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121
LICENSE.txt
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121
LICENSE.txt
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Creative Commons Legal Code
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CC0 1.0 Universal
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CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
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LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
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INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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HEREUNDER.
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Statement of Purpose
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The laws of most jurisdictions throughout the world automatically confer
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elects to apply CC0 to the Work and publicly distribute the Work under its
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1. Copyright and Related Rights. A Work made available under CC0 may be
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Related Rights"). Copyright and Related Rights include, but are not
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European Parliament and of the Council of 11 March 1996 on the legal
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person a royalty-free, non transferable, non sublicensable, non exclusive,
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limitation commercial, advertising or promotional purposes (the
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"License"). The License shall be deemed effective as of the date CC0 was
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applied by Affirmer to the Work. Should any part of the License for any
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reason be judged legally invalid or ineffective under applicable law, such
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partial invalidity or ineffectiveness shall not invalidate the remainder
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of the License, and in such case Affirmer hereby affirms that he or she
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will not (i) exercise any of his or her remaining Copyright and Related
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express Statement of Purpose.
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the present or absence of errors, whether or not discoverable, all to
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the greatest extent permissible under applicable law.
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c. Affirmer disclaims responsibility for clearing rights of other persons
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Further, Affirmer disclaims responsibility for obtaining any necessary
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d. Affirmer understands and acknowledges that Creative Commons is not a
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party to this document and has no duty or obligation with respect to
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this CC0 or use of the Work.
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127
init.lua
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127
init.lua
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local minetest = core
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local game = (function()
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if minetest.get_modpath("rgt_player") or minetest.get_modpath("artifact_player") then
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return "rgt"
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else
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return "mtg"
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end
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end)()
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local disguises = {}
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local function box_to_points(box)
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return vector.sort(vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6]))
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end
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local function get_disguise_transform(props, base_scale)
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local min, max = box_to_points(props.selectionbox)
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if max.x -min.x < 0.02 then
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print(max.x -min.x)
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min, max = box_to_points(props.collisionbox)
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if max.x -min.x < 0.02 then
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min = vector.new(-0.5, -0.5, -0.5)
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max = vector.new(0.5, 0.5, 0.5)
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end
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end
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max = max *8
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min = min *8
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local scale = base_scale *math.min((max.x -min.x) /6, (max.y -min.y) /6)
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return vector.new(min.x +(max.x -min.x) /2, max.y *base_scale.y -(1 *scale.y), max.z *base_scale.z +(1 *scale.z)), scale
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end
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local add_entity = minetest.add_entity
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minetest.register_entity(":disguises:disguise", {
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initial_properties = {
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visual = "mesh",
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mesh = "disguises.gltf",
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textures = {"disguises.png"},
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pointable = false,
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static_save = false
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},
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on_activate = function(e, data)
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end,
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get_staticdata = function(e)
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return minetest.serialize{player = e.player}
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end,
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on_deactivate = function(e, force)
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if e.player and not force then
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local player = e.player
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minetest.after(0, function()
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local p = minetest.get_player_by_name(player)
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if p then
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local disguise = add_entity(p:get_pos(), "disguises:disguise")
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disguise:get_luaentity():attach_to(p)
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disguises[p:get_player_name()] = disguise
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end
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end)
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end
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end,
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attach_to = function(e, obj)
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if not obj then return e.object:remove() end
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e.obj = obj
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if minetest.is_player(obj) then
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e.player = obj:get_player_name()
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if game == "rgt" or game == "mtg" then
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e.object:set_attach(obj, "Head", vector.new(0, 1, -2.25), vector.new(0, 180, 0))
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else
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e:attach_to_obj(obj)
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end
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else
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e:attach_to_obj(obj)
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end
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end,
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attach_to_obj = function(e, obj)
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local le = obj:get_luaentity()
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local props = obj:get_properties()
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local size = props.visual_size:apply(function(a) return a == 0 and a or 1 /a end)
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local pos, scale = get_disguise_transform(props, size)
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e.object:set_properties {
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visual_size = scale
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}
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if not le then return end
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local on_deactivate = le.on_deactivate
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le.on_deactivate = function(...)
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e.object:remove()
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if on_deactivate then on_deactivate(...) end
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end
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e.object:set_attach(obj, nil, pos)
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end
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})
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minetest.add_entity = function(pos, name, data)
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local out = add_entity(pos, name, data)
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local disguise = add_entity(pos, "disguises:disguise")
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disguise:get_luaentity():attach_to(out)
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return out
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end
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minetest.register_on_joinplayer(function(p)
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minetest.after(0, function()
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local disguise = add_entity(p:get_pos(), "disguises:disguise")
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disguise:get_luaentity():attach_to(p)
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disguises[p:get_player_name()] = disguise
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end)
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end)
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minetest.register_on_leaveplayer(function(p)
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disguises[p:get_player_name()]:remove()
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disguises[p:get_player_name()] = nil
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end)
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_entities) do
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if name ~= "disguises:disguise" then
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local on_activate = def.on_activate
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def.on_activate = function(e, ...)
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if on_activate then on_activate(e, ...) end
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minetest.after(0, function()
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local disguise = add_entity(e.object:get_pos() or vector.zero(), "disguises:disguise")
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disguise:get_luaentity():attach_to(e.object)
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end)
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end
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end
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end
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end)
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1
mod.conf
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mod.conf
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name = disguises
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1
models/disguises.gltf
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1
models/disguises.gltf
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File diff suppressed because one or more lines are too long
BIN
textures/disguises.png
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BIN
textures/disguises.png
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