Update
This commit is contained in:
parent
db2139f7ba
commit
18ff69274f
14 changed files with 565 additions and 11 deletions
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@ -40,11 +40,21 @@ rgt = {}
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local ns = rgt
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function ns.register_node(name, def)
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def._name = name
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local alias
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if not name:find(":") then
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alias = name
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name = "red_glazed_terracotta:"..name
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end
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if def._variants then
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if type(def._variants) == "string" then
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rgt_world["register_"..def._variants](def)
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else
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for _, x in ipairs(def._variants) do
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rgt_world["register_"..x](def)
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end
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end
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end
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minetest.register_node(":"..name, def)
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if alias then
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minetest.register_alias(alias, name)
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146
mods/rgt_outback/init.lua
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146
mods/rgt_outback/init.lua
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@ -0,0 +1,146 @@
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local REALM_START = 5000
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local REALM_END = 5500
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rgt_realms.register_realm {
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name = "outback",
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label = "Outback",
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min = vector.new(-100, REALM_START, -100),
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max = vector.new(100, REALM_END, 100),
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sky = {
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type = "regular",
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sky_color = {
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day_sky = "#746ec9",
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day_horizon = "#94a3ce"
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},
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-- fog = {
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-- fog_distance = 20,
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-- fog_start = 0.3,
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-- fog_color = "#aab"
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-- }
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}
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}
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local vm_data = {}
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function rgt.add_tree(pos)
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local vm = minetest.get_voxel_manip(pos:offset(-50, -50, -50), pos:offset(50, 50, 50))
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local area = VoxelArea(vm:get_emerged_area())
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vm:get_data(vm_data)
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local c_air = minetest.get_content_id("air")
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local c_grass = minetest.get_content_id("dirt_grass")
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local c_wood = minetest.get_content_id("spruce_planks")
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local c_root = minetest.get_content_id("path_grass")
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local up = vector.new(0,1,0)
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local tree_radius = math.random(2, 4)
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local canopy_height = math.random(15, 25)
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local offset = vector.zero()
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-- local trunk_height = math.random(8, 15) -- Random height for variety
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-- local initial_radius = math.random(2, 4) * 0.5 -- Start wider (0.5 for smoother scaling)
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-- local sway_strength = 0.3 -- Max sway offset per height unit
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--
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-- local trunk_path = {}
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-- local current_pos = vector.new(pos.x, pos.y, pos.z)
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-- local target_pos = vector.new(
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-- pos.x + (math.random() - 0.5) * 4, -- Slight random lean
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-- pos.y + trunk_height,
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-- pos.z + (math.random() - 0.5) * 4
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-- )
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-- for h = 0, trunk_height, 0.5 do -- Finer steps for smoothness
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-- local t = h / trunk_height
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-- local noise_x = (math.random() - 0.5) * sway_strength * 2 -- Perlin-like noise
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-- local noise_z = (math.random() - 0.5) * sway_strength * 2
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-- local path_pos = current_pos + (target_pos - current_pos):normalize() * 0.5 -- Step along axis
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-- path_pos.x = path_pos.x + noise_x
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-- path_pos.z = path_pos.z + noise_z
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-- table.insert(trunk_path, {pos = path_pos, radius = initial_radius * math.sqrt(1 - t)}) -- Exponential taper
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-- end
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--
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-- -- Place trunk nodes along path (interpolate between path points for density)
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-- for i = 1, #trunk_path - 1 do
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-- local seg_start = trunk_path[i]
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-- local seg_end = trunk_path[i+1]
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-- local seg_len = vector.distance(seg_start.pos, seg_end.pos)
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-- for step = 0, seg_len, 1 do -- Place at integer positions
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-- local interp_t = step / seg_len
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-- local trunk_node = {
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-- pos = seg_start.pos + (seg_end.pos - seg_start.pos) * interp_t,
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-- radius = seg_start.radius + (seg_end.radius - seg_start.radius) * interp_t
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-- }
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-- local node_x, node_y, node_z = math.round(trunk_node.pos.x), math.round(trunk_node.pos.y), math.round(trunk_node.pos.z)
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-- local r = math.floor(trunk_node.radius + 0.5) -- Round for voxel placement
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-- for dx = -r, r do
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-- for dz = -r, r do
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-- local dist = vector.distance(vector.new(dx, 0, dz), vector.zero())
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-- if dist <= r then
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-- local idx = area:index(node_x + dx, node_y, node_z + dz)
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-- if vm_data[idx] == c_air then -- Only overwrite air
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-- vm_data[idx] = c_wood
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-- end
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-- end
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-- end
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-- end
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-- end
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-- end
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-- Generate the trunk.
