minetest.register_entity(":artifact:device_block", { initial_properties = { visual = "cube", textures = {"artifact_device_block.png", "artifact_device_block.png", "artifact_device_block.png", "artifact_device_block.png", "artifact_device_block.png", "artifact_device_block.png"}, use_texture_alpha = true, glow = 8, static_save = false, }, _grabbable = true, on_activate = function(e) e.object:set_armor_groups{immortal = 1} end, on_hit = function(e, m) artifact.grab_device(m, e) end, }) function artifact.grab_device(m, e) e._no_interact = true m._grabbed_item = e.object m._on_ungrab = function() e._no_interact = nil end end function artifact.summon_device(m, device) local e if device == "block" then e = minetest.add_entity(m.pos, "artifact:device_block"):get_luaentity() end if e then artifact.grab_device(m, e) end end