Initial commit.

This commit is contained in:
Signal 2026-03-31 03:25:59 -04:00
commit a07dd9706b
4 changed files with 129 additions and 0 deletions

127
init.lua Normal file
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local minetest = core
local game = (function()
if minetest.get_modpath("rgt_player") or minetest.get_modpath("artifact_player") then
return "rgt"
else
return "mtg"
end
end)()
local disguises = {}
local function box_to_points(box)
return vector.sort(vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6]))
end
local function get_disguise_transform(props, base_scale)
local min, max = box_to_points(props.selectionbox)
if max.x -min.x < 0.02 then
print(max.x -min.x)
min, max = box_to_points(props.collisionbox)
if max.x -min.x < 0.02 then
min = vector.new(-0.5, -0.5, -0.5)
max = vector.new(0.5, 0.5, 0.5)
end
end
max = max *8
min = min *8
local scale = base_scale *math.min((max.x -min.x) /6, (max.y -min.y) /6)
return vector.new(min.x +(max.x -min.x) /2, max.y *base_scale.y -(1 *scale.y), max.z *base_scale.z +(1 *scale.z)), scale
end
local add_entity = minetest.add_entity
minetest.register_entity(":disguises:disguise", {
initial_properties = {
visual = "mesh",
mesh = "disguises.gltf",
textures = {"disguises.png"},
pointable = false,
static_save = false
},
on_activate = function(e, data)
end,
get_staticdata = function(e)
return minetest.serialize{player = e.player}
end,
on_deactivate = function(e, force)
if e.player and not force then
local player = e.player
minetest.after(0, function()
local p = minetest.get_player_by_name(player)
if p then
local disguise = add_entity(p:get_pos(), "disguises:disguise")
disguise:get_luaentity():attach_to(p)
disguises[p:get_player_name()] = disguise
end
end)
end
end,
attach_to = function(e, obj)
if not obj then return e.object:remove() end
e.obj = obj
if minetest.is_player(obj) then
e.player = obj:get_player_name()
if game == "rgt" or game == "mtg" then
e.object:set_attach(obj, "Head", vector.new(0, 1, -2.25), vector.new(0, 180, 0))
else
e:attach_to_obj(obj)
end
else
e:attach_to_obj(obj)
end
end,
attach_to_obj = function(e, obj)
local le = obj:get_luaentity()
local props = obj:get_properties()
local size = props.visual_size:apply(function(a) return a == 0 and a or 1 /a end)
local pos, scale = get_disguise_transform(props, size)
e.object:set_properties {
visual_size = scale
}
if not le then return end
local on_deactivate = le.on_deactivate
le.on_deactivate = function(...)
e.object:remove()
if on_deactivate then on_deactivate(...) end
end
e.object:set_attach(obj, nil, pos)
end
})
minetest.add_entity = function(pos, name, data)
local out = add_entity(pos, name, data)
local disguise = add_entity(pos, "disguises:disguise")
disguise:get_luaentity():attach_to(out)
return out
end
minetest.register_on_joinplayer(function(p)
minetest.after(0, function()
local disguise = add_entity(p:get_pos(), "disguises:disguise")
disguise:get_luaentity():attach_to(p)
disguises[p:get_player_name()] = disguise
end)
end)
minetest.register_on_leaveplayer(function(p)
disguises[p:get_player_name()]:remove()
disguises[p:get_player_name()] = nil
end)
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_entities) do
if name ~= "disguises:disguise" then
local on_activate = def.on_activate
def.on_activate = function(e, ...)
if on_activate then on_activate(e, ...) end
minetest.after(0, function()
local disguise = add_entity(e.object:get_pos() or vector.zero(), "disguises:disguise")
disguise:get_luaentity():attach_to(e.object)
end)
end
end
end
end)

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mod.conf Normal file
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name = disguises

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models/disguises.gltf Normal file

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textures/disguises.png Normal file

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