182 lines
6.1 KiB
Lua
182 lines
6.1 KiB
Lua
local ns = artifact
|
|
|
|
local chests = {}
|
|
|
|
minetest.register_entity(":artifact:chest_slot", {
|
|
initial_properties = {
|
|
static_save = false,
|
|
visual = "mesh",
|
|
mesh = "artifact_animator.gltf",
|
|
selectionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}
|
|
},
|
|
_interact_time = 0.25,
|
|
on_activate = function(e, item)
|
|
e._visual = minetest.add_entity(e.object:get_pos(), "display")
|
|
e._visual:set_properties {
|
|
visual = "item",
|
|
wield_item = item,
|
|
pointable = false
|
|
}
|
|
e._visual:set_attach(e.object, "root")
|
|
-- That's _one_ way to get a unique ID...
|
|
e._name = ""..math.random()
|
|
end,
|
|
on_deactivate = function(e)
|
|
e._visual:remove()
|
|
end,
|
|
on_hover = function(e, m)
|
|
e.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.15, 0.15, 0.15), interpolation = 0.2, absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, 0.01, 0), interpolation = 0.2, absolute = true
|
|
}
|
|
})
|
|
end,
|
|
on_unhover = function(e, m)
|
|
e.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.1, 0.1, 0.1), interpolation = 0.2, absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, 0.01, 0), interpolation = 0.2, absolute = true
|
|
}
|
|
})
|
|
end
|
|
})
|
|
|
|
minetest.register_entity(":artifact:chest_display", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "artifact_chest.gltf",
|
|
textures = {"artifact_chest_wood.png"},
|
|
},
|
|
_interact_time = 0.6,
|
|
_interact_marker_offset = function(e)
|
|
return vector.new(0, 0, 0.5):rotate(e.object:get_rotation())
|
|
end,
|
|
on_activate = function(e, data)
|
|
if not minetest.get_node(e.object:get_pos()).name:find "chest" then
|
|
e.object:remove()
|
|
return
|
|
end
|
|
e.object:set_armor_groups{immortal = 1}
|
|
e._pos = minetest.deserialize(data)
|
|
chests[vector.to_string(e._pos)] = e
|
|
end,
|
|
on_deactivate = function(e)
|
|
chests[vector.to_string(e._pos)] = nil
|
|
end,
|
|
get_staticdata = function(e)
|
|
return minetest.serialize(e._pos)
|
|
end,
|
|
on_interact = function(e)
|
|
e:open()
|
|
end,
|
|
on_step = function(e)
|
|
if e._open then
|
|
local found = false
|
|
for obj in minetest.objects_inside_radius(e.object:get_pos(), 5) do
|
|
if minetest.is_player(obj) then
|
|
found = true
|
|
break
|
|
end
|
|
end
|
|
if not found then
|
|
e:close()
|
|
end
|
|
end
|
|
end,
|
|
open = function(e)
|
|
e._open = true
|
|
e._no_interact = true
|
|
e.object:set_properties{pointable = false}
|
|
e.object:set_animation({x=0,y=0.5}, 1, 0.1, false)
|
|
local pos = e.object:get_pos()
|
|
local rot = e.object:get_rotation()
|
|
e._slot_main = minetest.add_entity(pos +vector.new(0.2, 0.1, 0):rotate(rot), "artifact:chest_slot", "artifact:stone"):get_luaentity()
|
|
e._slot_main.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.01, 0.01, 0.01), absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, -5, 0), absolute = true
|
|
}
|
|
})
|
|
minetest.after(0, function()
|
|
e._slot_main.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.1, 0.1, 0.1), interpolation = 0.4, absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, 0.01, 0), interpolation = 0.4, absolute = true
|
|
}
|
|
})
|
|
end)
|
|
e._slot_main.master = e
|
|
e._slot_main.on_interact = function()
|
|
|
|
end
|
|
e._slot_cancel = minetest.add_entity(pos +vector.new(-0.2, 0.1, 0):rotate(rot), "artifact:chest_slot", "artifact:cancel"):get_luaentity()
|
|
e._slot_cancel.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.01, 0.01, 0.01), absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, -5, 0), absolute = true
|
|
}
|
|
})
|
|
minetest.after(0, function()
|
|
e._slot_cancel.object:set_bone_override("root", {
|
|
scale = {
|
|
vec = vector.new(0.1, 0.1, 0.1), interpolation = 0.4, absolute = true
|
|
},
|
|
position = {
|
|
vec = vector.new(0, 0.01, 0), interpolation = 0.4, absolute = true
|
|
}
|
|
})
|
|
end)
|
|
e._slot_cancel.master = e
|
|
e._slot_cancel.on_interact = function()
|
|
e:close()
|
|
end
|
|
end,
|
|
close = function(e)
|
|
e._open = false
|
|
e._no_interact = nil
|
|
e.object:set_properties{pointable = true}
|
|
e.object:set_animation({x=0.5,y=1}, 1, 0.1, false)
|
|
e._slot_main.object:remove()
|
|
e._slot_cancel.object:remove()
|
|
end
|
|
})
|
|
|
|
artifact.register_node("chest", {
|
|
drawtype = "airlike",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
pointable = false,
|
|
groups = {call_on_load = 1},
|
|
on_construct = function(pos)
|
|
local m = minetest.get_meta(pos)
|
|
m:set_string("initialized", "true")
|
|
local rot = minetest.facedir_to_dir(minetest.get_node(pos).param2):dir_to_rotation()
|
|
rot.y = rot.y -math.pi
|
|
minetest.add_entity(pos, "artifact:chest_display", minetest.serialize(pos)):set_rotation(rot)
|
|
end,
|
|
on_destruct = function(pos)
|
|
chests[pos:to_string()].object:remove()
|
|
chests[pos:to_string()] = nil
|
|
end,
|
|
on_load = function(pos)
|
|
local m = minetest.get_meta(pos)
|
|
-- Dynamically initialize chests that were mapgen'd in.
|
|
if not m:contains("initialized") then
|
|
m:set_string("initialized", "true")
|
|
local rot = minetest.facedir_to_dir(minetest.get_node(pos).param2):dir_to_rotation()
|
|
rot.y = rot.y -math.pi
|
|
minetest.add_entity(pos, "artifact:chest_display", minetest.serialize(pos)):set_rotation(rot)
|
|
end
|
|
end
|
|
})
|