Fix models and buttons, and let containers handle inventories properly.
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2 changed files with 75 additions and 30 deletions
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@ -278,9 +278,9 @@ Creates a model element.
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Methods:
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* `:style([state, ]props)`: Applies the styling properties `props` to the model when in the `state` state. If omitted, `state` is `"default"`.
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* `:rotation(rotation[, continuous])`: Set the rotation of the model in the view, and optionally whether it is continuous.
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* `:rotation(rotation_x[, rotation_y[, continuous]])`: Set the X and Y rotation of the model in the view, and optionally whether it is continuous.
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* `:mouse_control(state)`: Passing `false` will prevent the user from changing the model's rotation by clicking and dragging.
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* `:animated(frames, speed)`: Sets an animation on the model defined by the given frame range and speed.
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* `:animated(start, end_, speed)`: Sets an animation on the model defined by the given frame range and speed.
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### `imfs.button(x, y, width, height, label)`
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@ -295,7 +295,7 @@ Methods:
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### `imfs.list(x, y, width, height, location = "current_player", list = "main"[, start])`
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Creates an inventory element.
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Creates an inventory element. Note that `width` and `height` are in units of inventory slots; when set to flex ratios, however, they will resolve to the maximum number of slots that can be displayed in their assigned width.
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`imfs.inventory` is an alias for this element.
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