Add the rest of the game.
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parent
dd73665a23
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9096c33a48
49 changed files with 855 additions and 57 deletions
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@ -103,6 +103,35 @@ local function rep(tx, size)
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end
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-- Sound tables for material types.
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artifact.sounds = {
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stone = {
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footstep = "artifact_step_stone"
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},
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mossy_stone = {
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footstep = "artifact_step_stone_mossy"
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},
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metal = {
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footstep = "artifact_step_stone" -- We don't have a separate sound for this, so just use stone for now.
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},
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wood = {
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footstep = "artifact_step_stone"
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},
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leaves = {
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footstep = "artifact_step_leaves"
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},
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dry_leaves = {
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footstep = "artifact_step_leaves_dry"
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},
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glass = {
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footstep = "artifact_step_glass"
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},
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water = {
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footstep = "artifact_water"
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}
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}
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-- These nodes are only used for the intro cutscene.
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artifact.register_node("stone_brown", {
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@ -144,38 +173,49 @@ artifact.register_node("torch_standing", {
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-- End ad-hoc nodes.
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artifact.register_node("stone", {
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tiles = {{name = "artifact_stone.png", align_style = "world"}},
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_variants = {"stair", "slab"}
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.stone,
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})
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artifact.register_node("stone_mossy", {
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tiles = {{name = rep("artifact_stone.png", 4).."^artifact_moss.png", align_style = "world", scale = 4}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.mossy_stone,
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})
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artifact.register_node("stone_bricks", {
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tiles = {{name = "artifact_stone_bricks.png", align_style = "world"}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.stone,
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})
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artifact.register_node("stone_bricks_mossy", {
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tiles = {{name = rep("artifact_stone_bricks.png", 4).."^artifact_moss_bricks.png", align_style = "world", scale = 4}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.mossy_stone,
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})
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artifact.register_node("stone_bricks_small", {
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tiles = {{name = "artifact_stone_bricks_small.png", align_style = "world"}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.stone,
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})
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artifact.register_node("stone_bricks_small_mossy", {
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tiles = {{name = rep("artifact_stone_bricks_small.png", 4).."^artifact_moss_bricks_small.png", align_style = "world", scale = 4}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.mossy_stone,
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})
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artifact.register_node("stone_tile", {
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tiles = {{name = "artifact_stone_tile.png", align_style = "world"}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.stone,
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})
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artifact.register_node("stone_tile_small", {
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tiles = {{name = "artifact_stone_tile_small.png", align_style = "world"}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.stone,
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})
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-- Why does making this texture a tile animation darken it!?
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@ -188,6 +228,7 @@ artifact.register_node("water", {
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pointable = artifact.debug,
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liquid_move_physics = true,
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post_effect_color = "#2d5a7c55",
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sounds = artifact.sounds.water,
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liquidtype = "source",
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-- Minetest pro tip: Do not try to use aliases for these.
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@ -213,6 +254,7 @@ artifact.register_node("water_flowing", {
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liquid_move_physics = true,
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post_effect_color = "#2d5a7c55",
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drop = "",
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sounds = artifact.sounds.water,
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liquidtype = "flowing",
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liquid_alternative_source = "artifact:water",
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@ -240,6 +282,7 @@ artifact.register_node("water_static", {
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pointable = artifact.debug,
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liquid_move_physics = true,
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post_effect_color = "#2d5a7c55",
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sounds = artifact.sounds.water,
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})
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@ -263,7 +306,8 @@ artifact.register_node("vines", {
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"artifact_vines.png"},
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use_texture_alpha = "clip"
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use_texture_alpha = "clip",
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sounds = artifact.sounds.leaves,
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})
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artifact.register_node("vines_dry", {
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drawtype = "nodebox",
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@ -286,27 +330,50 @@ artifact.register_node("vines_dry", {
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paramtype2 = "facedir",
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tiles = {"artifact_vines_dry.png"},
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use_texture_alpha = "clip",
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groups = {whackable = 1}
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groups = {whackable = 1},
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sounds = artifact.sounds.dry_leaves,
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on_destruct = function(pos)
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artifact.play_sound {
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name = "artifact_step_leaves",
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pos = pos,
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gain = 1.5
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}
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end
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})
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artifact.register_node("leaves", {
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drawtype = "allfaces",
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-- paramtype = "light",
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tiles = {"artifact_leaves.png"},
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use_texture_alpha = "clip"
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use_texture_alpha = "clip",
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sounds = artifact.sounds.leaves,
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})
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artifact.register_node("leaves_dry", {
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drawtype = "allfaces",
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-- paramtype = "light",
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tiles = {"artifact_leaves_dry.png"},
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use_texture_alpha = "clip",
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groups = {whackable = 1}
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groups = {whackable = 1},
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sounds = artifact.sounds.dry_leaves,
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on_destruct = function(pos)
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artifact.play_sound {
