local minetest = core local game = (function() if minetest.get_modpath("rgt_player") or minetest.get_modpath("artifact_player") then return "rgt" else return "mtg" end end)() local disguises = {} local function box_to_points(box) return vector.sort(vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])) end local function get_disguise_transform(props, base_scale) local min, max = box_to_points(props.selectionbox) if max.x -min.x < 0.02 then print(max.x -min.x) min, max = box_to_points(props.collisionbox) if max.x -min.x < 0.02 then min = vector.new(-0.5, -0.5, -0.5) max = vector.new(0.5, 0.5, 0.5) end end max = max *8 min = min *8 local scale = base_scale *math.min((max.x -min.x) /6, (max.y -min.y) /6) return vector.new(min.x +(max.x -min.x) /2, max.y *base_scale.y -(1 *scale.y), max.z *base_scale.z +(1 *scale.z)), scale end local add_entity = minetest.add_entity minetest.register_entity(":disguises:disguise", { initial_properties = { visual = "mesh", mesh = "disguises.gltf", textures = {"disguises.png"}, pointable = false, static_save = false }, on_activate = function(e, data) end, get_staticdata = function(e) return minetest.serialize{player = e.player} end, on_deactivate = function(e, force) if e.player and not force then local player = e.player minetest.after(0, function() local p = minetest.get_player_by_name(player) if p then local disguise = add_entity(p:get_pos(), "disguises:disguise") disguise:get_luaentity():attach_to(p) disguises[p:get_player_name()] = disguise end end) end end, attach_to = function(e, obj) if not obj then return e.object:remove() end e.obj = obj if minetest.is_player(obj) then e.player = obj:get_player_name() if game == "rgt" or game == "mtg" then e.object:set_attach(obj, "Head", vector.new(0, 1, -2.25), vector.new(0, 180, 0)) else e:attach_to_obj(obj) end else e:attach_to_obj(obj) end end, attach_to_obj = function(e, obj) local le = obj:get_luaentity() local props = obj:get_properties() local size = props.visual_size:apply(function(a) return a == 0 and a or 1 /a end) local pos, scale = get_disguise_transform(props, size) e.object:set_properties { visual_size = scale } if not le then return end local on_deactivate = le.on_deactivate le.on_deactivate = function(...) e.object:remove() if on_deactivate then on_deactivate(...) end end e.object:set_attach(obj, nil, pos) end }) minetest.add_entity = function(pos, name, data) local out = add_entity(pos, name, data) local disguise = add_entity(pos, "disguises:disguise") disguise:get_luaentity():attach_to(out) return out end minetest.register_on_joinplayer(function(p) minetest.after(0, function() local disguise = add_entity(p:get_pos(), "disguises:disguise") disguise:get_luaentity():attach_to(p) disguises[p:get_player_name()] = disguise end) end) minetest.register_on_leaveplayer(function(p) disguises[p:get_player_name()]:remove() disguises[p:get_player_name()] = nil end) minetest.register_on_mods_loaded(function() for name, def in pairs(minetest.registered_entities) do if name ~= "disguises:disguise" then local on_activate = def.on_activate def.on_activate = function(e, ...) if on_activate then on_activate(e, ...) end minetest.after(0, function() local disguise = add_entity(e.object:get_pos() or vector.zero(), "disguises:disguise") disguise:get_luaentity():attach_to(e.object) end) end end end end)