Allow mechanisms to be linked, and allow storing links in schematics.

This commit is contained in:
Signal 2025-11-12 00:55:14 -05:00
parent 8f98a7fa2d
commit 8a8fa943c5
9 changed files with 438 additions and 104 deletions

View file

@ -21,13 +21,14 @@ minetest.register_entity(":artifact:lever_display", {
end
e.object:set_armor_groups{immortal = 1}
extend(e, minetest.deserialize(data) or {})
if not e.rotation then e.rotation = vector.zero() end
levers[e.object:get_pos():round():to_string()] = e
end,
on_deactivte = function(e)
levers[e.object:get_pos():round():to_string()] = nil
end,
get_staticdata = function(e)
return {rotation = e.rotation}
return minetest.serialize{rotation = e.rotation}
end,
on_interact = function(e)
if e._active then
@ -36,6 +37,7 @@ minetest.register_entity(":artifact:lever_display", {
e.object:set_animation({x=1,y=2}, 2, 0.1, false)
minetest.after(0.5, function()
e._no_interact = nil
e:trigger(false)
end)
else
e._active = true
@ -43,10 +45,21 @@ minetest.register_entity(":artifact:lever_display", {
e.object:set_animation({x=0,y=1}, 2, 0.1, false)
minetest.after(0.5, function()
e._no_interact = nil
e:trigger(true)
end)
end
end,
trigger = function(e, state)
local receivers = minetest.deserialize(minetest.get_meta(e.object:get_pos():round()):get("receivers") or "return nil")
if receivers then
artifact.dispatch_event(receivers, {type = state and "on" or "off"})
end
end,
rotate = function(e, rot)
if not rot then
say "!"
return
end
e.object:set_rotation(rot)
e.rotation = rot
e.object:set_properties {
@ -58,6 +71,7 @@ minetest.register_entity(":artifact:lever_display", {
end
})
artifact.register_node("lever", {
drawtype = "airlike",
paramtype = "light",
@ -66,9 +80,13 @@ artifact.register_node("lever", {
pointable = false,
on_construct = function(pos)
local m = minetest.get_meta(pos)
m:set_string("initialized", "true")
local rot = minetest.facedir_to_dir(minetest.get_node(pos).param2):dir_to_rotation()
minetest.add_entity(pos, "artifact:lever_display", minetest.serialize{type = "wood"}):get_luaentity():rotate(rot)
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
if m:contains("initialized") then
levers[pos:to_string()]:rotate(rot)
else
m:set_string("initialized", "true")
minetest.add_entity(pos, "artifact:lever_display", minetest.serialize{type = "wood"}):get_luaentity():rotate(rot)
end
end,
on_destruct = function(pos)
levers[pos:to_string()].object:remove()
@ -79,15 +97,18 @@ artifact.register_node("lever", {
-- Dynamically initialize doors that were mapgen'd in.
if not m:contains("initialized") then
m:set_string("initialized", "true")
local rot = minetest.facedir_to_dir(minetest.get_node(pos).param2):dir_to_rotation()
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
minetest.add_entity(pos, "artifact:lever_display", minetest.serialize{type = "wood"}):get_luaentity():rotate(rot)
end
end,
on_rightclick = function(pos)
local rot = artifact.facedir_to_rotation(minetest.get_node(pos).param2)
levers[pos:to_string()]:rotate(rot)
end,
on_rotate = function(pos, node, p, click, param2)
local node = minetest.get_node(pos)
node.param2 = param2
minetest.swap_node(pos, node)
local rot = minetest.facedir_to_dir(node.param2):dir_to_rotation()
local rot = artifact.facedir_to_rotation(param2)
levers[pos:to_string()]:rotate(rot)
return true
end