artifact_one/mods/artifact_chat/init.lua

160 lines
5.3 KiB
Lua

local ns = artifact
local hud_pop_times = {}
function ns.push_chat_message(msg, sender, splash, duration)
-- Special handling for the character names (and if sent by a player, colorize based on character).
if sender == "Key" or artifact.players[sender] and artifact.players[sender].character == "key" then
sender = minetest.colorize("#284", sender)
elseif sender == "Vix" or artifact.players[sender] and artifact.players[sender].character == "vix" then
sender = minetest.colorize("#f5dd66", sender)
end
for name, m in pairs(artifact.players) do
local box = {}
local w = minetest.get_player_window_information(name).size.x
local y = (#m.chat *75)
box.left = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=0,y=0},
offset={x=8,y=12 +y},
align = {x=1,y=1},
scale = {x=4,y=4},
image = "artifact_chat_box_side.png"
})
box.middle = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=0,y=0},
offset={x=12,y=12 +y},
align = {x=1,y=1},
scale = {x=w -24,y=4},
image = "artifact_chat_box_middle.png"
})
box.right = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=1,y=0},
offset={x=-8,y=12 +y},
align = {x=-1,y=1},
scale = {x=4,y=4},
image = "artifact_chat_box_side.png"
})
if sender then msg = "["..sender.."] "..msg end
local i = 0
local str = ""
for x in msg:gmatch("(%s*[^%s]+%s*)") do
if (#str +#x) *8 < w -100 then
str = str..x
else
box["text"..i] = artifact.hud_add(m, {
type = "text",
name = ""..math.random(),
pos = {x=0,y=0},
padding_y = 10 +(i *18),
offset={x=64,y=22 +(i *18) +y},
align = {x=1,y=1},
text = str
})
str = x
i = i +1
end
end
box["text"..i] = artifact.hud_add(m, {
type = "text",
name = ""..math.random(),
pos = {x=0,y=0},
padding_y = 10 +(i *18),
offset={x=64,y=22 +(i *18) +y},
align = {x=1,y=1},
text = str
})
-- if sender then
-- box.name = artifact.hud_add(m, {
-- type = "text",
-- pos = {x=0,y=0},
-- padding_y = 30,
-- offset={x=15,y=42 +y},
-- align = {x=1,y=1},
-- text = sender
-- })
-- end
if splash then
box.splash = artifact.hud_add(m, {
type = "image",
pos = {x=0,y=0},
padding_y = 25,
offset={x=32,y=37 +y},
align = {x=0,y=0},
-- scale = {x=0.5,y=0.5},
image = splash
})
end
m.chat[#m.chat +1] = box
end
-- Ensure that messages auto-pop strictly in order, in case of different durations.
-- If a message would cause a pop before its predecessor expires, its pop time is
-- pushed forward to immediately follow that of the last visible message.
table.insert(hud_pop_times, math.max(hud_pop_times[#hud_pop_times] or 0, (duration or 15) *1000000 +minetest.get_us_time()))
-- Track pop jobs to get the number of active messages, since the actual HUD is stored in each player.
if #hud_pop_times > 5 then
ns.pop_chat_message()
end
-- Write the message to the chat log. (Note that `msg` is updated above to include the sender name, if present.)
minetest.chat_send_all(msg)
end
function ns.pop_chat_message()
table.remove(hud_pop_times, 1)
for _, m in pairs(artifact.players) do
for _, x in pairs(m.chat[1]) do
x:remove(m)
end
table.remove(m.chat, 1)
for i, x in ipairs(m.chat) do
local y = (i -1) *75
for _, el in pairs(x) do
el:animate {
offset = {
value = {x=el.offset.x, y=12 +y +(el.padding_y or 0)},
duration = 0.3
}
}
end
end
end
end
minetest.register_on_chat_message(function(name, msg)
ns.push_chat_message(msg, name)
return true
end)
minetest.register_globalstep(function()
local time = minetest.get_us_time()
if time >= (hud_pop_times[1] or math.huge) then
ns.pop_chat_message()
end
end)
if artifact.debug then
minetest.register_chatcommand("key", {
func = function(name, args)
ns.push_chat_message(args, "Key", "artifact_key_splash_low.png")
end
})
minetest.register_chatcommand("vix", {
func = function(name, args)
ns.push_chat_message(args, "Vix", "artifact_vix_splash_low.png")
end
})
minetest.register_chatcommand("color", {
func = function(name, args)
ns.push_chat_message(minetest.colorize(args, "This is a colored message"), "Server")
end
})
end