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local r = tree_radius
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local p = pos
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for y = 0, canopy_height do
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for x = -r, r do
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for z = -r, r do
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if vector.distance(vector.new(x, 0, z), vector.zero()) <= r then
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vm_data[area:index(math.round(p.x +x), math.round(p.y), math.round(p.z +z))] = c_wood
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end
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end
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end
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p = p:offset(0,1,0) --+vector.rotate_around_axis(vector.new(0,0,0.2), up, math.pi *2 *(math.random() -0.5))
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end
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--Generate roots.
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local num_roots = math.random(3, 6) +math.floor(math.abs(tree_radius -3) ^2)
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for i = 1, num_roots do
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local dir = vector.rotate_around_axis(vector.new(0,0,1), up, math.pi *2 /num_roots *i)
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local length = math.random() *6 +3
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p = pos +(dir *math.floor(tree_radius +1))
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while length > 0 do
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local pr = p:round()
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-- Check up to 3 nodes down for grass.
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for j = 1, 3 do
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if vm_data[area:index(pr.x, pr.y, pr.z)] ~= c_air then break end
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p.y = p.y -1
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pr.y = pr.y -1
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end
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-- End the root if it would be too vertical.
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if vm_data[area:index(pr.x, pr.y, pr.z)] == c_air then break end
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vm_data[area:index(pr.x, pr.y, pr.z)] = c_root
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length = length -1
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-- Randomly nudge the root direction.
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-- dir = dir:rotate_around_axis(up, math.random() *1.5 -0.5)
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p = p +dir:rotate_around_axis(up, math.random() *1.5 -0.5)
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end
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end
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vm:set_data(vm_data)
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vm:write_to_map()
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end
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rgt.register_node("tree", {
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on_place = function(s, p, pt)
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--rgt.add_tree(pt.above)
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minetest.spawn_tree(pt.above, {
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axiom = "TTTTTT",
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trunk = "spruce_planks",
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leaves = "oak_planks"
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})
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end
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})
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rgt.register_node("outback_planks", {
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tiles = {"rgt_outback_planks.png"},
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groups = {hand_breakable = 3}
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})
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minetest.register_mapgen_script(minetest.get_modpath(minetest.get_current_modname()).."/mapgen.lua")
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208
mods/rgt_outback/mapgen.lua
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208
mods/rgt_outback/mapgen.lua
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@ -0,0 +1,208 @@
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local REALM_START = vector.new(-100, 5000, -100)
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local REALM_END = vector.new(100, 5500, 100)
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local vm_data = {}
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local area
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local function intersection(min, max, b, c)
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return min.x < c.x and max.x > b.x and
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min.y < c.y and max.y > b.y and
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min.z < c.z and max.z > b.z
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end
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("stone")
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local c_dirt = minetest.get_content_id("dirt")
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local c_grass = minetest.get_content_id("dirt_grass")
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local c_planks = minetest.get_content_id("outback_planks")
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local c_wood = c_planks
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local c_leaves = c_stone
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local np_terrain = {
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offset = 0,
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scale = 1, -- Small height variation
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spread = {x = 64, y = 64, z = 64},
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seed = 12345,
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octaves = 4,
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persist = 0.6
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}
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local n_terrain = {}
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local np_trees = {
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offset = 0,
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scale = 1, -- Small height variation
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spread = {x = 64, y = 64, z = 64},
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seed = 24521,
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octaves = 4,
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persist = 0.6
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}
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local n_trees = {}
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local np_canopy = {
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offset = 0,
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scale = 0.5,
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spread = {x=16, y=16, z=16},
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seed = 91527, -- Different seed for variety
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octaves = 2,
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persist = 0.5
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}
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local n_canopy = {} -- Buffer for 3D noise; generate once per chunk if needed
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local function generate_tree(min, max, base_x, base_y, base_z)
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-- Randomize tree "type" for variation
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local tree_type = math.random() -- 0-1
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local trunk_height = math.floor(8 + tree_type * 7) -- 8-15 tall
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local canopy_radius = 3 + math.floor(tree_type * 2) -- 3-5 wide
