266 lines
8.5 KiB
Lua
266 lines
8.5 KiB
Lua
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local doors = {}
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function artifact.rotate_selectionbox(box, rot)
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local a = vector.new(box[1], box[2], box[3]):rotate(rot)
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local b = vector.new(box[4], box[5], box[6]):rotate(rot)
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return {
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a.x, a.y, a.z,
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b.x, b.y, b.z
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}
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end
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minetest.register_entity(":artifact:door", {
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initial_properties = {
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visual = "mesh",
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mesh = "artifact_door.gltf",
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textures = {"artifact_door_wood.png"},
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selectionbox = {
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-0.5, -0.5, -0.5,
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0.5, 1.5, -6/16
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},
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physical = true
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},
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_interact_time = 0.2,
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_interact_marker_offset = function(e)
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return (e._open and vector.new(e.inverted and 0.5 or -0.5, 0.5, 0) or vector.new(0, 0.5, 0.5)):rotate(e.object:get_rotation())
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end,
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box_open_normal = {
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-0.5, -0.5, -0.5,
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-6/16, 1.5, 0.5
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},
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box_open_inverted = {
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0.5, -0.5, -0.5,
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6/16, 1.5, 0.5
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},
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box_closed_normal = {
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-0.5, -0.5, 0.5,
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0.5, 1.5, 6/16
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},
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on_activate = function(e, data)
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local node = minetest.get_node(e.object:get_pos())
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if not node.name:find "door" then
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e.object:remove()
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return
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end
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e.object:set_armor_groups{immortal = 1}
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extend(e, minetest.deserialize(data) or {})
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if e.type == "iron" then
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if e._locked == nil then
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e._locked = true
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end
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e.object:set_properties {
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textures = {"artifact_door_iron.png"},
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}
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end
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if e.rotation then
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e:rotate(e.rotation)
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else
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e:rotate(vector.zero())
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end
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e._name = ""..math.random()
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local nm = minetest.get_meta(e.object:get_pos())
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local open = nm:get("open") == "true"
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if open and not e._open then
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e:open(true)
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elseif not open and e._open then
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e:close(true)
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end
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if nm:get_string("locked") == "true" then
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e._locked = true
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end
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if e._locked then
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e._no_interact = true
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end
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if e.inverted then e:invert() end
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doors[e.object:get_pos():round():to_string()] = e
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end,
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on_deactivate = function(e)
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doors[e.object:get_pos():round():to_string()] = nil
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end,
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on_interact = function(e)
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if e._locked then return end
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if e._open then
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e:close()
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else
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e:open()
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end
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end,
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open = function(e, snap)
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if e._open then return end
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e._open = true
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e._no_interact = true
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e._name = ""..math.random()
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e.object:set_animation({x=snap and 0.5 or 0,y=0.5}, 1.5, 0.1, false)
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minetest.after(snap and 0 or 0.1, function()
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local pos = e.object:get_pos():round()
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minetest.get_meta(pos):set_string("open", "true")
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local box = artifact.rotate_selectionbox(e.inverted and e.box_open_inverted or e.box_open_normal, e.rotation)
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e.object:set_properties {
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selectionbox = box,
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collisionbox = table.copy(box)
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}
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end)
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if not e._locked then
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minetest.after(snap and 0 or 0.25, function()
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e._no_interact = nil
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end)
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end
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end,
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close = function(e, snap)
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if not e._open then return end
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e._open = nil
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e._no_interact = true
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e._name = ""..math.random()
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e.object:set_animation({x=snap and 1 or 0.5,y=1}, 1.5, 0.1, false)
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minetest.after(snap and 0 or 0.1, function()
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local pos = e.object:get_pos():round()
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minetest.get_meta(pos):set_string("open", "false")
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local box = artifact.rotate_selectionbox(e.box_closed_normal, e.rotation)
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e.object:set_properties {
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selectionbox = box,
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collisionbox = box
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}
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end)
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if not e._locked then
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minetest.after(snap and 0 or 0.25, function()
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e._no_interact = nil
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end)
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end
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end,
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invert = function(e)
