Add chests, the beginnings of a machines API, and other things
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3720070a28
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22 changed files with 557 additions and 16 deletions
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@ -19,6 +19,24 @@ rgt.register_node("stone", {
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groups = {stone = 1}
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})
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rgt.register_node("stone_brick", {
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tiles = {{name = "rgt_stone_brick.png", align_style = "world"}},
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_variants = "all",
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groups = {stone = 1}
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})
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rgt.register_node("stone_brick_large", {
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tiles = {{name = "rgt_stone_brick_large.png", align_style = "world"}},
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_variants = "all",
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groups = {stone = 1}
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})
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rgt.register_node("stone_tile", {
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tiles = {{name = "rgt_stone_tile.png", align_style = "world"}},
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_variants = "all",
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groups = {stone = 1}
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})
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rgt.register_node("cobble", {
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tiles = {"rgt_cobble.png"},
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_variants = "all",
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@ -57,6 +75,10 @@ rgt.register_node("path_grass", {
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groups = {dig_immediate = 3}
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})
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rgt.register_node("sand", {
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tiles = {"rgt_sand.png"},
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groups = {dig_immediate = 3}
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})
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rgt.register_node("oak_log", {
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@ -222,9 +244,24 @@ minetest.register_alias("adrift:water", "red_glazed_terracotta:water")
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-- place_offset_y = 1,
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--}
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rgt.register_node("light", {
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tiles = {"[fill:1x1:0,0:#fed"},
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light_source = 14,
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paramtype = "light"
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})
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minetest.register_ore {
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ore_type = "scatter",
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ore = "light",
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wherein = "stone",
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clust_scarcity = 3 * 3 * 3,
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clust_num_ores = 5,
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clust_size = 1
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}
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minetest.register_biome{
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name = "!",
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name = "plains",
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node_top = "dirt_grass",
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depth_top = 1,
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@ -239,10 +276,34 @@ minetest.register_biome{
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node_dungeon_alt = "stone",
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y_max = alt_max,
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y_min = sealevel,
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y_max = 3000,
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y_min = 2,
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vertical_blend = 2,
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heat_point = 50,
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humidity_point = 50,
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}
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minetest.register_biome{
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name = "beach",
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node_top = "sand",
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depth_top = 1,
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node_filler = "sand",
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depth_filler = 2,
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node_riverbed = "sand",
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depth_riverbed = 3,
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node_dungeon = "cobble",
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node_dungeon_alt = "stone",
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y_max = 1,
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y_min = -3,
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vertical_blend = 1,
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heat_point = 50,
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humidity_point = 50,
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}
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