Allow mechanisms to be linked, and allow storing links in schematics.
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8f98a7fa2d
commit
8a8fa943c5
9 changed files with 438 additions and 104 deletions
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@ -13,6 +13,239 @@ artifact.register_craftitem("cancel", {
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inventory_image = "artifact_cancel.png"
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})
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--- @param receivers: A list of node positions to notify.
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--- @param event: The event to send.
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function artifact.dispatch_event(receivers, event)
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for _, x in ipairs(receivers) do
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-- Ensure that nodes are available.
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minetest.load_area(x.pos)
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local node = minetest.get_node(x.pos)
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local def = minetest.registered_nodes[node.name]
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if def.on_signal then
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def.on_signal(x.pos, event, x.channel or "gold")
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end
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end
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end
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include "basics.lua"
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include "doors.lua"
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include "chest.lua"
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function artifact.load_schematic(dst, path, rot)
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minetest.place_schematic(dst, path..".mts", rot or "0")
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local f = io.open(path..".json")
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local meta = minetest.parse_json(f:read("a"))
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f:close()
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-- Load auxiliary metadata.
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for p, m in pairs(meta or {}) do
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local pos = dst +vector.from_string(p)
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-- Transform all position fields back into global space.
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if m.fields and m.fields.receivers then
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local receivers = minetest.deserialize(m.fields.receivers)
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for i, x in ipairs(receivers) do
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x.pos = vector.add(x.pos, dst)
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receivers[i] = x
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end
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m.fields.receivers = minetest.serialize(receivers)
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end
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minetest.get_meta(pos):from_table(m)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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if def.on_construct then
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def.on_construct(pos)
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end
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end
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end
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minetest.register_entity(":test", {
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initial_properties = {
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static_save = false,
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visual = "mesh",
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mesh = "artifact_character.gltf",
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},
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on_activate = function(e)
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-- e.object:set_bone_override("root", {
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-- position = {vec = vector.new(15,15,15)}
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-- })
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end,
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on_rightclick = function(e, p)
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local v = vector.new(0, p:get_properties().eye_height *10, 0)
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p:set_eye_offset(v,v,v)
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p:set_attach(e.object, "Head")
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end,
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on_punch = function(e, p)
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p:set_detach()
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end
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})
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if artifact.debug then
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local link_colors = {
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"gold",
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"red",
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"blue"
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}
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if minetest.get_modpath("rhotator") then
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minetest.override_item("rhotator:screwdriver", {
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pointabilities = {
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nodes = {
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-- This gets added to everything in debug mode.
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["group:dig_immediate"] = true,
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air = false,
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},
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objects = {
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-- The display entities should all be immortal.
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["group:immortal"] = false
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}
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},
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})
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minetest.override_item("testtools:param2tool", {
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pointabilities = {
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nodes = {
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-- This gets added to everything in debug mode.
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["group:dig_immediate"] = true,
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air = false,
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},
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objects = {
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-- The display entities should all be immortal.
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["group:immortal"] = false
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}
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},
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})
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end
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artifact.register_craftitem("linker_tool", {
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inventory_image = "artifact_linker_tool.png",
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stack_max = 1,
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pointabilities = {
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nodes = {
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-- This gets added to everything in debug mode.
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["group:dig_immediate"] = true,
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air = false,
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},
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objects = {
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-- The display entities should all be immortal.
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["group:immortal"] = false
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}
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},
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on_secondary_use = function(s, p, pt)
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local m = s:get_meta()
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-- Just cycle through the colors list.
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local color = link_colors[(table.indexof(link_colors, m:get("color") or "gold") +1) %#link_colors +1]
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m:set_string("color", color)
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m:set_string("inventory_image", "[fill:16x16:0,0:"..color.."#00^artifact_linker_tool.png")
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return s
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end,
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on_place = function(s, p, pt)
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local m = artifact.players[p:get_player_name()]
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if pt.type == "node" and m._linker_target then
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local color = s:get_meta():get("color") or "gold"
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local meta = minetest.get_meta(m._linker_target)
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local receivers = minetest.deserialize(meta:get("receivers") or "return {}")
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if m.ctl.sneak then
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local idx = 0
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for i, x in ipairs(receivers) do
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if vector.equals(x.pos, pt.under) then idx = i end
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end
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if idx > 0 then
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table.remove(receivers, idx)
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m.object:hud_remove(m._linker_receivers[idx])
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table.remove(m._linker_receivers, idx)
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end
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else
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local idx = 0
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for i, x in ipairs(receivers) do
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if vector.equals(x.pos, pt.under) then idx = i end
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end
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-- Ensure we haven't added this pos already.
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if idx == 0 then
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table.insert(receivers, {pos = pt.under, channel = color})
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table.insert(m._linker_receivers, m.object:hud_add {
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type = "image_waypoint",
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scale = {x=3, y=3},
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world_pos = pt.under,
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text = "artifact_linker_tool.png^[colorize:"..color..":64"
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})
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end
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end
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meta:set_string("receivers", minetest.serialize(receivers))
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end
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end,
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on_use = function(s, p, pt)
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local m = artifact.players[p:get_player_name()]
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if pt.type == "node" then
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m._linker_target = pt.under
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if m._linker_target_hud then
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m.object:hud_remove(m._linker_target_hud)
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end
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m._linker_target_hud = m.object:hud_add {
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type = "image_waypoint",
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scale = {x=3, y=3},
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world_pos = pt.under,
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text = "artifact_linker_tool.png"
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}
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if m._linker_receivers then
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for _, x in ipairs(m._linker_receivers) do
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m.object:hud_remove(x)
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end
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end
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m._linker_receivers = {}
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local receivers = minetest.deserialize(minetest.get_meta(m._linker_target):get("receivers") or "return {}")
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for _, x in ipairs(receivers) do
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table.insert(m._linker_receivers, m.object:hud_add {
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type = "image_waypoint",
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scale = {x=3, y=3},
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world_pos = x.pos,
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text = "artifact_linker_tool.png^[colorize:"..x.channel..":64"
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})
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end
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end
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end
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})
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-- To make life easier, simply require worldedit in order to export an area.
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if minetest.global_exists("worldedit") then
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minetest.mkdir(minetest.get_worldpath().."/schems")
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minetest.register_chatcommand("export", {
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privs = {server = true},
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params = "<name>",
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description = "Export the selected region as a schematic, with all node metadata stored in an adjacent JSON file.",
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func = function(name, args)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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print(dump(minetest.create_schematic(pos1, pos2, nil, minetest.get_worldpath().."/schems/"..args..".mts")))
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local minp = vector.sort(pos1, pos2)
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local meta = {}
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for _, pos in pairs(minetest.find_nodes_with_meta(pos1, pos2)) do
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local mt = minetest.get_meta(pos):to_table()
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mt.fields.initialized = nil
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-- Transform all position fields into local coordinate space.
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if mt.fields.receivers then
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local receivers = minetest.deserialize(mt.fields.receivers)
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for i, x in ipairs(receivers) do
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x.pos = vector.subtract(x.pos, minp)
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receivers[i] = x
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end
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mt.fields.receivers = minetest.serialize(receivers)
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end
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meta[(pos -minp):to_string()] = mt
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end
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local f = io.open(minetest.get_worldpath().."/schems/"..args..".json", "w")
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f:write(minetest.write_json(meta))
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f:flush()
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f:close()
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end
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})
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end
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minetest.register_chatcommand("load", {
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privs = {server = true},
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func = function(name, args)
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artifact.load_schematic(artifact.players[name].pos:round(), minetest.get_worldpath().."/schems/"..args)
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end
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})
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end
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