red_glazed_terracotta/mods/rgt_materials/init.lua

98 lines
1.8 KiB
Lua

--[[
Minimum features needed to make this a playable game:
- Basic towns
- Covered wagon
- Machines
-
- Materials
- Diamond
- Biomes
- Ocean
- Decoration nodes
- Stone bricks
- Stone tile (default stone block)
- Sand
- Gravel
--]]
rgt.register_item("iron_ingot", {
inventory_image = "rgt_iron_ingot.png",
groups = {furnace_fuel = 1}
})
rgt.register_item("iron_lump", {
inventory_image = "rgt_iron_lump.png",
groups = {furnace_smeltable = 1}
})
rgt.register_node("iron_block", {
tiles = {"rgt_iron_block.png"},
groups = {stone = 1}
})
rgt.register_node("iron_ore", {
tiles = {"rgt_stone.png^rgt_iron_ore.png"},
drop = "iron_lump",
groups = {stone = 1}
})
minetest.register_ore {
ore_type = "scatter",
ore = "iron_ore",
wherein = "stone",
clust_scarcity = 4 * 4 * 4,
clust_num_ores = 8,
clust_size = 3,
noise_params = {
offset = 0,
scale = 1,
spread = {x = 100, y = 100, z = 100},
seed = 23,
octaves = 3,
persistence = 0.7
},
}
rgt.register_item("gold_ingot", {
inventory_image = "rgt_gold_ingot.png",
})
rgt.register_item("gold_lump", {
inventory_image = "rgt_gold_lump.png",
})
rgt.register_node("gold_block", {
tiles = {"rgt_gold_block.png"},
groups = {stone = 1}
})
rgt.register_node("gold_ore", {
tiles = {"rgt_stone.png^rgt_gold_ore.png"},
drop = "gold_lump",
groups = {stone = 1}
})
minetest.register_ore {
ore_type = "scatter",
ore = "gold_ore",
wherein = "stone",
clust_scarcity = 4 * 4 * 4,
clust_num_ores = 8,
clust_size = 3,
noise_params = {
offset = 0,
scale = 1,
spread = {x = 100, y = 100, z = 100},
seed = 9858,
octaves = 3,
persistence = 0.7
},
}