This commit is contained in:
Signal 2025-09-16 02:20:35 -04:00
parent db2139f7ba
commit 18ff69274f
14 changed files with 565 additions and 11 deletions

146
mods/rgt_outback/init.lua Normal file
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local REALM_START = 5000
local REALM_END = 5500
rgt_realms.register_realm {
name = "outback",
label = "Outback",
min = vector.new(-100, REALM_START, -100),
max = vector.new(100, REALM_END, 100),
sky = {
type = "regular",
sky_color = {
day_sky = "#746ec9",
day_horizon = "#94a3ce"
},
-- fog = {
-- fog_distance = 20,
-- fog_start = 0.3,
-- fog_color = "#aab"
-- }
}
}
local vm_data = {}
function rgt.add_tree(pos)
local vm = minetest.get_voxel_manip(pos:offset(-50, -50, -50), pos:offset(50, 50, 50))
local area = VoxelArea(vm:get_emerged_area())
vm:get_data(vm_data)
local c_air = minetest.get_content_id("air")
local c_grass = minetest.get_content_id("dirt_grass")
local c_wood = minetest.get_content_id("spruce_planks")
local c_root = minetest.get_content_id("path_grass")
local up = vector.new(0,1,0)
local tree_radius = math.random(2, 4)
local canopy_height = math.random(15, 25)
local offset = vector.zero()
-- local trunk_height = math.random(8, 15) -- Random height for variety
-- local initial_radius = math.random(2, 4) * 0.5 -- Start wider (0.5 for smoother scaling)
-- local sway_strength = 0.3 -- Max sway offset per height unit
--
-- local trunk_path = {}
-- local current_pos = vector.new(pos.x, pos.y, pos.z)
-- local target_pos = vector.new(
-- pos.x + (math.random() - 0.5) * 4, -- Slight random lean
-- pos.y + trunk_height,
-- pos.z + (math.random() - 0.5) * 4
-- )
-- for h = 0, trunk_height, 0.5 do -- Finer steps for smoothness
-- local t = h / trunk_height
-- local noise_x = (math.random() - 0.5) * sway_strength * 2 -- Perlin-like noise
-- local noise_z = (math.random() - 0.5) * sway_strength * 2
-- local path_pos = current_pos + (target_pos - current_pos):normalize() * 0.5 -- Step along axis
-- path_pos.x = path_pos.x + noise_x
-- path_pos.z = path_pos.z + noise_z
-- table.insert(trunk_path, {pos = path_pos, radius = initial_radius * math.sqrt(1 - t)}) -- Exponential taper
-- end
--
-- -- Place trunk nodes along path (interpolate between path points for density)
-- for i = 1, #trunk_path - 1 do
-- local seg_start = trunk_path[i]
-- local seg_end = trunk_path[i+1]
-- local seg_len = vector.distance(seg_start.pos, seg_end.pos)
-- for step = 0, seg_len, 1 do -- Place at integer positions
-- local interp_t = step / seg_len
-- local trunk_node = {
-- pos = seg_start.pos + (seg_end.pos - seg_start.pos) * interp_t,
-- radius = seg_start.radius + (seg_end.radius - seg_start.radius) * interp_t
-- }
-- local node_x, node_y, node_z = math.round(trunk_node.pos.x), math.round(trunk_node.pos.y), math.round(trunk_node.pos.z)
-- local r = math.floor(trunk_node.radius + 0.5) -- Round for voxel placement
-- for dx = -r, r do
-- for dz = -r, r do
-- local dist = vector.distance(vector.new(dx, 0, dz), vector.zero())
-- if dist <= r then
-- local idx = area:index(node_x + dx, node_y, node_z + dz)
-- if vm_data[idx] == c_air then -- Only overwrite air
-- vm_data[idx] = c_wood
-- end
-- end
-- end
-- end
-- end
-- end
-- Generate the trunk.
local r = tree_radius
local p = pos
for y = 0, canopy_height do
for x = -r, r do
for z = -r, r do
if vector.distance(vector.new(x, 0, z), vector.zero()) <= r then
vm_data[area:index(math.round(p.x +x), math.round(p.y), math.round(p.z +z))] = c_wood
end
end
end
p = p:offset(0,1,0) --+vector.rotate_around_axis(vector.new(0,0,0.2), up, math.pi *2 *(math.random() -0.5))
end
--Generate roots.
local num_roots = math.random(3, 6) +math.floor(math.abs(tree_radius -3) ^2)
for i = 1, num_roots do
local dir = vector.rotate_around_axis(vector.new(0,0,1), up, math.pi *2 /num_roots *i)
local length = math.random() *6 +3
p = pos +(dir *math.floor(tree_radius +1))
while length > 0 do
local pr = p:round()
-- Check up to 3 nodes down for grass.
for j = 1, 3 do
if vm_data[area:index(pr.x, pr.y, pr.z)] ~= c_air then break end
p.y = p.y -1
pr.y = pr.y -1
end
-- End the root if it would be too vertical.
if vm_data[area:index(pr.x, pr.y, pr.z)] == c_air then break end
vm_data[area:index(pr.x, pr.y, pr.z)] = c_root
length = length -1
-- Randomly nudge the root direction.
-- dir = dir:rotate_around_axis(up, math.random() *1.5 -0.5)
p = p +dir:rotate_around_axis(up, math.random() *1.5 -0.5)
end
end
vm:set_data(vm_data)
vm:write_to_map()
end
rgt.register_node("tree", {
on_place = function(s, p, pt)
--rgt.add_tree(pt.above)
minetest.spawn_tree(pt.above, {
axiom = "TTTTTT",
trunk = "spruce_planks",
leaves = "oak_planks"
})
end
})
rgt.register_node("outback_planks", {
tiles = {"rgt_outback_planks.png"},
groups = {hand_breakable = 3}
})
minetest.register_mapgen_script(minetest.get_modpath(minetest.get_current_modname()).."/mapgen.lua")