local ns = firefly ns.register_player_state { name = "lobby_main", on_enter = function(m) end, on_leave = function(m) end } Player:listen('init', function(m) ns.set_player_state(m, "lobby_main") end) include "game_maker.lua" minetest.register_mapgen_script(minetest.get_modpath(minetest.get_current_modname()).."/mapgen.lua")