artifact_one/mods/artifact_characters/init.lua

246 lines
7.9 KiB
Lua

local ns = artifact
local db = minetest.get_mod_storage()
function ns.apply_key(m)
m.object:set_properties {
textures = {"artifact_key.png"},
visual_size = vector.new(1,1,1) *0.88,
eye_height = 1.6
}
m.eye_height = 1.6
-- Switch hand appearance.
m.inv:set_stack("main", 1, ItemStack("input_"..m.character))
if m.healthbar then
m.object:hud_change(m.healthbar, "text", "artifact_heart.png")
end
m.blackrod = minetest.add_entity(m.object:get_pos(), "display")
m.blackrod:set_properties {
visual = "mesh",
mesh = "artifact_blackrod.obj",
textures = {"artifact_blackrod.png"},
visual_size = vector.new(1,1,1) *10
}
m.blackrod:set_attach(m.object, "RightArm", vector.new(0.25, -5.5, 0), vector.new(90,0,0))
end
function ns.apply_vix(m)
m.object:set_properties {
textures = {"artifact_vix.png"},
visual_size = vector.new(1,1,1) *0.8,
eye_height = 1.5
}
m.eye_height = 1.5
-- Switch hand appearance.
m.inv:set_stack("main", 1, ItemStack("input_"..m.character))
if m.healthbar then
m.object:hud_change(m.healthbar, "text", "artifact_heart_vix.png")
end
if m.blackrod then
m.blackrod:remove()
m.blackrod = nil
end
end
function ns._swap_character(m)
-- If Key was pointing at something Vix shouldn't be able to interact with,
-- but Vix is also pointing at it, then remove the interaction marker since
-- it would be misleading.
if m.pointed_obj and m.interaction_marker and (not m.pointed_obj._can_interact or m.pointed_obj:_can_interact(m)) then
m.object:hud_remove(m.interaction_marker)
m.interaction_marker = nil
m.interaction_start = nil
end
if m.character == "vix" then
artifact.sidekick.character = "vix"
m:set_character("key")
ns.apply_key(m)
else
artifact.sidekick.character = "key"
m:set_character("vix")
ns.apply_vix(m)
end
-- If Vix was pointing at something whackable, and the player then switches
-- to Key who is pointing at the same thing, we should show the whack icon.
if m.character == "key" and m.pointed_node and minetest.registered_nodes[m.pointed_node.node_under.name].groups.whackable then
m.whack_hud = m.object:hud_add {
type = "image_waypoint",
world_pos = m.pointed_node.under,
scale = {x=3,y=3},
text = "artifact_icon_whack.png"
}
end
-- We don't need to have the sidekick entity during testing.
if artifact.sidekick.pos or not artifact.debug then
-- `m.pos` includes eye_height, and we don't want that here.
local pos = m.object:get_pos()
local yaw = m.yaw
local pitch = m.pitch
if not artifact.sidekick.pos then
artifact.sidekick.pos = pos
end
m.object:set_pos(artifact.sidekick.pos)
m.object:set_look_horizontal(artifact.sidekick.yaw)
m.object:set_look_vertical(artifact.sidekick.pitch)
if not artifact.sidekick.ref then
minetest.add_entity(pos, "artifact:sidekick")
end
artifact.sidekick.ref.object:set_pos(pos)
artifact.sidekick.ref.object:set_yaw(yaw)
artifact.sidekick.ref.object:set_bone_override("Head", m.object:get_bone_override("Head"))
artifact.sidekick.ref.object:set_bone_override("root", m.object:get_bone_override("root"))
artifact.sidekick.pos = pos
artifact.sidekick.yaw = yaw
artifact.sidekick.pitch = pitch
local e = artifact.sidekick.ref
if artifact.sidekick.character == "vix" then
artifact.sidekick.ref.object:set_properties {
textures = {"artifact_vix.png"},
visual_size = vector.new(1,1,1) *0.8
}
if e.blackrod then
e.blackrod:remove()
e.blackrod = nil
end
else
e.object:set_properties {
textures = {"artifact_key.png"},
visual_size = vector.new(1,1,1) *0.88
}
e.blackrod = minetest.add_entity(e.object:get_pos(), "display")
e.blackrod:set_properties {
visual = "mesh",
mesh = "artifact_blackrod.obj",
textures = {"artifact_blackrod.png"},
visual_size = vector.new(1,1,1) *10
}
e.blackrod:set_attach(e.object, "RightArm", vector.new(0.25, -5.5, 0), vector.new(90,0,0))
end
end
artifact.sidekick.save()
end
function ns.swap_character(m)
if m._swapping_character then return end
if artifact.sidekick.ref then
artifact.sidekick.ref._no_interact = true
end
m._swapping_character = true
local fade = artifact.hud_add(m, {
type = "image",
pos = {x=0.5,y=1},
offset = {x=0,y=0},
align = {x=0,y=0},
scale = {x=50000,y=50000},
opacity = 0,
image = "[fill:1x1:0,0:#000",
})
fade:animate {
opacity = {
value = 256,
duration = 0.3
}
}
artifact.play_sound {
name = "artifact_character_swap",
to_player = m.name
}
minetest.after(0.3, function()
ns._swap_character(m)
fade:animate {
opacity = {
value = 0,
duration = 0.3
}
}
minetest.after(0.3, function()
m._swapping_character = nil
if artifact.sidekick.ref then
artifact.sidekick.ref._no_interact = nil
end
end)
end)
end
include "key.lua"
include "vix.lua"
artifact.sidekick = setmetatable(minetest.deserialize(db:get("sidekick") or "return nil") or {
pitch = 0,
yaw = 0,
character = "vix",
}, {
__index = {
save = function()
local ref = artifact.sidekick.ref
-- Temporarily erase the entity so we can serialize properly.
artifact.sidekick.ref = nil
db:set_string("sidekick", minetest.serialize(artifact.sidekick))
artifact.sidekick.ref = ref
end
}
})
minetest.register_entity(":artifact:sidekick", {
initial_properties = {
visual = "mesh",
mesh = "artifact_character.gltf",
textures = {"artifact_vix.png"},
visual_size = vector.new(1,1,1) *0.8,
physical = true,
collisionbox = {
-0.3, 0,-0.3,
0.3, 1.77, 0.3
},
collide_with_objects = false
},
_interact_marker_offset = function() return vector.new(0, 1.1,0) end,
_interact_time = 0.4,
on_activate = function(e, data)
if data then
extend(e, minetest.deserialize(data) or {})
end
if artifact.sidekick.character == "key" then
e.object:set_properties {
textures = {"artifact_key.png"},
visual_size = vector.new(1,1,1) *0.88
}
end
-- Gravity.
e.object:set_acceleration(vector.new(0,-9.81,0))
-- Make quite sure that we only ever have one of these.
-- Remove this one because the first one we spawned is _probably_ the
-- right one (e.g. if someone got unloaded, then loaded again after
-- a replacement was spawned).
if artifact.sidekick.ref then
e.object:remove()
return
end
artifact.sidekick.pos = e.object:get_pos()
artifact.sidekick.ref = e
end,
on_deactivate = function(e)
artifact.sidekick.ref = nil
end,
get_staticdata = function(e)
return minetest.serialize{
cahracter = e.character
}
end,
-- We need this to ensure that the stored position takes gravity into account.
on_step = function(e)
artifact.sidekick.pos = e.object:get_pos()
end,
on_interact = function(e, m)
ns.swap_character(m)
end
})