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local trunk_width = 1 + (tree_type > 0.7 and 1 or 0) -- Mostly 1-wide, sometimes 2
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local top_y = base_y + trunk_height
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-- 1. Roots: Flared base, 2-3 deep, random protrusions
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local root_depth = 2 + math.random(1)
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for dy = -root_depth, 0 do
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local radius_sq = (dy == 0 and 2 or 1)^2 -- Wider at surface
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for dx = -2, 2 do
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for dz = -2, 2 do
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local dist_sq = dx*dx + dz*dz
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if dist_sq <= radius_sq and math.random() > 0.6 then -- ~40% fill for irregularity
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local py = base_y + dy
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if py >= min.y and py <= max.y then -- Bounds check
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local vi = area:index(base_x + dx, py, base_z + dz)
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-- Only set if it's grass/dirt (don't overwrite stone)
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if vm_data[vi] == c_grass or vm_data[vi] == c_dirt then
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vm_data[vi] = c_wood
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end
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end
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end
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end
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end
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end
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-- 2. Trunk: Vertical core, optional width
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for py = base_y, top_y do
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if py >= min.y and py <= max.y then
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-- Central trunk
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local trunk_vi = area:index(base_x, py, base_z)
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vm_data[trunk_vi] = c_wood
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-- Optional side for width (3-4 effective with roots)
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if trunk_width == 2 and math.random() > 0.5 then
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local side_dx = (math.random() > 0.5 and 1 or -1)
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local side_dz = (math.random() > 0.5 and 1 or -1)
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local side_vi = area:index(base_x + side_dx, py, base_z + side_dz)
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vm_data[side_vi] = c_wood
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end
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end
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end
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-- 3. Canopy: Irregular spreading blob
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-- Simple 3D loop for ellipsoid; modulate with noise for gaps/branches
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local canopy_sides3d = {x = max.x - min.x + 1, y = max.y - min.y + 1, z = max.z - min.z + 1}
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-- local canopy_map = minetest.get_perlin_map(np_canopy, canopy_sides3d)
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local canopy_noise = minetest.get_perlin_map(np_canopy, canopy_sides3d)
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canopy_noise:get_3d_map_flat({x=base_x, y=base_y, z=base_z}, n_canopy) -- Sample at base
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local noise_val = n_canopy[1]
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for dy = -2, canopy_radius do -- Vertical spread
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local py = top_y + dy - 1 -- Start 1 below top, extend up/down
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if py >= min.y and py <= max.y then
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local y_scale = 1 - math.abs(dy) / canopy_radius -- Taper vertically
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local horiz_radius = math.floor(canopy_radius * y_scale * (0.7 + noise_val * 0.3)) -- Noise variation
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for dx = -canopy_radius, canopy_radius do
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for dz = -canopy_radius, canopy_radius do
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local dist_sq = dx*dx + dz*dz
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local required_radius_sq = horiz_radius * horiz_radius
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if dist_sq <= required_radius_sq then
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-- Noise for branch-like gaps (lower density = more holes)
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local branch_noise = (noise_val + math.random(-0.2, 0.2)) * 0.5
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if math.random() < (0.7 + branch_noise) then -- 50-90% fill
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local vi = area:index(base_x + dx, py, base_z + dz)
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-- Overwrite air/grass only
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-- if vm_data[vi] == 0 or vm_data[vi] == c_grass then -- 0 = air
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vm_data[vi] = c_leaves
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-- end
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end
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end
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end
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end
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end
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end
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-- 4. Optional branches: Quick stubs from trunk for extra realism
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local num_branches = 2 + math.random(3)
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for i = 1, num_branches do
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local branch_y = base_y + math.random(4, trunk_height - 2)
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local branch_len = 1 + math.random(3)
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local dir_x, dir_z = 0, 0
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if math.random() > 0.5 then dir_x = (math.random() > 0.5 and 1 or -1) * branch_len
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else dir_z = (math.random() > 0.5 and 1 or -1) * branch_len end
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-- Draw line of wood (simple, no Bresenham for perf)
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for step = 0, branch_len do
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local px = base_x + math.floor(dir_x * step / branch_len)
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local pz = base_z + math.floor(dir_z * step / branch_len)
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local py = branch_y + math.floor((top_y - branch_y) * step / trunk_height * 0.3) -- Slight upward curve
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local vi = area:index(px, py, pz)
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if vm_data[vi] == 0 or vm_data[vi] == c_grass then
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vm_data[vi] = c_wood
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end
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end
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end
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end
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local function tree(min, max, x, y, z)
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end
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minetest.register_on_generated(function(vm, min, max)
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-- Only run for blocks that are part of this realm.
