|
||
pos = {
|
||
min = artifact.origin:offset(x -0.5, -1, z -5 -0.5),
|
||
max = artifact.origin:offset(x +0.5, -0.5, z -5 +0.5)
|
||
},
|
||
vel = {
|
||
min = vector.new(-1, 0, -1) *1.5,
|
||
max = vector.new(1, 2, 1) *1.5
|
||
},
|
||
acc = vector.new(0,-9.81,0),
|
||
collisiondetection = true,
|
||
amount = 50,
|
||
node = {name = "artifact:stone_tile_brown"},
|
||
time = 0.1
|
||
}
|
||
end
|
||
end
|
||
end)
|
||
minetest.after(3.5, function()
|
||
-- Slowly move back as Key walks forward.
|
||
ns.camera:set_acceleration(vector.new(0,0,-0.5))
|
||
minetest.after(1, function()
|
||
-- Decelerate before switching angles, for smoothness.
|
||
ns.camera:set_acceleration(vector.new(0,0,0.3))
|
||
end)
|
||
minetest.after(2, function()
|
||
ns.camera:set_acceleration(vector.zero())
|
||
ns.camera:set_velocity(vector.zero())
|
||
ns.camera:set_pos(artifact.origin:offset(-5, 3, -4))
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.look_at(m, ns.camera:get_pos(), artifact.origin:offset(0,0,1))
|
||
end
|
||
local time = minetest.get_us_time()
|
||
-- Pan to follow Key as he moves toward the pedestal.
|
||
local function interpolate()
|
||
local fac = (minetest.get_us_time() -time) /4000000
|
||
local offset = artifact.interpolate(1, 4, fac)
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.look_at(m, ns.camera:get_pos(), artifact.origin:offset(0,0,-offset))
|
||
end
|
||
-- Do a globalstep callback the lazy way.
|
||
if fac < 1 then minetest.after(0, interpolate) end
|
||
end
|
||
minetest.after(0, interpolate)
|
||
minetest.after(4, function()
|
||
-- Dramatically move backward as Key stares at the statue.
|
||
ns.camera:set_pos(artifact.origin:offset(-0.2, -0.5, -9))
|
||
ns.camera:set_velocity(vector.new(0,0,-0.5))
|
||
for _, m in pairs(artifact.players) do
|
||
m.object:set_look_vertical(0)
|
||
m.object:set_look_horizontal(0)
|
||
end
|
||
minetest.after(6, function()
|
||
-- Cut back to where we were before, so we get a good view of Key falling in the hole.
|
||
ns.camera:set_pos(artifact.origin:offset(-5, 3, -4))
|
||
ns.camera:set_velocity(vector.new(0,0,0))
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.look_at(m, ns.camera:get_pos(), artifact.origin:offset(0,0,-4))
|
||
end
|
||
minetest.after(3, function()
|
||
-- Show epic splash animation while Key finishes falling down the hole.
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.hud_add(m, {
|
||
type = "image",
|
||
name = "background",
|
||
pos = {x=0.5,y=0.5},
|
||
scale = {x=1000,y=1000},
|
||
image = "[fill:16x16:0,0:#000",
|
||
opacity = 0
|
||
})
|
||
m.hud.background:animate {
|
||
opacity = {
|
||
value = 256,
|
||
duration = 0.3
|
||
}
|
||
}
|
||
end
|
||
minetest.after(0.3, function()
|
||
for _, m in pairs(artifact.players) do
|
||
minetest.show_formspec(m.name, "artifact:lock_camera", [[
|
||
formspec_version[10]
|
||
size[32,18]
|
||
padding[0,0]
|
||
allow_close[false]
|
||
bgcolor[#0000]
|
||
animated_image[0,0;32,18;;artifact_splash.png;60;100;;]
|
||
]])
|
||
end
|
||
end)
|
||
minetest.after(6.3, function()
|
||
for _, m in pairs(artifact.players) do
|
||
minetest.show_formspec(m.name, "artifact:lock_camera", [[
|
||
formspec_version[10]
|
||
size[32,18]
|
||
padding[0,0]
|
||
allow_close[false]
|
||
bgcolor[#0000]
|
||
]])
|
||
m.hud.background:animate {
|
||
opacity = {
|
||
value = 0,
|
||
duration = 0.3
|
||
}
|
||
}
|
||
m.hud.background.remove_after = 0.3
|
||
end
|
||
ns.camera:set_pos(artifact.origin:offset(-1, -73, -6))
|
||
ns.camera:set_velocity(vector.new(0,0,0))
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.look_at(m, ns.camera:get_pos(), artifact.origin:offset(1, -74, -3))
|
||
end
|
||
ns.scene:remove()
|
||
ns.scene = minetest.add_entity(artifact.origin:offset(-1, -73.5, -6), "display")
|
||
ns.scene:set_properties {
|
||
visual = "mesh",
|
||
mesh = "artifact_cutscene_b.gltf",
|
||
textures = {"artifact_key.png", "artifact_blackrod.png"}
|
||
}
|
||
minetest.after(0.3, function()
|
||
artifact.push_chat_message("Ow.", "Key", "artifact_key_splash_low.png")
|
||
minetest.after(1, function()
|
||
ns.scene:set_animation({x=0,y=25}, 1, 0.1, false)
|
||
end)
|
||
minetest.after(9, function()
|
||
artifact.push_chat_message("Interesting...", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
minetest.after(13, function()
|
||
ns.scene:remove()
|
||
for _, m in pairs(artifact.players) do
|
||
m.object:set_detach()
|
||
minetest.close_formspec(m.name, "artifact:lock_camera")
|
||
artifact.look_at(m, ns.camera:get_pos(), artifact.origin:offset(0, -73.5, -8))
|
||
end
|
||
ns.enter_state(ns.states.pre_vix)
|
||
minetest.after(3, function()
|
||
artifact.push_chat_message("I'd better take a few practice swings.", "Key", "artifact_key_splash_low.png")
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
end)
|
||
-- End mess.
