Add chests, the beginnings of a machines API, and other things

This commit is contained in:
Signal 2025-10-22 18:25:22 -04:00
parent 3720070a28
commit 4d8312b79d
22 changed files with 557 additions and 16 deletions

View file

@ -19,6 +19,24 @@ rgt.register_node("stone", {
groups = {stone = 1}
})
rgt.register_node("stone_brick", {
tiles = {{name = "rgt_stone_brick.png", align_style = "world"}},
_variants = "all",
groups = {stone = 1}
})
rgt.register_node("stone_brick_large", {
tiles = {{name = "rgt_stone_brick_large.png", align_style = "world"}},
_variants = "all",
groups = {stone = 1}
})
rgt.register_node("stone_tile", {
tiles = {{name = "rgt_stone_tile.png", align_style = "world"}},
_variants = "all",
groups = {stone = 1}
})
rgt.register_node("cobble", {
tiles = {"rgt_cobble.png"},
_variants = "all",
@ -57,6 +75,10 @@ rgt.register_node("path_grass", {
groups = {dig_immediate = 3}
})
rgt.register_node("sand", {
tiles = {"rgt_sand.png"},
groups = {dig_immediate = 3}
})
rgt.register_node("oak_log", {
@ -222,9 +244,24 @@ minetest.register_alias("adrift:water", "red_glazed_terracotta:water")
-- place_offset_y = 1,
--}
rgt.register_node("light", {
tiles = {"[fill:1x1:0,0:#fed"},
light_source = 14,
paramtype = "light"
})
minetest.register_ore {
ore_type = "scatter",
ore = "light",
wherein = "stone",
clust_scarcity = 3 * 3 * 3,
clust_num_ores = 5,
clust_size = 1
}
minetest.register_biome{
name = "!",
name = "plains",
node_top = "dirt_grass",
depth_top = 1,
@ -239,10 +276,34 @@ minetest.register_biome{
node_dungeon_alt = "stone",
y_max = alt_max,
y_min = sealevel,
y_max = 3000,
y_min = 2,
vertical_blend = 2,
heat_point = 50,
humidity_point = 50,
}
minetest.register_biome{
name = "beach",
node_top = "sand",
depth_top = 1,
node_filler = "sand",
depth_filler = 2,
node_riverbed = "sand",
depth_riverbed = 3,
node_dungeon = "cobble",
node_dungeon_alt = "stone",
y_max = 1,
y_min = -3,
vertical_blend = 1,
heat_point = 50,
humidity_point = 50,
}

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