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if not intersection(min, max, REALM_START, REALM_END) then return end
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area = VoxelArea(vm:get_emerged_area())
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vm:get_data(vm_data)
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local sides2d = {x = max.x - min.x + 1, y = max.z - min.z + 1}
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local terrain = minetest.get_perlin_map(np_terrain, sides2d)
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terrain:get_2d_map_flat({x = min.x, y = min.z}, n_terrain)
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local trees_map = minetest.get_perlin_map(np_trees, sides2d)
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trees_map:get_2d_map_flat({x = min.x, y = min.z}, n_trees)
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local trees = {}
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local ni = 1
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for z = min.z, max.z do
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for x = min.x, max.x do
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--Calculate heightmap
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local height = REALM_START.y +100 +(n_terrain[ni] *5)
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for y = min.y, max.y do
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if y > REALM_START.y and y < REALM_END.y then
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local vi = area:index(x, y, z)
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if y < height -1 then
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vm_data[vi] = c_stone
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elseif y < height then
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vm_data[vi] = c_grass
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elseif y < height +1 and math.random() > 0.98 then
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trees[#trees +1] = vector.new(x, y, z)
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else
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vm_data[vi] = c_air
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end
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end
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end
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ni = ni +1
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end
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end
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for _, x in pairs(trees) do
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tree(min, max, x.x, x.y, x.z)
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end
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vm:set_data(vm_data)
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end)
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2
mods/rgt_outback/mod.conf
Normal file
2
mods/rgt_outback/mod.conf
Normal file
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@ -0,0 +1,2 @@
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name = rgt_outback
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depends = rgt_realms
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@ -7,18 +7,57 @@ Player = {
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name = p:get_player_name(),
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object = p
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}, {__index = Player})
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local inv = p:get_inventory()
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inv:set_size("hand", 1)
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inv:set_stack("hand", 1, ItemStack("red_glazed_terracotta:hand"))
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e:set_hotbar_size(8)
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p:hud_add {
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type = "statbar",
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position = {x=0.5,y=1},
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offset = {x=10,y=-96},
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scale = {x=4,y=4},
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alignment = {x=-1, y=-1},
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size = {x=27,y=27},
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text = "rgt_pumpkin.png",
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number = 20,
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item = 20,
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text2 = "rgt_pumpkin_empty.png"
