artifact_one/mods/artifact_world/init.lua

461 lines
13 KiB
Lua

artifact.registered_nodes = {}
function artifact.register_node(name, def)
artifact.registered_nodes[name] = def
def._name = name
if not name:find ":" then
name = "artifact:"..name
end
-- We might need to add groups below.
if not def.groups then def.groups = {} end
if artifact.debug then
def.groups.dig_immediate = 3
else
def.groups.everything = 1
end
if def._variants then
for _, x in ipairs(def._variants) do
if x == "slab" then
artifact.register_slab(def)
elseif x == "stair" then
artifact.register_stair(def)
end
end
end
minetest.register_node(":"..name, def)
if name ~= def._name then
minetest.register_alias(def._name, name)
end
end
function artifact.register_craftitem(name, def)
def._name = name
if not name:find ":" then
name = "artifact:"..name
end
minetest.register_craftitem(":"..name, def)
if name ~= def._name then
minetest.register_alias(def._name, name)
end
end
function artifact.register_slab(def)
def = table.copy(def)
def._variants = nil
artifact.register_node(def._name.."_slab", extend(def, {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
paramtype = "light",
paramtype2 = "facedir"
}))
end
function artifact.register_stair(def)
def = table.copy(def)
def._variants = nil
def.groups[def._name.."_stair"] = 1
artifact.register_node(def._name.."_stair", extend(table.copy(def), {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, 0, 0.5, 0.5, 0.5}}
},
paramtype = "light",
paramtype2 = "facedir"
}))
artifact.register_node(def._name.."_stair_inner", extend(table.copy(def), {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, -0.5, 0, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0, 0.5, 0.5}}
},
paramtype = "light",
paramtype2 = "facedir"
}))
artifact.register_node(def._name.."_stair_outer", extend(def, {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0.5, 0, 0.5, 0}}
},
paramtype = "light",
paramtype2 = "facedir"
}))
end
local function rep(tx, size)
local out = "[combine:"..(size *16).."x"..(size *16)
for x = 0, size -1 do
for y = 0, size -1 do
out = out..":"..(x *16)..","..(y *16).."="..tx
end
end
return out
end
-- These nodes are only used for the intro cutscene.
artifact.register_node("stone_brown", {
tiles = {{name = "artifact_stone_brown.png", align_style = "world"}},
_variants = {"stair", "slab"}
})
artifact.register_node("stone_tile_brown", {
tiles = {{name = "artifact_stone_tile_brown.png", align_style = "world"}},
_variants = {"stair", "slab"}
})
artifact.register_node("stone_bricks_brown", {
tiles = {{name = "artifact_stone_bricks_brown.png", align_style = "world"}},
_variants = {"stair", "slab"}
})
artifact.register_node("torch", {
drawtype = "mesh",
paramtype2 = "facedir",
mesh = "artifact_torch.obj",
tiles = {"artifact_torch.png"},
use_texture_alpha = "clip",
light_source = 10,
paramtype = "light",
sunlight_propagates = true
})
artifact.register_node("torch_standing", {
drawtype = "mesh",
paramtype2 = "facedir",
mesh = "artifact_torch_standing.obj",
tiles = {"artifact_torch.png"},
use_texture_alpha = "clip",
light_source = 10,
paramtype = "light",
sunlight_propagates = true
})
-- End ad-hoc nodes.
artifact.register_node("stone", {
tiles = {{name = "artifact_stone.png", align_style = "world"}},
_variants = {"stair", "slab"}
})
artifact.register_node("stone_mossy", {
tiles = {{name = rep("artifact_stone.png", 4).."^artifact_moss.png", align_style = "world", scale = 4}},
_variants = {"stair", "slab"},
})
artifact.register_node("stone_bricks", {
tiles = {{name = "artifact_stone_bricks.png", align_style = "world"}},
_variants = {"stair", "slab"},
})
artifact.register_node("stone_bricks_mossy", {
tiles = {{name = rep("artifact_stone_bricks.png", 4).."^artifact_moss_bricks.png", align_style = "world", scale = 4}},
_variants = {"stair", "slab"},
})
artifact.register_node("stone_bricks_small", {
tiles = {{name = "artifact_stone_bricks_small.png", align_style = "world"}},
_variants = {"stair", "slab"},
})
artifact.register_node("stone_tile", {
tiles = {{name = "artifact_stone_tile.png", align_style = "world"}},
_variants = {"stair", "slab"},
})
artifact.register_node("stone_tile_small", {
tiles = {{name = "artifact_stone_tile_small.png", align_style = "world"}},
_variants = {"stair", "slab"},
})
-- Why does making this texture a tile animation darken it!?
artifact.register_node("water", {
tiles = {{name = "artifact_water_source.png^[opacity:150", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6}}},
drawtype = "liquid",
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = artifact.debug,
liquid_move_physics = true,
post_effect_color = "#2d5a7c55",
liquidtype = "source",
-- Minetest pro tip: Do not try to use aliases for these.
