191 lines
4.9 KiB
Lua
191 lines
4.9 KiB
Lua
-- "I'll stop calling it Minetest when it stops being one."
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minetest = core
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-- Override properties of a table from those of another table
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function extend(dst, src)
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for k, v in pairs(src) do
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dst[k] = v
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end
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return dst
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end
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-- PHP-style helper verb
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function include(file)
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return dofile(minetest.get_modpath(minetest.get_current_modname()).."/"..file)
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end
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function include_all(dir)
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for _, x in pairs(minetest.get_dir_list(minetest.get_modpath(minetest.get_current_modname()).."/"..dir)) do
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include(dir.."/"..x)
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end
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end
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function warn(str)
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minetest.log("warning", str)
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end
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function err(str)
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minetest.log("error", str.."\n"..debug.traceback())
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end
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function tell(p, msg)
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minetest.chat_send_player(p, "# Server: "..msg)
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end
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function say(msg)
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minetest.chat_send_all("# Server: "..msg)
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end
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EventTarget = {
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init = function()
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local e = {
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listeners = {}
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}
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return setmetatable(e, {__index = EventTarget})
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end,
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listen = function(e, channel, fn)
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if not e.listeners[channel] then e.listeners[channel] = {} end
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local l = e.listeners[channel]
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l[#l +1] = fn
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end,
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unlisten = function(e, channel, fn)
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if not e.listeners[channel] then return end
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local l = e.listeners[channel]
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local idx = table.indexof(l, fn)
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if idx < 0 then return end
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table.remove(l, idx)
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end,
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dispatch = function(e, channel, ...)
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local l = e.listeners[channel]
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if not l then return end
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for i = 1, #l do
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l[i](...)
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end
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end
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}
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setmetatable(EventTarget, {
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__call = function(_, ...) return EventTarget.init(...) end
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})
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rgt = {
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adjacent_neighbor_offests = {
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(1,0,1),
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vector.new(1,0,-1),
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vector.new(-1,0,1),
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vector.new(-1,0,-1),
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},
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adjacent_horizontal_neighbor_offests = {
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(1,0,0),
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vector.new(-1,0,0),
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},
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nodes_to_content_ids = {},
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content_ids_to_nodes = {}
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}
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local ns = rgt
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function ns.register_node(name, def)
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def._name = name
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local alias
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if not name:find(":") then
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alias = name
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name = "red_glazed_terracotta:"..name
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end
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if def.groups then
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if def.groups.interactable then
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def.on_rightclick = function(pos, _, p)
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rgt.players[p:get_player_name()].interacting_with = pos
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end
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end
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end
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if def._variants then
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if type(def._variants) == "string" then
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rgt_world["register_"..def._variants](def)
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else
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for _, x in ipairs(def._variants) do
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rgt_world["register_"..x](def)
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end
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end
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end
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minetest.register_node(":"..name, def)
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local cid = minetest.get_content_id(name)
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ns.nodes_to_content_ids[name] = cid
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ns.content_ids_to_nodes[cid] = name
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if alias then
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minetest.register_alias(alias, name)
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end
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end
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function ns.register_item(name, def)
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def._name = name
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local alias
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if not name:find(":") then
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alias = name
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name = "red_glazed_terracotta:"..name
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end
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minetest.register_craftitem(":"..name, def)
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if alias then
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minetest.register_alias(alias, name)
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end
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end
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function ns.register_tool(name, def)
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def._name = name
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local alias
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if not name:find(":") then
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alias = name
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name = "red_glazed_terracotta:"..name
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end
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minetest.register_tool(":"..name, def)
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if alias then
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minetest.register_alias(alias, name)
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end
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end
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function ns.register_entity(name, def)
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minetest.register_entity(name, def)
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end
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-- Out-of-line node metadata, allowing meta for a node to be accessed even when its containing mapblock is not loaded.
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local db = minetest.get_mod_storage()
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local NodeMetaRef = {
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set = function(e, key, value)
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return db:set_string(e._pos.."_"..key, value)
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end,
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get = function(e, key)
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return db:get(e._pos.."_"..key)
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end,
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}
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NodeMetaRef.__index = NodeMetaRef
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function ns.get_node_meta(pos)
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return setmetatable({_pos = tostring(minetest.hash_node_position(pos))}, NodeMetaRef)
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end
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-- Allow nodes to provide a callback to run on activation without
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-- needing to register a bunch of mostly identical LBMs.
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minetest.register_lbm {
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name = ":red_glazed_terracotta:on_activate",
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nodenames = {"group:run_on_activate"},
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action = function(pos, node)
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minetest.registered_nodes[node.name].on_activate(pos)
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end
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}
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minetest.register_on_joinplayer(function(p)
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if p:get_player_name() == "singleplayer" then
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minetest.change_player_privs(p:get_player_name(), {
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fast = true,
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fly = true,
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noclip = true,
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server = true,
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give = true,
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})
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end
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end)
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