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}
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return e
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end,
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set_hotbar_size = function(m, slots)
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local p = m.object
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p:hud_set_hotbar_itemcount(slots)
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local list = ""
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for i = 0, slots do
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list = list..":"..(21*i)..",0=rgt_hotbar.png"
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end
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||||
p:hud_set_hotbar_image("[combine:"..(21 *slots +1).."x22"..list)
|
||||
p:hud_set_hotbar_selected_image("rgt_hotbar_selected.png")
|
||||
end
|
||||
}
|
||||
setmetatable(Player, {
|
||||
__call = function(_, ...) return Player.new(...) end
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":red_glazed_terracotta:hand", {
|
||||
inventory_image = "rgt_dirt.png",
|
||||
tool_capabilities = {
|
||||
groupcaps = {
|
||||
hand_breakable = {times = {[3] = 0.7}, uses = 0, maxlevel = 1}
|
||||
}
|
||||
}
|
||||
})
|
||||
minetest.register_alias("hand", "red_glazed_terracotta:hand")
|
||||
|
||||
-- TODO: Replace builtin health system with custom health system
|
||||
minetest.hud_replace_builtin("health", {
|
||||
type = "statbar",
|
||||
position = {x=0.5,y=1},
|
||||
offset = {x=-27 *10 -1,y=-96},
|
||||
offset = {x=-27 *10 -10,y=-96},
|
||||
scale = {x=4,y=4},
|
||||
alignment = {x=-1, y=-1},
|
||||
size = {x=27,y=27},
|
||||
|
|
|
|||
43
mods/rgt_realms/init.lua
Normal file
43
mods/rgt_realms/init.lua
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
rgt_realms = {
|
||||
realms = {
|
||||
void = {
|
||||
sky = {
|
||||
type = "plain",
|
||||
base_color = "#000"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
local ns = rgt_realms
|
||||
|
||||
function ns.register_realm(def)
|
||||
ns.realms[def.name] = def
|
||||
end
|
||||
|
||||
function ns.get_realm_at_pos(pos)
|
||||
for name, x in pairs(ns.realms) do
|
||||
if name ~= "void" and vector.in_area(pos, x.min, x.max) then
|
||||
return name
|
||||
end
|
||||
end
|
||||
return "void"
|
||||
end
|
||||
|
||||
function ns.update_realm(m)
|
||||
local realm = ns.realms[ns.get_realm_at_pos(m.object:get_pos())]
|
||||
if realm.sky then
|
||||
m.object:set_sky(realm.sky)
|
||||
end
|
||||
end
|
||||
|
||||
function ns.check_position(m)
|
||||
|
||||
end
|
||||
|
||||
|
||||
minetest.register_chatcommand("realm", {
|
||||
func = function(name, args)
|
||||
minetest.get_player_by_name(name):set_pos(ns.realms["outback"].min +(ns.realms["outback"].max -ns.realms["outback"].min) /2)
|
||||
ns.update_realm(rgt.players[name])
|
||||
end
|
||||
})
|
||||
2
mods/rgt_realms/mod.conf
Normal file
2
mods/rgt_realms/mod.conf
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
name = rgt_realms
|
||||
depends = rgt_base
|
||||
|
|
@ -84,7 +84,7 @@ minetest.register_node(":rgt_towns:constructor", {
|
|||
local m = minetest.get_meta(pos)
|
||||
local grid = m:get_string("grid")
|
||||
local gpos = vector.from_string(m:get_string("build_pos"))
|
||||
local plot = m:get("plot") or "empty_plot"
|
||||
local plot = m:get("plot") or "house"
|
||||
|
||||
local inv = m:get_inventory()
|
||||
|
||||
|
|
|
|||
|
|
@ -152,8 +152,14 @@ minetest.register_chatcommand("new_plot", {
|
|||
|
||||
minetest.register_chatcommand("load_plot", {
|
||||
func = function(name, args)
|
||||
local ws = db:get("workspace:"..name)
|
||||
if ws then
|
||||
ws = minetest.deserialize(ws)
|
||||
else
|
||||
return
|
||||
end
|
||||
if args and args ~= "" then
|
||||
ns.load_plot(name, args)
|
||||
ns.load_plot(ws, args)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ rgt_towns.main = {}
|
|||
ns = rgt_towns.main
|
||||
|
||||
ns.plots = {
|
||||
"empty_plot"
|
||||
"empty_plot",
|
||||
"house"
|
||||
}
|
||||
|
||||
rgt_towns.register_spawner {
|
||||
|
|
@ -41,3 +42,17 @@ rgt_towns.register_plot{
|
|||
ground_level = 5,
|
||||
can_build = ns.plots
|
||||
}
|
||||
|
||||
rgt_towns.register_plot{
|
||||
name = "house",
|
||||
label = "House",
|
||||
description = "Hello world",
|
||||
schematic = minetest.get_modpath(minetest.get_current_modname()).."/schems/house.mts",
|
||||
recipe = {
|
||||
"oak_planks 1", "oak_planks 1", "oak_planks 1",
|
||||
"oak_log 1", "glass 1", "oak_log 1",
|
||||
"cobble 1", "cobble 1", "cobble 1",
|
||||
},
|
||||
ground_level = 5,
|
||||
can_build = ns.plots
|
||||
}
|
||||
Binary file not shown.
