Add the rest of the game.
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49 changed files with 855 additions and 57 deletions
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@ -5,7 +5,7 @@ artifact = {
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-- This toggles a lot of things, including whether initialization takes place,
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-- whether nodes can be pointed, and whether the player is permitted to
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-- bypass certain restrictions imposed by the story.
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debug = true,
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debug = false,
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colors = {
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gold = "#faf17a",
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red = "#e94f3f",
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@ -54,6 +54,25 @@ function Promise(fn)
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}
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end
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function artifact.play_sound(def)
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def.max_hear_distance = def.range
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--def.gain = nil
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if def.pos then
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for _, m in pairs(artifact.players) do
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local dist = m.pos:distance(def.pos)
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if dist <= (def.range or 32) and m.name ~= def.exclude_player and not (def.to_player and m.name ~= def.to_player) then
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def.to_player = m.name
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def.gain = (def.gain or 1) *(1 -math.sqrt(dist /(def.range or 32)))
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minetest.sound_play(def, def)
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end
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end
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else
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minetest.sound_play(def.name, def)
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end
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end
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-- HACK: Lookup table for getting a rotation from a
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-- facedir (because Minetest doesn't have any way
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-- to get this information normally)
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