Cranks, shafts, and spruce trees.

This commit is contained in:
Signal 2026-05-09 16:01:10 -04:00
parent 4659a008ac
commit 9011835cf4
40 changed files with 1496 additions and 104 deletions

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@ -1,22 +1,631 @@
local ns = rgt_machines
ns.components = {}
local db = minetest.get_mod_storage()
--[[
{
name = "...", -- The component's name.
attach_points
local shaft_networks = {}
local shafts = {}
local ShaftNetwork
ShaftNetwork = {
init = function(id)
local e = {
id = id,
torque = ModifierStack(),
load = ModifierStack(),
inertia = ModifierStack(),
alpha = 0,
omega = 0,
angle = 0,
}
setmetatable(e, {__index = ShaftNetwork})
local saved = minetest.deserialize(db:get(id))
if saved then
e:read(saved)
end
function e._update() e:update() end
e.torque:listen("change", e._update)
e.inertia:listen("change", e._update)
function e._tick(...) e:tick(...) end
rgt.clock:listen("tick", e._tick)
return e
end,
deinit = function(e)
e:save()
rgt.clock:unlisten("tick", e._tick)
end,
read = function(e, saved)
for k, v in pairs(saved.torque) do
e.torque:set(k, v)
end
for k, v in pairs(saved.load) do
e.load:set(k, v)
end
for k, v in pairs(saved.inertia) do
e.inertia:set(k, v)
end
e.alpha = saved.alpha
e.omega = saved.omega
end,
store = function(e)
local out = {
torque = {},
load = {},
inertia = {},
alpha = e.alpha,
omega = e.omega,
angle = e.angle,
}
for k, v in pairs(e.torque) do
if k ~= "value" and k ~= "mode" and k ~= "listeners" then out.torque[k] = v end
end
for k, v in pairs(e.load) do
if k ~= "value" and k ~= "mode" and k ~= "listeners" then out.load[k] = v end
end
for k, v in pairs(e.inertia) do
if k ~= "value" and k ~= "mode" and k ~= "listeners" then out.inertia[k] = v end
end
return out
end,
save = function(e)
db:set_string(e.id, minetest.serialize(e:store()))
end,
tick = function(e, dtime)
local constant_load = math.max(0, math.abs(e.torque.value) -e.load.value) *math.sign(e.torque.value)
local net_torque = constant_load -(5 *e.omega)
e.alpha = net_torque /e.inertia.value
e.omega = e.omega +(e.alpha *dtime)
if math.abs(e.omega) < 0.05 then
e.alpha = 0
e.omega = 0
end
e.angle = (e.angle +(e.omega *dtime)) %(math.pi *200)
for i = 1, #e do
e[i]:set_angle(e.angle)
end
end,
update = function(e, dtime)
end,
}
setmetatable(ShaftNetwork, {
__call = function(_, ...)
return ShaftNetwork.init(...)
end
})
local function propagate_shaft_update(pos, net, ignore)
local cid, _, param2 = minetest.get_node_raw(pos.x, pos.y, pos.z)
local def = minetest.registered_nodes[rgt.content_ids_to_nodes[cid]]
local hashed_pos = minetest.hash_node_position(pos)
ignore[hashed_pos] = true
-- Store the network to the target node.
local m = minetest.get_meta(pos)
local old_net = m:get("network")
if shaft_networks[old_net] then
for i = 1, #shaft_networks[old_net] do
local e = shaft_networks[old_net][i]
if e and e.pos == pos then
if not shaft_networks[net] then
shaft_networks[net] = ShaftNetwork(net)
shaft_networks[net]:read(shaft_networks[old_net]:store())
end
e:change_network(net)
end
end
end
m:set_string("network", net)
-- Check each neighboring node for further propagation.
for _, x in ipairs(def._network_neighbors(pos, param2)) do
-- If we already checked this node, we shouldn't consider it to avoid infinite recursion.
if not ignore[minetest.hash_node_position(x)] then
local ncid, _, nparam2 = minetest.get_node_raw(x.x, x.y, x.z)
local ndef = minetest.registered_nodes[rgt.content_ids_to_nodes[ncid]]
-- Ensure that this node can belong to a network and thus is a valid propagation target.
