Cranks, shafts, and spruce trees.
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parent
4659a008ac
commit
9011835cf4
40 changed files with 1496 additions and 104 deletions
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@ -6,7 +6,8 @@ Player = {
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new = function(p)
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local m = setmetatable({
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name = p:get_player_name(),
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object = p
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object = p,
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listeners = {}
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}, {__index = Player})
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m:set_hotbar_size(8)
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@ -57,7 +58,7 @@ Player = {
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m.inv = Inventory(p)
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m:dispatch("init")
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Player:dispatch("init")
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return m
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end,
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@ -110,8 +111,8 @@ Player = {
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shaded = false
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}
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end,
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set_wielditem = function(m, def)
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if not def then def = {name = ""} end
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set_wielditem = function(m, s)
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local def = s:get_definition()
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if not (m.wielditem_display and m.wielditem_display:is_valid()) then
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local mp = m.object:get_pos() or vector.zero()
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m.wielditem_display = minetest.add_entity(mp, "display")
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@ -144,7 +145,7 @@ Player = {
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m.wielditem_display:set_properties {
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visual = "item",
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visual_size = scale,
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wield_item = def.name
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wield_item = s:to_string()
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}
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m.wielditem_display:set_attach(m.object, "RightArm", pos, rot)
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-- Apparently this forces a resend so that properties and attachment position will sync up?
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@ -405,7 +406,7 @@ Player = {
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if onunselect then onunselect(m) end
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end
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m.prev_wielditem = wname
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m:set_wielditem(def)
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m:set_wielditem(w)
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local onselect = def and def.on_wield
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if onselect then onselect(m, w) end
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end
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@ -413,7 +414,7 @@ Player = {
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local while_wielded = def and def.while_wielded
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if while_wielded then while_wielded(m, w) end
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m:dispatch("tick")
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m:dispatch("tick", m)
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end,
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set_hotbar_size = function(m, slots)
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local p = m.object
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