rgt_realms = { realms = { void = { sky = { type = "plain", base_color = "#000" } } } } local ns = rgt_realms function ns.register_realm(def) ns.realms[def.name] = def end function ns.get_realm_at_pos(pos) for name, x in pairs(ns.realms) do if name ~= "void" and vector.in_area(pos, x.min, x.max) then return name end end return "void" end function ns.update_realm(m) local realm = ns.realms[ns.get_realm_at_pos(m.object:get_pos())] if realm.sky then m.object:set_sky(realm.sky) end end function ns.check_position(m) end minetest.register_chatcommand("realm", { func = function(name, args) minetest.get_player_by_name(name):set_pos(ns.realms["outback"].min +(ns.realms["outback"].max -ns.realms["outback"].min) /2) ns.update_realm(rgt.players[name]) end })