if ndef and minetest.get_item_group(ndef.name, "shaft") > 0 and ndef._network_can_accept and ndef._network_can_accept(x, pos, nparam2) then
propagate_shaft_update(x, net, ignore)
end
end
end
end
function ns.update_shaft(pos, removing, ignore)
local cid, _, param2 = minetest.get_node_raw(pos.x, pos.y, pos.z)
local def = minetest.registered_nodes[rgt.content_ids_to_nodes[cid]]
if not removing then
-- Find all adjacent networks.
local net
local nets = {}
local num_nets = 0
for _, x in ipairs(def._network_neighbors(pos, param2)) do
local ncid, _, nparam2 = minetest.get_node_raw(x.x, x.y, x.z)
local ndef = minetest.registered_nodes[rgt.content_ids_to_nodes[ncid]]
-- Ensure that this node can accept a network propagation from this position.
if ndef and minetest.get_item_group(ndef.name, "shaft") > 0 and ndef._network_can_accept and ndef._network_can_accept(x, pos, nparam2) then
local m = minetest.get_meta(x)
local n = m:get("network")
-- If the node doesn't have a network for some reason, we should give it one.
if not n or table.indexof(nets, n) == -1 then
-- Set our network to the first one we find.
if not net then
net = n
-- Store the positions of any other adjacent networks, so we can merge them with ours.
elseif net ~= n then
nets[#nets +1] = x
end
num_nets = num_nets +1
end
end
end
-- Create a new unique network ID if none of our neighbors have one.
if not net then
net = string.format("net_%d_%06d", minetest.get_us_time(), math.random(100000, 999999))
end
-- Propagate our chosen network to adjacent networks with different IDs.
-- If we didn't find any adjacent networks, this will just do nothing.
local ignore = {[minetest.hash_node_position(pos)] = true}
for _, x in ipairs(nets) do
propagate_shaft_update(x, net, ignore)
end
-- Save our chosen network ID.
local m = minetest.get_meta(pos)
m:set_string("network", net)
return net
else
-- Find all adjacent networks.
local net
local nets = {}
for _, x in ipairs(def._network_neighbors(pos, param2)) do
local ncid, _, nparam2 = minetest.get_node_raw(x.x, x.y, x.z)
local ndef = minetest.registered_nodes[rgt.content_ids_to_nodes[ncid]]
-- Ensure that this node can accept a network propagation from this position.
if ndef and minetest.get_item_group(ndef.name, "shaft") > 0 and ndef._network_can_accept and ndef._network_can_accept(x, pos, nparam2) then
local m = minetest.get_meta(x)
local n = m:get("network")
nets[#nets +1] = x
end
end
-- We only need to ensure that these networks are unique, thus one of them can keep its original ID.
-- if #nets > 0 then table.remove(nets, 1) end
-- Create a new ID for each network and propagate it.
local pos_hash = minetest.hash_node_position(pos)
for i, x in ipairs(nets) do
net = string.format("net_%d_%06d", minetest.get_us_time(), math.random(100000, 999999))
-- Provide a different ignore table each time, to ensure that when the same network abuts this node on multiple edges, all touching nodes get the same network in the end.
