Add forcefields, and start building the map.
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parent
5fd67703c0
commit
dd73665a23
19 changed files with 511 additions and 15 deletions
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@ -25,6 +25,35 @@ function ns.enter_init_state()
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ns.play_intro_cutscene()
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end
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local vix_scene
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minetest.register_entity(":artifact:vix_scene", {
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initial_properties = {
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visual = "mesh",
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mesh = "artifact_scene_vix.gltf",
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textures = {"artifact_vix.png"}
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},
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on_activate = function(e)
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if state > ns.states.pre_vix then
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e.object:remove()
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end
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e.object:set_armor_groups{immortal = 1}
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e.object:set_animation({x=0,y=2}, 0.5, 0.1, true)
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vix_scene = e
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end,
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on_deactivate = function(e)
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vix_scene = nil
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end,
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on_step = function(e)
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if e._can_check then
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for _, m in pairs(artifact.players) do
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if m.pos:distance(e.object:get_pos()) < 15 and m.dir:distance(m.pos:direction(e.object:get_pos())) < 0.2 then
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artifact.push_chat_message("Hmm...", "Key", "artifact_key_splash_low.png")
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e._can_check = false
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end
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end
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end
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end
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})
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function ns.enter_pre_vix_state()
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for _, m in pairs(artifact.players) do
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@ -36,20 +65,49 @@ function ns.enter_pre_vix_state()
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m.object:set_pos(artifact.origin:offset(0, -73.5, -4))
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m:set_spawnpoint(artifact.origin:offset(0, -73.5, -4))
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end
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minetest.after(5, function()
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minetest.add_entity(artifact.origin:offset(-16.5, -72.5, -17), "artifact:vix_scene")
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local help = minetest.after(15, function()
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for _, m in pairs(artifact.players) do
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artifact.show_help_message(m, "Certain nodes can be broken by punching them with the blackrod.", "info")
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end
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end)
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db:set_string("checkpoint:pre_vix", "begin")
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artifact.on_whacked = function(type, target)
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local checkpoint = db:get("checkpoint:pre_vix")
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if checkpoint == "begin" then -- We're still in the start closet.
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if type == "object" then
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help:cancel()
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vix_scene._can_check = true
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end
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db:set_string("checkpoint:pre_vix", "in_room")
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elseif checkpoint == "in_room" then -- We're actually in the room.
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if target.node_under.name:find "forcefield_generator" then
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local num = db:get_int("checkpoint:pre_vix_fields_broken") +1
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db:set_int("checkpoint:pre_vix_fields_broken", num)
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if num == 1 then -- Key breaks his first generator.
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minetest.after(1, function()
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artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png")
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end)
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elseif num == 5 then -- All generators are down.
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vix_scene._can_check = nil
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end
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end
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end
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end
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end
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function ns.enter_main_state()
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vix_scene.object:remove()
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end
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function ns.enter_state(to)
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state = to
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minetest.log("State changed to "..to..".")
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if state == ns.states.init then
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ns.enter_init_state()
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elseif state == ns.states.pre_vix then
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ns.enter_pre_vix_state()
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elseif state == ns.states.main then
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ns.enter_main_state()
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end
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db:set_int("state", state)
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end
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1
mods/artifact_story/models/artifact_scene_vix.gltf
Normal file
1
mods/artifact_story/models/artifact_scene_vix.gltf
Normal file
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