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e.inverted = true
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local box = artifact.rotate_selectionbox(e.box_closed_normal, e.rotation)
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e.object:set_properties {
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mesh = "artifact_door_inverted.gltf",
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selectionbox = box,
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collisionbox = box
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}
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end,
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get_staticdata = function(e)
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return minetest.serialize{type = e.type, _locked = e._locked, rotation = e.rotation, inverted = e.inverted}
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end,
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on_punch = artifact.debug and function(e)
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local nm = minetest.get_meta(e.object:get_pos())
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if nm:get_string("locked") == "true" then
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e._locked = true
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end
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if e._locked then
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e._no_interact = true
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end
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end or nil,
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unlock = function(e)
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if e._locked then
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e._locked = false
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e._no_interact = nil
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end
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end,
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rotate = function(e, rot)
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e.object:set_rotation(rot)
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e.rotation = rot
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local box = artifact.rotate_selectionbox(e._open and (e.inverted and e.box_open_inverted or e.box_open_normal) or e.box_closed_normal, e.rotation)
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e.object:set_properties {
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selectionbox = box,
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collisionbox = box
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}
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end,
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on_whack = function(e)
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if e.type == "wood" then
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local pos = e.object:get_pos():round()
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minetest.remove_node(pos)
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minetest.add_particlespawner {
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pos = {
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min = pos:offset(-0.5, -0.5, -0.5),
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max = pos:offset(0.5, 1.5, 0.5)
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},
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vel = {
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min = vector.new(-1, 0, -1) *1.5,
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max = vector.new(1, 2, 1) *1.5
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},
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acc = vector.new(0,-9.81,0),
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collisiondetection = true,
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amount = 50,
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texture = "artifact_door_wood.png^[sheet:2x8:0,3",
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time = 0.1
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}
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return true
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end
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end
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})
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local function register_basic_door(type)
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local function onload(pos)
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local m = minetest.get_meta(pos)
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-- Dynamically initialize doors that were mapgen'd in.
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if not m:contains("initialized") then
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m:set_string("initialized", "true")
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local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
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minetest.add_entity(pos, "artifact:door", minetest.serialize{type = type, rotation = rot})
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end
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end
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local function ondestruct(pos, reason)
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doors[pos:to_string()].object:remove()
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doors[pos:to_string()] = nil
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end
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local function onsignal(pos, event)
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local door = doors[vector.to_string(pos)]
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if event.type == "on" then
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if door then
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door:open()
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else
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local node = minetest.get_node(pos)
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node.name = "door_"..e.type.."_open"
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minetest.swap_node(pos, node)
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end
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elseif event.type == "off" then
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if door then
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door:close()
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else
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local node = minetest.get_node(pos)
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node.name = "door_"..e.type.."_open"
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minetest.swap_node(pos, node)
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end
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end
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end
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artifact.register_node("door_"..type, {
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drawtype = "airlike",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {
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-0.5, -0.5, 0.5,
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0.5, 1.5, 6/16
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}
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},
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paramtype2 = "facedir",
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tiles = {"artifact_door_"..type..".png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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pointable = false,
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groups = {call_on_load = 1, whackable = type == "wood" and 1 or nil},
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on_construct = onload,
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on_destruct = ondestruct,
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on_load = onload,
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on_signal = onsignal,
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on_place = function(s, p, pt)
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local out, pos = minetest.item_place_node(s, p, pt)
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if artifact.players[p:get_player_name()].ctl.sneak then
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minetest.get_meta(pos):set_string("inverted", "true")
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doors[pos:to_string()]:invert()
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end
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return out
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end,
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on_rotate = function(pos, node, p, click, param2)
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node.param2 = param2
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minetest.swap_node(pos, node)
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local rot = artifact.facedir_to_rotation(param2)
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doors[pos:to_string()]:rotate(rot)
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return true
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end
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})
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end
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register_basic_door("wood")
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register_basic_door("iron")
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