Fix models and buttons, and let containers handle inventories properly.
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parent
1040034efa
commit
a9a09fceaa
1 changed files with 13 additions and 11 deletions
24
init.lua
24
init.lua
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@ -163,9 +163,9 @@ local function get(e, x)
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local item = e[x]
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local item = e[x]
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local mt = getmetatable(item)
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local mt = getmetatable(item)
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if mt == state or mt == DerivedState then
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if mt == state or mt == DerivedState then
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return fe(item())
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return fe(tostring(item()))
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end
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end
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return fe(item)
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return fe(tostring(item))
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end
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end
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-- MARK: Elements
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-- MARK: Elements
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@ -362,27 +362,30 @@ local fs_model = {
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out[#out +1] = x:render()
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out[#out +1] = x:render()
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end
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end
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out[#out +1] = string.format(
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out[#out +1] = string.format(
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"model[%f,%f;%f,%f;%s;%s;%s;%f;%s;%s;%s;%f]",
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"model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s;%s]",
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x or get(e, "x"), y or get(e, "y"),
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x or get(e, "x"), y or get(e, "y"),
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w or get(e, "w"), h or get(e, "h"),
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w or get(e, "w"), h or get(e, "h"),
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e.__id,
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e.__id,
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get(e, "mesh"), get(e, "textures"),
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get(e, "mesh"), get(e, "textures"),
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get(e, "_rotation") or "", get(e, "_continuous") or "",
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get(e, "_rotation") or "", get(e, "_continuous") or "",
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get(e, "_mouse_control"),
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get(e, "_mouse_control") or "",
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get(e, "_animation") or "", get(e, "_animation_speed")
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get(e, "_animation") or "", get(e, "_animation_speed") or ""
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)
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)
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return table.concat(out)
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return table.concat(out)
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end,
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end,
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rotation = function(e, rot, continuous)
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rotation = function(e, rot, continuous)
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e._rotation = rot
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e._rotation = rot
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e._continuous = continuous
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e._continuous = continuous
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return e
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end,
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end,
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mouse_control = function(e, mouse_control)
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mouse_control = function(e, mouse_control)
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e._mouse_control = mouse_control ~= false and true or false
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e._mouse_control = mouse_control ~= false and true or false
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return e
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end,
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end,
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animated = function(frames, speed)
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animated = function(frames, speed)
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e._animation = frames
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e._animation = frames
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e._animation_speed = speed or 1
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e._animation_speed = speed or 1
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return e
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end,
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end,
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style = add_elem_style,
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style = add_elem_style,
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tooltip = add_elem_tooltip,
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tooltip = add_elem_tooltip,
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@ -390,7 +393,7 @@ local fs_model = {
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fs_model.__index = fs_model
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fs_model.__index = fs_model
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setmetatable(fs_model, {
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setmetatable(fs_model, {
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__call = function(_, x, y, w, h, mesh, textures)
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__call = function(_, x, y, w, h, mesh, textures)
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local e = {x = x, y = y, w = w, h = h, mesh = mesh, textures = textures, mouse_control = true}
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local e = {x = x, y = y, w = w, h = h, mesh = mesh, textures = textures, _mouse_control = true, _styles = {}}
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e.__id = new_id()
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e.__id = new_id()
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setmetatable(e, fs_model)
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setmetatable(e, fs_model)
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table.insert(ctx, e)
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table.insert(ctx, e)
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@ -421,12 +424,15 @@ local fs_button = {
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image = function(e, img, pressed_img)
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image = function(e, img, pressed_img)
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e._image = img
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e._image = img
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e._image_pressed = pressed_img
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e._image_pressed = pressed_img
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return e
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end,
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end,
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item_image = function(e, item)
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item_image = function(e, item)
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e._item = item
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e._item = item
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return e
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end,
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end,
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exit = function(e)
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exit = function(e)
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e._exit = true
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e._exit = true
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return e
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end,
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end,
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onclick = function(e, fn)
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onclick = function(e, fn)
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ctx._events.on_click[e.__id] = fn
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ctx._events.on_click[e.__id] = fn
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@ -472,17 +478,13 @@ local fs_list = {
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w = w or get(e, "w")
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w = w or get(e, "w")
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h = h or get(e, "h")
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h = h or get(e, "h")
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-- These lines will cause `w` and `h` to be interpreted as formspec coordinates rather than numbers of slots.
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-- w = w -((w -1) /4)
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-- h = h -((h -1) /4)
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return string.format("list[%s;%s;%f,%f;%d,%d;%s]", get(e, "location"), get(e, "list"), x or get(e, "x"), y or get(e, "y"), w, h, get(e, "start"))
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return string.format("list[%s;%s;%f,%f;%d,%d;%s]", get(e, "location"), get(e, "list"), x or get(e, "x"), y or get(e, "y"), w, h, get(e, "start"))
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end
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end
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}
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}
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fs_list.__index = fs_list
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fs_list.__index = fs_list
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setmetatable(fs_list, {
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setmetatable(fs_list, {
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__call = function(_, x, y, w, h, location, list, start)
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__call = function(_, x, y, w, h, location, list, start)
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local e = {x = x, y = y, w = w, h = h, location = location or "current_player", list = list or "main", start = start or ""}
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local e = {x = x, y = y, w = type(w == "string") and w or w +((w -1) /4), h = type(h) == "string" and h or h +((h -1) /4), location = location or "current_player", list = list or "main", start = start or ""}
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e.__id = new_id()
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e.__id = new_id()
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setmetatable(e, fs_list)
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setmetatable(e, fs_list)
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table.insert(ctx, e)
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table.insert(ctx, e)
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