|
||
end
|
||
|
||
-- Do mapgen. This isn't technically story-related, but it's here
|
||
-- anyway because we only need to do it for state == "loading"
|
||
-- and it's the only mapgen we do.
|
||
function ns.load_map()
|
||
-- Notify the player that we must mapgen first.
|
||
for _, m in pairs(artifact.players) do
|
||
artifact.hud_add(m, {
|
||
type = "image",
|
||
name = "loading_map_bg",
|
||
pos = {x=0.5,y=0.5},
|
||
scale = {x=1000,y=1000}, -- Cover the whole window without having to get the window size.
|
||
image = "[fill:16x16:0,0:#000"
|
||
})
|
||
artifact.hud_add(m, {
|
||
type = "text",
|
||
name = "loading_map",
|
||
text = "Loading map...",
|
||
pos = {x=0.5,y=0.5},
|
||
size = {x=3,y=0},
|
||
color = minetest.colorspec_to_table("#000")
|
||
})
|
||
m.hud.loading_map:animate {
|
||
color = {
|
||
value = minetest.colorspec_to_table("#888"),
|
||
duration = 0.3,
|
||
}
|
||
}
|
||
end
|
||
-- Make sure the loading HUD fades in first.
|
||
minetest.after(0.3, function()
|
||
-- Emerge the area so we have something to write to.
|
||
-- This is one of the relatively few cases where the
|
||
-- Promise API is actually more than a little helpful,
|
||
-- because we can simply 'yield' until the emerge is
|
||
-- completely finished in a semi-clean way.
|
||
Promise(function(r)
|
||
minetest.emerge_area(vector.new(-1,-1,-1) *100, vector.new(1, 1, 1) *100, function(bpos, action, remaining) if remaining == 0 then r() end end)
|
||
end).after(function()
|
||
for _, m in pairs(artifact.players) do
|
||
m.hud.loading_map:animate {
|
||
color = {
|
||
value = minetest.colorspec_to_table("#000"),
|
||
duration = 0.3,
|
||
}
|
||
}
|
||
end
|
||
-- The mapgen code is here, but the actual world schematic should live in artifact_world.
|
||
local path = minetest.get_modpath("artifact_world").."/schems/map"
|
||
local pos1 = vector.new(-5,-7,-5)
|
||
local pos2 = pos1 +artifact.get_schem_size(path)
|
||
artifact.load_schematic(pos1, path)
|
||
-- Wait a bit to make quite sure that the schematic is in place (and allow the HUD to fade out).
|
||
minetest.after(0.3, function()
|
||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "start_pos")
|
||
-- If we can't find a start marker, fall back to the global origin.
|
||
local start = nodes[1] or vector.zero()
|
||
artifact.origin = start
|
||
db:set_string("origin", start:to_string())
|
||
for _, m in pairs(artifact.players) do
|
||
m.hud.loading_map:remove(m)
|
||
m.hud.loading_map_bg:animate {
|
||
opacity = {
|
||
value = 0,
|
||
duration = 0.3
|
||
}
|
||
}
|
||
m.hud.loading_map_bg.remove_after = 0.3
|
||
m.object:set_pos(start)
|
||
end
|
||
ns.enter_state(artifact.story.states.init)
|
||
end)
|
||
end)
|
||
end)
|
||
end
|
||
|
||
include "objectives.lua"
|
||
|
||
local started = false
|
||
minetest.register_on_joinplayer(function(p)
|
||
local m = artifact.players[p:get_player_name()]
|
||
|
||
if state == ns.states.ended then
|
||
minetest.request_shutdown("You completed the game.")
|
||
end
|
||
|
||
-- Only add the HUD etc. if the player is actually in the game.
|
||
if state == ns.states.init then
|
||
m.object:set_attach(ns.camera)
|
||
minetest.show_formspec(m.name, "artifact:lock_camera", [[
|
||
formspec_version[10]
|
||
allow_close[false]
|
||
bgcolor[#0000]
|
||
]])
|
||
elseif state > ns.states.init then
|
||
m:add_health_bar()
|
||
m.object:hud_set_flags {
|
||
crosshair = true,
|
||
wielditem = true
|
||
}
|
||
end
|
||
|
||
if state == ns.states.pre_vix and db:get_int("checkpoint:pre_vix_fields_broken") >= 5 then
|
||
-- If the player left during the scene for some reason, start it over when they join back.
|
||
ns.play_vix_scene()
|
||
end
|
||
-- So we only call this when the _first_ player joins.
|
||
-- Sure, we're technically a singleplayer game, but,
|
||
-- as they say, better to have it and not need it than
|
||
-- need it and not have it.
|
||
if not started then
|
||
started = true
|
||
if state == ns.states.loading then
|
||
ns.load_map()
|
||
elseif state == "init" then
|
||
ns.play_intro_cutscene()
|
||
end
|
||
end
|
||
end)
|
||
|
||
|
||
if artifact.debug then
|
||
minetest.register_chatcommand("map", {
|
||
func = function()
|
||
local path = minetest.get_modpath("artifact_world").."/schems/map"
|
||
local pos1 = vector.new(-5,-7,-5)
|
||
artifact.load_schematic(pos1, path)
|
||
end
|
||
})
|
||
end
|
||
|