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name = "artifact_step_leaves",
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pos = pos,
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gain = 1.5
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}
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end
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})
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artifact.register_node("wood_planks", {
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tiles = {{name = "artifact_wood_planks.png", align_style = "world"}},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.wood,
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})
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artifact.register_node("crate", {
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tiles = {{name = "artifact_crate.png", align_style = "world"}},
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sounds = artifact.sounds.wood,
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})
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artifact.register_node("ladder_wood", {
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@ -316,7 +383,8 @@ artifact.register_node("ladder_wood", {
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paramtype2 = "facedir",
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tiles = {"artifact_ladder_wood.png"},
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walkable = false,
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climbable = true
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climbable = true,
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sounds = artifact.sounds.wood,
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})
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artifact.register_node("ladder_iron", {
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@ -326,7 +394,8 @@ artifact.register_node("ladder_iron", {
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paramtype2 = "facedir",
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tiles = {"artifact_ladder_iron.png"},
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walkable = false,
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climbable = true
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climbable = true,
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sounds = artifact.sounds.metal,
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})
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@ -335,6 +404,7 @@ artifact.register_node("glass", {
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use_texture_alpha = "clip",
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tiles = {"artifact_glass.png"},
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_variants = {"stair", "slab"},
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sounds = artifact.sounds.glass,
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})
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@ -364,6 +434,7 @@ local function register_lamp(color, brightness)
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}
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}
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},
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sounds = artifact.sounds.glass,
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})
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artifact.register_node("lamp_"..color.."_wall", {
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drawtype = "mesh",
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@ -398,7 +469,8 @@ local function register_lamp(color, brightness)
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1/16, 6/16, 8/16
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},
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}
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}
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},
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sounds = artifact.sounds.glass,
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})
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artifact.register_node("lamp_"..color.."_hanging", {
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drawtype = "mesh",
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@ -424,7 +496,8 @@ local function register_lamp(color, brightness)
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2/16, 4/16, 2/16
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}
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}
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}
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},
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sounds = artifact.sounds.glass,
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})
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end
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@ -1,5 +1,6 @@
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local vm_data = {}
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("artifact:stone")
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-- Singlenode, but the single node is stone.
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@ -11,9 +12,12 @@ minetest.register_on_generated(function(vm, minp, maxp)
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vm:get_data(vm_data)
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for i in va:iterp(minp, maxp) do
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vm_data[i] = c_stone
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end
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-- If we load a giant schematic initially, the parts outside view range get eaten by mapgen.
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-- for i in va:iterp(minp, maxp) do
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-- if vm_data[i] == c_air then
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-- vm_data[i] = c_stone
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-- end
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-- end
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vm:set_data(vm_data)
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vm:calc_lighting()
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mods/artifact_world/sounds/artifact_burst_fire.ogg
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mods/artifact_world/sounds/artifact_burst_fire.ogg
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mods/artifact_world/sounds/artifact_burst_impact.ogg
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mods/artifact_world/sounds/artifact_burst_impact.ogg
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mods/artifact_world/sounds/artifact_character_swap.ogg
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mods/artifact_world/sounds/artifact_character_swap.ogg
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mods/artifact_world/sounds/artifact_color_swap.ogg
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mods/artifact_world/sounds/artifact_color_swap.ogg
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mods/artifact_world/sounds/artifact_color_use.ogg
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mods/artifact_world/sounds/artifact_color_use.ogg
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mods/artifact_world/sounds/artifact_door_break.ogg
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mods/artifact_world/sounds/artifact_door_break.ogg
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mods/artifact_world/sounds/artifact_free_vix.ogg
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mods/artifact_world/sounds/artifact_free_vix.ogg
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mods/artifact_world/sounds/artifact_large_door_close.ogg
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mods/artifact_world/sounds/artifact_large_door_close.ogg
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mods/artifact_world/sounds/artifact_large_door_open.ogg
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mods/artifact_world/sounds/artifact_large_door_open.ogg
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mods/artifact_world/sounds/artifact_lock_light.ogg
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mods/artifact_world/sounds/artifact_lock_light.ogg
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mods/artifact_world/sounds/artifact_step_glass.ogg
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mods/artifact_world/sounds/artifact_step_glass.ogg
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mods/artifact_world/sounds/artifact_step_leaves.ogg
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mods/artifact_world/sounds/artifact_step_leaves.ogg
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mods/artifact_world/sounds/artifact_step_leaves_dry.ogg
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mods/artifact_world/sounds/artifact_step_leaves_dry.ogg
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mods/artifact_world/sounds/artifact_step_stone.ogg
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mods/artifact_world/sounds/artifact_step_stone.ogg
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mods/artifact_world/sounds/artifact_step_stone_mossy.ogg
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mods/artifact_world/sounds/artifact_step_stone_mossy.ogg
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mods/artifact_world/sounds/artifact_sticks.ogg
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mods/artifact_world/sounds/artifact_sticks.ogg
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mods/artifact_world/sounds/artifact_water.0.ogg
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mods/artifact_world/sounds/artifact_water.0.ogg
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mods/artifact_world/sounds/artifact_water.ogg
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mods/artifact_world/sounds/artifact_water.ogg
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mods/artifact_world/textures/artifact_crate.png
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mods/artifact_world/textures/artifact_crate.png
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mods/artifact_world/textures/artifact_moss_bricks_small.png
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mods/artifact_world/textures/artifact_moss_bricks_small.png
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After Width: | Height: | Size: 8 KiB |
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