liquid_alternative_source = "artifact:water",
liquid_alternative_flowing = "artifact:water_flowing",
liquid_viscosity = 1,
liquid_range = 5,
})
artifact.register_node("water_flowing", {
tiles = {{name = "artifact_water_flowing.png^[opacity:150", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5}}},
special_tiles = {
{name = "artifact_water_flowing.png^[opacity:150", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5}},
{name = "artifact_water_flowing.png^[opacity:150", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.5}}
},
drawtype = "flowingliquid",
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = artifact.debug,
buildable_to = true,
liquid_move_physics = true,
post_effect_color = "#2d5a7c55",
drop = "",
liquidtype = "flowing",
liquid_alternative_source = "artifact:water",
liquid_alternative_flowing = "artifact:water_flowing",
liquid_viscosity = 1,
liquid_range = 5,
})
-- Minetest doesn't properly handle having a custom nodebox on a liquid source, so we do this the hacky way.
artifact.register_node("water_static", {
tiles = {{name = "artifact_water_source.png^[opacity:150", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6}}},
drawtype = "nodebox",
node_box = {
type = "leveled",
fixed = {
-0.5, -0.5, -0.5,
0.5, 6/16, 0.5
}
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "leveled",
place_param2 = 60,
walkable = false,
pointable = artifact.debug,
liquid_move_physics = true,
post_effect_color = "#2d5a7c55",
})
artifact.register_node("vines", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.48,
0.5, 0.5, 0.48
}
},
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.5,
0.5, 0.5, 0.35
}
},
paramtype = "light",
paramtype2 = "facedir",
tiles = {"artifact_vines.png"},
use_texture_alpha = "clip"
})
artifact.register_node("vines_dry", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.48,
0.5, 0.5, 0.48
}
},
walkable = false,
selection_box = {
type = "fixed",
fixed = {
-0.5, -0.5, 0.5,
0.5, 0.5, 0.35
}
},
paramtype = "light",
paramtype2 = "facedir",
tiles = {"artifact_vines_dry.png"},
use_texture_alpha = "clip",
groups = {whackable = 1}
})
artifact.register_node("leaves", {
drawtype = "allfaces",
-- paramtype = "light",
tiles = {"artifact_leaves.png"},
use_texture_alpha = "clip"
})
artifact.register_node("leaves_dry", {
drawtype = "allfaces",
-- paramtype = "light",
tiles = {"artifact_leaves_dry.png"},
use_texture_alpha = "clip",
groups = {whackable = 1}
})
artifact.register_node("wood_planks", {
tiles = {{name = "artifact_wood_planks.png", align_style = "world"}},
_variants = {"stair", "slab"},
})
artifact.register_node("ladder_wood", {
drawtype = "mesh",
mesh = "artifact_ladder.obj",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"artifact_ladder_wood.png"},
walkable = false,
climbable = true
})
artifact.register_node("ladder_iron", {
drawtype = "mesh",
mesh = "artifact_ladder.obj",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"artifact_ladder_iron.png"},
walkable = false,
climbable = true
})
artifact.register_node("glass", {
drawtype = "glasslike",
use_texture_alpha = "clip",
tiles = {"artifact_glass.png"},
_variants = {"stair", "slab"},
})
local function register_lamp(color, brightness)
artifact.register_node("lamp_"..color, {
drawtype = "mesh",
mesh = "artifact_lamp.obj",
tiles = {"artifact_lamp_"..color..".png"},
light_source = brightness,
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {
{
-2/16,0,-2/16,
2/16, 4/16, 2/16
}
}
},
selection_box = {
type = "fixed",
fixed = {
{
-2/16,0,-2/16,
2/16, 4/16, 2/16
}
}
},
})
artifact.register_node("lamp_"..color.."_wall", {
drawtype = "mesh",
mesh = "artifact_lamp_wall.obj",
tiles = {"artifact_lamp_"..color..".png"},
light_source = brightness,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
collision_box = {
type = "fixed",
fixed = {
{
-2/16,-1/16,-1/16,
2/16, 3/16, 3/16
},
{
-1/16,4/16,-1/16,
1/16, 6/16, 8/16
},
}
},
selection_box = {
type = "fixed",
fixed = {
{
-2/16,-1/16,-1/16,
2/16, 3/16, 3/16
},
{
-1/16,4/16,-1/16,
1/16, 6/16, 8/16
},
}
}
})
artifact.register_node("lamp_"..color.."_hanging", {
drawtype = "mesh",
mesh = "artifact_lamp_hanging.obj",
tiles = {"artifact_lamp_"..color..".png"},
light_source = brightness,
paramtype = "light",
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {
{
-2/16,0,-2/16,
2/16, 4/16, 2/16
}
}
},
selection_box = {
type = "fixed",
fixed = {
{
-2/16,0,-2/16,
2/16, 4/16, 2/16
}
}
}
})
end
register_lamp("red", 6)
register_lamp("green", 8)
register_lamp("blue", 10)
register_lamp("gold", 12)
artifact.register_node("light", {
tiles = {"artifact_light.png"},
paramtype = "light",
light_source = 14
})
-- Make darkness the default.
minetest.override_item("air", {
sunlight_propagates = false,
light_source = 2 -- But not _too_ much darkness...
})
if artifact.debug then
minetest.register_mapgen_script(minetest.get_modpath(minetest.get_current_modname()).."/mapgen_debug.lua")
minetest.register_decoration {
deco_type = "simple",
decoration = "lamp_gold",
place_on = "stone",
fill_ratio = 0.02,
}
else
minetest.register_mapgen_script(minetest.get_modpath(minetest.get_current_modname()).."/mapgen.lua")
end