red_glazed_terracotta/mods/rgt_base/init.lua

279 lines
7.6 KiB
Lua

-- "I'll stop calling it Minetest when it stops being one."
minetest = core
-- Override properties of a table from those of another table
function extend(dst, src)
for k, v in pairs(src) do
dst[k] = v
end
return dst
end
-- PHP-style helper verb
function include(file)
return dofile(minetest.get_modpath(minetest.get_current_modname()).."/"..file)
end
function include_all(dir)
for _, x in pairs(minetest.get_dir_list(minetest.get_modpath(minetest.get_current_modname()).."/"..dir)) do
include(dir.."/"..x)
end
end
function warn(str)
minetest.log("warning", str)
end
function err(str)
minetest.log("error", str.."\n"..debug.traceback())
end
function tell(p, msg)
minetest.chat_send_player(p, "# Server: "..msg)
end
function say(msg)
minetest.chat_send_all("# Server: "..msg)
end
EventTarget = {
init = function()
local e = {
listeners = {}
}
return setmetatable(e, {__index = EventTarget})
end,
listen = function(e, channel, fn)
if not e.listeners[channel] then e.listeners[channel] = {} end
local l = e.listeners[channel]
l[#l +1] = fn
end,
unlisten = function(e, channel, fn)
if not e.listeners[channel] then return end
local l = e.listeners[channel]
local idx = table.indexof(l, fn)
if idx < 0 then return end
table.remove(l, idx)
end,
dispatch = function(e, channel, ...)
local l = e.listeners[channel]
if not l then return end
for i = 1, #l do
l[i](...)
end
end
}
setmetatable(EventTarget, {
__call = function(_, ...) return EventTarget.init(...) end
})
StateMachine = {
init = function(obj, states)
local super = EventTarget()
local e = {
states = states,
active_states = {},
obj = obj
}
return setmetatable(e, {__index = super})
end,
add_state = function(e, state)
if e.active_states[state] then return false end
e.states[state]:add(e.obj)
e.active_states[state] = true
return true
end,
tick = function(e)
for k in pairs(e.active_states) do
e.states[k]:tick(e.obj)
end
end,
remove_state = function(e, state)
if not e.active_states[state] then return false end
e.states[state]:remove(e.obj)
e.active_states[state] = nil
return true
end,
}
setmetatable(StateMachine, {
__call = function(_, ...) return StateMachine.init(...) end,
__index = EventTarget()
})
rgt = {
adjacent_neighbor_offests = {
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(1,0,1),
vector.new(1,0,-1),
vector.new(-1,0,1),
vector.new(-1,0,-1),
},
adjacent_horizontal_neighbor_offests = {
vector.new(0,0,1),
vector.new(0,0,-1),
vector.new(1,0,0),
vector.new(-1,0,0),
},
nodes_to_content_ids = {},
content_ids_to_nodes = {},
vm_data = {},
}
local ns = rgt
function ns.register_node(name, def)
def._name = name
local alias
if not name:find(":") then
alias = name
name = "red_glazed_terracotta:"..name
end
if def.groups then
if def.groups.interactable then
def.on_rightclick = function(pos, _, p)
rgt.players[p:get_player_name()].interacting_with = pos
end
end
end
if def._variants then
if type(def._variants) == "string" then
rgt_world["register_"..def._variants](def)
else
for _, x in ipairs(def._variants) do
rgt_world["register_"..x](def)
end
end
end
minetest.register_node(":"..name, def)
local cid = minetest.get_content_id(name)
ns.nodes_to_content_ids[name] = cid
ns.content_ids_to_nodes[cid] = name
if alias then
minetest.register_alias(alias, name)
end
end
function ns.register_item(name, def)
def._name = name
local alias
if not name:find(":") then
alias = name
name = "red_glazed_terracotta:"..name
end
minetest.register_craftitem(":"..name, def)
if alias then
minetest.register_alias(alias, name)
end
end
function ns.register_tool(name, def)
def._name = name
local alias
if not name:find(":") then
alias = name
name = "red_glazed_terracotta:"..name
end
minetest.register_tool(":"..name, def)
if alias then
minetest.register_alias(alias, name)
end
end
function ns.register_entity(name, def)
minetest.register_entity(name, def)
end
-- Make node dig particles denser.
minetest.register_on_dignode(function(pos, node, digger)
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
local def = minetest.registered_nodes[node.name]
minetest.add_particlespawner({
amount = 128,
time = 0.001,
minpos = vector.offset(pos, -0.35, -0.35, -0.35),
maxpos = vector.offset(pos, 0.35, 0.35, 0.35),
minvel = vector.new(-1.7, 0, -1.7),
maxvel = vector.new(1.7, 3.5, 1.7),
minacc = vector.new(0, -gravity *2, 0),
maxacc = vector.new(0, -gravity *2, 0),
minexptime = 0, maxexptime = 1,
minsize = 0, maxsize = 0, -- random
node = node,
minsize = 0.5,
maxsize = 1.4,
blend = (def and def.use_texture_alpha == "blend") and "blend" or "clip",
})
end)
-- Fills the area from pos1 to pos2 with the node named `node`.
function ns.fill_area(pos1, pos2, node)
local minp = vector.new(math.min(pos1.x, pos2.x), math.min(pos1.y, pos2.y), math.min(pos1.z, pos2.z))
local maxp = vector.new(math.max(pos1.x, pos2.x), math.max(pos1.y, pos2.y), math.max(pos1.z, pos2.z))
local vm = minetest.get_voxel_manip(pos1, pos2)
local min, max = vm:get_emerged_area()
local va = VoxelArea(min, max)
local data = ns.vm_data
vm:get_data(data)
local c_node = minetest.get_content_id(node)
for i in va:iterp(minp, maxp) do
data[i] = c_node
end
vm:set_data(data)
vm:write_to_map()
if vm.close then vm:close() end
end
-- Get a flat texture that may represent the given node (using the first tile).
function ns.get_node_texture(node)
local def = minetest.registered_nodes[node]
if not def or not def.tiles then return "blank.png" end
local tx = def.tiles[1]
if type(tx) == "string" then
return tx
end
return tx.name or "blank.png"
end
-- Out-of-line node metadata, allowing meta for a node to be accessed even when its containing mapblock is not loaded.
local db = minetest.get_mod_storage()
local NodeMetaRef = {
set = function(e, key, value)
return db:set_string(e._pos.."_"..key, value)
end,
get = function(e, key)
return db:get(e._pos.."_"..key)
end,
}
NodeMetaRef.__index = NodeMetaRef
function ns.get_node_meta(pos)
return setmetatable({_pos = tostring(minetest.hash_node_position(pos))}, NodeMetaRef)
end
-- Allow nodes to provide a callback to run on activation without
-- needing to register a bunch of mostly identical LBMs.
minetest.register_lbm {
name = ":red_glazed_terracotta:on_activate",
nodenames = {"group:run_on_activate"},
action = function(pos, node)
minetest.registered_nodes[node.name].on_activate(pos)
end
}
minetest.register_on_joinplayer(function(p)
if p:get_player_name() == "singleplayer" then
minetest.change_player_privs(p:get_player_name(), {
fast = true,
fly = true,
noclip = true,
server = true,
give = true,
})
end
end)