propagate_shaft_update(x, net, {[pos_hash] = true, color = i == 1 and "red" or "blue"})
end
end
end
rgt.register_entity("shaft", {
initial_properties = {
visual = "mesh",
mesh = "rgt_shaft.gltf",
textures = {"rgt_shaft.png"},
pointable = false,
},
on_activate = function(e, data)
e.pos = e.object:get_pos():round()
if shafts[minetest.hash_node_position(e.pos)] or not minetest.get_node(e.pos).name:find "shaft" then
e.object:remove()
return
end
extend(e, minetest.deserialize(data or "return {}"))
e.omega = 0
e.angle = e.angle or 0
e.object:set_armor_groups{immortal = 1}
e.object:set_rotation(e.rotation)
shafts[minetest.hash_node_position(e.pos)] = e
if not shaft_networks[e.net] then
shaft_networks[e.net] = ShaftNetwork(e.net)
end
e:set_angle(shaft_networks[e.net].angle)
shaft_networks[e.net].inertia:set(e.pos:to_string(), 1)
table.insert(shaft_networks[e.net], e)
end,
on_deactivate = function(e)
shafts[minetest.hash_node_position(e.pos)] = nil
if not shaft_networks[e.net][1] then
table.remove(shaft_networks[e.net], table.indexof(shaft_networks[e.net], e))
shaft_networks[e.net]:deinit()
shaft_networks[e.net] = nil
end
end,
get_staticdata = function(e)
return minetest.serialize{rotation = e.rotation, invert = e.invert, net = e.net}
end,
change_network = function(e, new_net)
say("Changed network at "..e.pos:to_string().." from "..e.net.." to "..new_net)
local net = shaft_networks[e.net]
net.inertia:set(e.pos:to_string(), nil)
table.remove(net, table.indexof(net, e))
e.net = new_net
if not shaft_networks[e.net] then
shaft_networks[e.net] = ShaftNetwork(e.net)
end
table.insert(shaft_networks[e.net], e)
shaft_networks[e.net].inertia:set(e.pos:to_string(), 1)
end,
set_angle = function(e, angle)
-- e.object:set_properties {
-- nametag = e.net
-- }
e.object:set_bone_override("root", {
rotation = {
vec = vector.new(0, 0, e.invert and angle or -angle),
interpolation = 0.1,
absolute = true
}
})
end
})
local shaft_box = {
type = "fixed",
fixed = {
-3/16, -3/16, -0.5,
3/16, 3/16, 0.5
}
--]]
function ns.register_component(def)
ns.components[def.name] = def
end
}
function ns.register_plate(name, def)
rgt.register_item(name, def)
end
rgt.register_node("shaft", {
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
selection_box = shaft_box,
collision_box = shaft_box,
groups = {shaft = 1, dig_immediate = 3},
entities = shafts,
on_place = function(s, p, pt)
local under = minetest.get_node(pt.under)
if under.name == "red_glazed_terracotta:shaft" then
return minetest.item_place_node(s, p, pt, under.param2)
end
if not p:get_player_control().sneak then
local target = minetest.registered_nodes[under.name].buildable_to and pt.under or pt.above
for _, neighbor in ipairs(minetest.find_nodes_in_area(target:offset(-1,-1,-1), target:offset(1,1,1), "shaft")) do
if neighbor:distance(target) <= 1 then
return minetest.item_place_node(s, p, pt, minetest.get_node(neighbor).param2)
end
end
end
return minetest.item_place_node(s, p, pt)
end,
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local net = ns.update_shaft(pos)
minetest.add_entity(pos, "red_glazed_terracotta:shaft", minetest.serialize{rotation = rgt.facedir_to_rotation(param2), invert = dir.x < 0 or dir.z < 0, net = net})
end,
on_destruct = function(pos)
local e = shafts[minetest.hash_node_position(pos)]
shaft_networks[e.net].inertia:set(pos:to_string(), nil)
e.object:remove()
shafts[minetest.hash_node_position(pos)] = nil
ns.update_shaft(pos, true)
end,
_network_can_accept = function(pos, from, param2)
local dir = minetest.facedir_to_dir(param2)
return dir:abs() == from:direction(pos):abs()
end,
_network_neighbors = function(pos, param2)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
return {pos +dir, pos -dir}
end,
})
local hand_cranks = {}
rgt.register_entity("hand_crank", {