BIN
mods/rgt_towns/rgt_towns_main/schems/house.mts
Normal file
BIN
mods/rgt_towns/rgt_towns_main/schems/house.mts
Normal file
Binary file not shown.
|
|
@ -1,3 +1,5 @@
|
|||
rgt_world = {}
|
||||
local ns = rgt_world
|
||||
|
||||
local function rep(tx, size)
|
||||
local out = "[combine:"..(size *16).."x"..(size *16)
|
||||
|
|
@ -9,13 +11,17 @@ local function rep(tx, size)
|
|||
return out
|
||||
end
|
||||
|
||||
include "variants.lua"
|
||||
|
||||
rgt.register_node("stone", {
|
||||
tiles = {"rgt_stone.png"},
|
||||
tiles = {{name = "rgt_stone.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("cobble", {
|
||||
tiles = {"rgt_cobble.png"},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
|
|
@ -48,33 +54,54 @@ rgt.register_node("path_grass", {
|
|||
|
||||
|
||||
|
||||
rgt.register_node("oak_log", {
|
||||
tiles = {"rgt_oak_log_top.png", "rgt_oak_log_side.png"},
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("oak_planks", {
|
||||
tiles = {"rgt_oak_planks.png"},
|
||||
tiles = {{name = "rgt_oak_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("dark_planks", {
|
||||
tiles = {"rgt_dark_planks.png"},
|
||||
tiles = {{name = "rgt_dark_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("spruce_planks", {
|
||||
tiles = {"rgt_spruce_planks.png"},
|
||||
tiles = {{name = "rgt_spruce_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("acacia_planks", {
|
||||
tiles = {"rgt_acacia_planks.png"},
|
||||
tiles = {{name = "rgt_acacia_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("redwood_planks", {
|
||||
tiles = {"rgt_redwood_planks.png"},
|
||||
tiles = {{name = "rgt_redwood_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
rgt.register_node("birch_planks", {
|
||||
tiles = {"rgt_birch_planks.png"},
|
||||
tiles = {{name = "rgt_birch_planks.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
|
||||
|
||||
rgt.register_node("glass", {
|
||||
drawtype = "glasslike",
|
||||
paramtype = "light",
|
||||
tiles = {{name = "rgt_glass.png", align_style = "world"}},
|
||||
_variants = "all",
|
||||
groups = {dig_immediate = 3}
|
||||
})
|
||||
|
||||
|
|
|
|||
56
mods/rgt_world/variants.lua
Normal file
56
mods/rgt_world/variants.lua
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
local ns = rgt_world
|
||||
|
||||
function ns.register_slab(def)
|
||||
def = table.copy(def)
|
||||
def._variants = nil
|
||||
|
||||
rgt.register_node(def._name.."_slab", extend(def, {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir"
|
||||
}))
|
||||
end
|
||||
|
||||
function ns.register_stair(def)
|
||||
def = table.copy(def)
|
||||
def._variants = nil
|
||||
|
||||
rgt.register_node(def._name.."_stair", extend(table.copy(def), {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, 0, 0.5, 0.5, 0.5}}
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir"
|
||||
}))
|
||||
|
||||
rgt.register_node(def._name.."_stair_inner", extend(table.copy(def), {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, 0, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0, 0.5, 0.5}}
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir"
|
||||
}))
|
||||
|
||||
rgt.register_node(def._name.."_stair_outer", extend(def, {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, 0.5, 0, 0.5, 0}}
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir"
|
||||
}))
|
||||
end
|
||||
|
||||
function ns.register_all(def)
|
||||
ns.register_slab(def)
|
||||
ns.register_stair(def)
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue