Add color swappers, color swapping, and color targets.

This commit is contained in:
Signal 2025-11-19 11:43:24 -05:00
parent 9acd605c86
commit 5fd67703c0
34 changed files with 688 additions and 29 deletions

View file

@ -1,14 +1,319 @@
artifact.register_entity("ccolor_swapper_display", {
local swappers = {}
minetest.register_entity(":artifact:color_swapper_display", {
initial_properties = {
visual = "mesh",
mesh = "artifact_color_swapper.gltf",
textures = {"artifact_color_swapper_gold.png"}
}
})
artifact.register_node("color_swapper", {
on_construct = function(pos)
textures = {"artifact_color_swapper_base.png", "artifact_color_swapper_cube.png"},
selectionbox = {
-0.2, -0.2, -0.2,
0.2, 0.2, 0.2
},
collisionbox = {
-0.2, -0.2, -0.2,
0.2, 0.2, 0.2
},
use_texture_alpha = true,
shaded = false,
glow = 10,
},
_interact_time = 0.4,
_can_interact = function(e, m)
return m.character == "key"
end,
on_activate = function(e, data)
local pos = e.object:get_pos()
local node = minetest.get_node(pos)
if not node.name:find "color_swapper" then
e.object:remove()
return
end
e.object:set_armor_groups{immortal = 1}
extend(e, minetest.deserialize(data) or {})
if e.rotation then
e:rotate(e.rotation)
else
e:rotate(vector.zero())
end
e._name = ""..math.random()
local nm = minetest.get_meta(e.object:get_pos())
local color = nm:get("color") or e.color
e:set_color(color)
swappers[e.object:get_pos():round():to_string()] = e
end,
on_deactivate = function(e)
if e.particles then
minetest.delete_particlespawner(e.particles)
end
swappers[e.object:get_pos():round():to_string()] = nil
end,
get_staticdata = function(e)
return minetest.serialize{rotation = e.rotation, color = e.color}
end,
on_interact = function(e, m)
e._no_interact = true
e.object:set_animation({x=7,y=8}, 1, 1, false)
m:set_color(e.color)
minetest.after(1, function()
if not e._active then return end
e.object:set_animation({x=0,y=6}, 1, 1, true)
e._no_interact = nil
end)
end,
on_step = function(e)
local found = artifact.sidekick.pos and artifact.sidekick.character == "key" and artifact.sidekick.pos:distance(e.object:get_pos()) < 6
for _, m in pairs(artifact.players) do
if m.character == "key" and m.object:get_pos():distance(e.object:get_pos()) < 6 then
found = true
break
end
end
if found and e._active ~= true then
e._active = true
e.object:set_animation({x=9.5,y=10}, 1, 1, false)
local pos = e.object:get_pos()
e.particles = minetest.add_particlespawner {
pos = {
min = pos:offset(-0.5,-0.5,-0.5),
max = pos:offset(0.5,0.5,0.5)
},
vel = {
min = vector.new(-1,-1,-1) *0.5,
max = vector.new(1,1,1) *0.5
},
size = 0.25,
texture = {
name = "artifact_light_"..e.color..".png",
alpha_tween = {1,0}
},
time = 0,
amount = 5,
attract = {
kind = "point",
origin = pos,
strength = 0.5,
}
}
minetest.after(0.5, function()
if not e._active then return end
e.object:set_animation({x=0,y=6}, 1, 1, true)
e._no_interact = nil
end)
elseif not found and e._active ~= false then
e._active = false
e.object:set_animation({x=9,y=9.5}, 1, 1, false)
if e.particles then
minetest.delete_particlespawner(e.particles)
e.particles = nil
end
end
end,
-- Let us update the color live in debug mode.
on_punch = artifact.debug and function(e)
local nm = minetest.get_meta(e.object:get_pos())
local color = nm:get("color") or e.color
e:set_color(color)
end or nil,
set_color = function(e, color)
e.color = color
e.object:set_properties {
textures = {"blank.png", "artifact_color_swapper_cube_"..e.color..".png"}
}
local nm = minetest.get_meta(e.object:get_pos())
nm:set_string("color", color)
end,
rotate = function(e, rot)
e.object:set_rotation(rot)
e.rotation = rot
end,
})
local function swapper_onload(pos)
local m = minetest.get_meta(pos)
if not m:contains("initialized") then
m:set_string("initialized", "true")
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
minetest.add_entity(pos, "artifact:color_swapper_display", minetest.serialize{rotation = rot, color = "gold"})
end
end
artifact.register_node("color_swapper", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-0.5, -0.45, -0.5,
0.5, -0.45, 0.5
}
},
tiles = {"artifact_color_swapper_base.png"},
use_texture_alpha = "clip",
paramtype = "light",
walkable = false,
paramtype2 = "facedir",
groups = {call_on_load = 1},
light_source = 8,
on_construct = swapper_onload,
on_load = swapper_onload,
on_destruct = function(pos)
swappers[pos:to_string()].object:remove()
swappers[pos:to_string()] = nil
end,
on_rotate = function(pos, node, p, click, param2)
node.param2 = param2
minetest.swap_node(pos, node)
local rot = artifact.facedir_to_rotation(param2)
swappers[pos:to_string()]:rotate(rot)
return true
end
})
-- MARK: Targets
local targets = {}
minetest.register_entity(":artifact:color_target_display", {
initial_properties = {
visual = "cube",
mesh = "artifact_color_target.gltf",
textures = {"artifact_color_target_base.png^artifact_color_target_gold_off.png"},
use_texture_alpha = true,
shaded = false,
},
_interact_time = 0.4,
_can_interact = function(e, m)
return m.character == "key" and m.color == e.color
end,
on_activate = function(e, data)
local pos = e.object:get_pos()
local node = minetest.get_node(pos)
if not node.name:find "color_target" then
e.object:remove()
return
end
e.object:set_armor_groups{immortal = 1}
extend(e, minetest.deserialize(data) or {})
if e.rotation then
e:rotate(e.rotation)
else
e:rotate(vector.zero())
end
e._name = ""..math.random()
local nm = minetest.get_meta(e.object:get_pos())
local color = nm:get("color") or e.color
e:set_color(color)
targets[e.object:get_pos():round():to_string()] = e
end,
on_deactivate = function(e)
targets[e.object:get_pos():round():to_string()] = nil
end,
get_staticdata = function(e)
return minetest.serialize{rotation = e.rotation, color = e.color}
end,
on_interact = function(e, m)
if m.color == e.color then
e._no_interact = true
m:set_color(nil)
local receivers = minetest.deserialize(minetest.get_meta(e.object:get_pos():round()):get("receivers") or "return nil")
if receivers then
artifact.dispatch_event(receivers, {type = "pulse"})
end
-- Update the entity's texture every globalstep, because that's the only way to do a texture animation.
local progress = 0
local delay = 0
local dir = true
local function update()
if dir then
progress = progress +(255 *0.05)
if progress >= 255 then
dir = false
minetest.after(1, update)
return
end
else
progress = progress -(255 *0.05)
if progress < 0 then
e._no_interact = nil
local tx = "artifact_color_target_base.png^artifact_color_target_"..e.color.."_off.png"
e.object:set_properties {
textures = {tx, tx, tx, tx, tx, tx}
}
return
end
end
local tx = "artifact_color_target_base.png^artifact_color_target_"..e.color.."_off.png^(artifact_color_target_"..e.color.."_on.png^[opacity:"..progress..")"
e.object:set_properties {
textures = {tx, tx, tx, tx, tx, tx}
}
minetest.after(0, update)
end
minetest.after(0, update)
end
end,
-- Let us update the color live in debug mode.
on_punch = artifact.debug and function(e)
local nm = minetest.get_meta(e.object:get_pos())
local color = nm:get("color") or e.color
e:set_color(color)
end or nil,
set_color = function(e, color)
e.color = color
local tx = "artifact_color_target_base.png^artifact_color_target_"..e.color.."_off.png"
e.object:set_properties {
textures = {tx, tx, tx, tx, tx, tx}
}
local nm = minetest.get_meta(e.object:get_pos())
nm:set_string("color", color)
end,
rotate = function(e, rot)
e.object:set_rotation(rot)
e.rotation = rot
end,
})
local function target_onload(pos)
local m = minetest.get_meta(pos)
if not m:contains("initialized") then
m:set_string("initialized", "true")
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
minetest.add_entity(pos, "artifact:color_target_display", minetest.serialize{rotation = rot, color = "gold"})
end
end
artifact.register_node("color_target", {
drawtype = "airlike",
tiles = {"artifact_color_target_base.png^artifact_color_target_gold_off.png"},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
groups = {call_on_load = 1},
on_construct = target_onload,
on_load = target_onload,
on_destruct = function(pos)
targets[pos:to_string()].object:remove()
targets[pos:to_string()] = nil
end,
on_rotate = function(pos, node, p, click, param2)
node.param2 = param2
minetest.swap_node(pos, node)
local rot = artifact.facedir_to_rotation(param2)
targets[pos:to_string()]:rotate(rot)
return true
end
})

View file

@ -54,16 +54,10 @@ minetest.register_entity(":artifact:door", {
}
end
if e.rotation then
e.rotation.y = e.rotation.y +math.pi
e:rotate(e.rotation)
else
e.rotation = vector.zero()
e:rotate(vector.zero())
end
local box = artifact.rotate_selectionbox(e.box_closed_normal, e.rotation)
e.object:set_properties {
selectionbox = box,
collisionbox = box
}
e._name = ""..math.random()
local nm = minetest.get_meta(e.object:get_pos())
@ -147,6 +141,15 @@ minetest.register_entity(":artifact:door", {
get_staticdata = function(e)
return minetest.serialize{type = e.type, _locked = e._locked, rotation = e.rotation, inverted = e.inverted}
end,
on_punch = artifact.debug and function(e)
local nm = minetest.get_meta(e.object:get_pos())
if nm:get_string("locked") == "true" then
e._locked = true
end
if e._locked then
e._no_interact = true
end
end or nil,
unlock = function(e)
if e._locked then
e._locked = false
@ -156,8 +159,10 @@ minetest.register_entity(":artifact:door", {
rotate = function(e, rot)
e.object:set_rotation(rot)
e.rotation = rot
local box = artifact.rotate_selectionbox(e._open and (e.inverted and e.box_open_inverted or e.box_open_normal) or e.box_closed_normal, e.rotation)
e.object:set_properties {
selectionbox = box
selectionbox = box,
collisionbox = box
}
end,
on_whack = function(e)
@ -191,7 +196,7 @@ local function register_basic_door(type)
if not m:contains("initialized") then
m:set_string("initialized", "true")
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
minetest.add_entity(pos, "artifact:door", minetest.serialize{type = type}):get_luaentity():rotate(rot)
minetest.add_entity(pos, "artifact:door", minetest.serialize{type = type, rotation = rot})
end
end
local function ondestruct(pos, reason)

View file

@ -32,6 +32,7 @@ end
include "basics.lua"
include "doors.lua"
include "colors.lua"
include "large_doors.lua"
include "chest.lua"

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