initial_properties = {
visual = "mesh",
mesh = "rgt_hand_crank.gltf",
textures = {"rgt_hand_crank.png"},
pointable = false
},
on_activate = function(e, data)
e.pos = e.object:get_pos():round()
if hand_cranks[minetest.hash_node_position(e.pos)] or not minetest.get_node(e.object:get_pos()).name:find "hand_crank" then
e.object:remove()
return
end
extend(e, minetest.deserialize(data or "return {}"))
e.rotation = vector.new(e.rotation.x, e.rotation.y, e.rotation.z)
e.torque = 0
e.omega = 0
e.angle = e.angle or 0
e.object:set_armor_groups{immortal = 1}
e.object:set_rotation(e.rotation)
hand_cranks[minetest.hash_node_position(e.pos)] = e
if not shaft_networks[e.net] then
shaft_networks[e.net] = ShaftNetwork(e.net)
end
e:set_angle(shaft_networks[e.net].angle)
shaft_networks[e.net].inertia:set(e.pos:to_string(), 1)
table.insert(shaft_networks[e.net], e)
end,
on_deactivate = function(e)
hand_cranks[minetest.hash_node_position(e.pos)] = nil
table.remove(shaft_networks[e.net], table.indexof(shaft_networks[e.net], e))
if not shaft_networks[e.net][1] then
db:set_string(e.net, minetest.serialize(shaft_networks[e.net]))
shaft_networks[e.net] = nil
end
end,
get_staticdata = function(e)
return minetest.serialize{rotation = e.rotation, invert = e.invert, net = e.net}
end,
on_step = function(e, dtime)
if not e.cranking then
e:set_torque(math.max(0, e.torque -1))
end
end,
change_network = function(e, new_net)
local net = shaft_networks[e.net]
net.inertia:set(e.pos:to_string(), nil)
net.torque:set(e.pos:to_string(), nil)
table.remove(net, table.indexof(net, e))
e.net = new_net
if not shaft_networks[e.net] then
shaft_networks[e.net] = ShaftNetwork(e.net)
end
table.insert(shaft_networks[e.net], e)
shaft_networks[e.net].inertia:set(e.pos:to_string(), 1)
shaft_networks[e.net].torque:set(e.pos:to_string(), e.torque)
end,
add_torque = function(e)
e:set_torque(math.min(20, e.torque +1))
end,
set_torque = function(e, torque)
if torque ~= e.torque then
e.torque = torque
local net = shaft_networks[e.net]
net.torque:set(e.pos:to_string(), e.torque)
end
end,
set_angle = function(e, angle)
-- local net = shaft_networks[e.net]
-- e.object:set_properties {
-- nametag = string.format("Torque: %s\nLoad: %s\nI: %s\na: %s\nw: %s\nangle: %s", net.torque.value, net.load.value, net.inertia.value, net.alpha, net.omega, net.angle)
-- }
e.object:set_bone_override("root", {
rotation = {
vec = vector.new(0, 0, e.invert and angle or -angle),
interpolation = 0.1,
absolute = true
}
})
end,
})
local function do_crank(m)
local crank = hand_cranks[m.cranking]
if not crank then return m:unlisten("tick", do_crank) end
if not m.ctl.place or not m.pointed_node or m.pointed_node.under ~= crank.pos then
m:unlisten("tick", do_crank)
crank.cranking = nil
m.cranking = nil
return
end
crank:add_torque()
end
rgt.register_node("hand_crank", {
mesh = "rgt_hand_crank.gltf"
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.5,
0.5, 0.5, 6/16
}
},
groups = {shaft = 2, dig_immediate = 3},
entities = hand_cranks,
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local angle
local back = minetest.get_node(pos +dir)
if back.name:find "shaft" then
angle = shafts[minetest.hash_node_position(pos +dir)].angle
end
minetest.add_entity(pos, "red_glazed_terracotta:hand_crank", minetest.serialize{rotation = rgt.facedir_to_rotation(minetest.get_node(pos).param2), angle = angle, invert = dir.x < 0 or dir.z < 0, net = ns.update_shaft(pos)})
end,
on_destruct = function(pos)
local e = hand_cranks[minetest.hash_node_position(pos)]
shaft_networks[e.net].inertia:set(e.pos:to_string(), nil)
e.object:remove()
hand_cranks[minetest.hash_node_position(pos)] = nil
ns.update_shaft(pos)
end,
on_rightclick = function(pos, node, p, s, pt)
local m = rgt.players[p:get_player_name()]
if m.cranking then return end
m.cranking = minetest.hash_node_position(pos)
hand_cranks[m.cranking].cranking = true
m:listen("tick", do_crank)
end,
_network_can_accept = function(pos, from, param2)
local dir = minetest.facedir_to_dir(param2)
return dir == pos:direction(from)
end,
_network_neighbors = function(pos, param2)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local angle
local back = minetest.get_node_raw(pos.x +dir.x, pos.y +dir.y, pos.z +dir.z)
if minetest.get_item_group(rgt.content_ids_to_nodes[back], "shaft") > 0 then
return {pos +dir}
end
return {}
end
})
local load_testers = {}
rgt.register_entity("shaft_load_tester", {
initial_properties = {
visual = "mesh",
mesh = "rgt_shaft.gltf",
textures = {"rgt_shaft.png"},
pointable = false,
},
on_activate = function(e, data)
e.pos = e.object:get_pos():round()
if load_testers[minetest.hash_node_position(e.pos)] or not minetest.get_node(e.pos).name:find "shaft_load_tester" then
e.object:remove()
return
end
extend(e, minetest.deserialize(data or "return {}"))
e.torque = 0
e.omega = 0
e.angle = e.angle or 0
e.object:set_armor_groups{immortal = 1}
e.object:set_rotation(e.rotation)
e.object:set_bone_override("root", {
rotation = {
vec = vector.new(0, 0, -e.angle),
interpolation = 0,
absolute = true
}
})
load_testers[minetest.hash_node_position(e.pos)] = e
if not shaft_networks[e.net] then
shaft_networks[e.net] = ShaftNetwork(e.net)
end
shaft_networks[e.net].inertia:set(e.pos:to_string(), 2)
shaft_networks[e.net].load:set(e.pos:to_string(), 4)
table.insert(shaft_networks[e.net], e)
end,
on_deactivate = function(e)
load_testers[minetest.hash_node_position(e.pos)] = nil
if not shaft_networks[e.net][1] then
table.remove(shaft_networks[e.net], table.indexof(shaft_networks[e.net], e))
shaft_networks[e.net]:save()
shaft_networks[e.net] = nil
end
end,
get_staticdata = function(e)
return minetest.serialize{rotation = e.rotation, angle = e.angle, net = e.net}
end,
on_step = function(e, dtime)
if e.omega == 0 then return end
minetest.after(0, function()
e.angle = (e.angle +(e.omega *dtime)) %(math.pi *2)
e.object:set_bone_override("root", {
rotation = {
vec = vector.new(0, 0, -e.angle),
interpolation = 0.1,
absolute = true
}
})
end)
end,
set_angular_velocity = function(e, w)
e.omega = w
end,
})
rgt.register_node("shaft_load_tester", {
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.5,
0.5, 0.5, 6/16
}
},
groups = {shaft = 2, dig_immediate = 3},
entities = load_testers,
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local angle
local back = minetest.get_node(pos +dir)
if back.name:find "shaft" then
angle = shafts[minetest.hash_node_position(pos +dir)].angle
end
minetest.add_entity(pos, "red_glazed_terracotta:shaft_load_tester", minetest.serialize{rotation = rgt.facedir_to_rotation(minetest.get_node(pos).param2), angle = angle, invert = dir.z < 0 or dir.z < 0, net = ns.update_shaft(pos)})
end,
on_destruct = function(pos)
load_testers[minetest.hash_node_position(pos)].object:remove()
load_testers[minetest.hash_node_position(pos)] = nil
ns.update_shaft(pos)
end,
on_rightclick = function(pos, node, p, s, pt)
local m = rgt.players[p:get_player_name()]
if m.cranking then return end
m.cranking = minetest.hash_node_position(pos)
load_testers[m.cranking].cranking = true
m:listen("tick", do_crank)
end,
_network_can_accept = function(pos, from, param2)
local dir = minetest.facedir_to_dir(param2)
return dir == pos:direction(from)
end,
_network_neighbors = function(pos, param2)
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local angle
local back = minetest.get_node_raw(pos.x +dir.x, pos.y +dir.y, pos.z +dir.z)
if minetest.get_item_group(rgt.content_ids_to_nodes[back], "shaft") > 0 then
return {pos +dir}
end
return {}
end
})

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