diff --git a/mods/artifact_story/init.lua b/mods/artifact_story/init.lua index 3012733..a33af98 100644 --- a/mods/artifact_story/init.lua +++ b/mods/artifact_story/init.lua @@ -92,6 +92,34 @@ minetest.register_entity(":artifact:vix_scene", { end }) + +local help +local function pre_vix_on_whacked(type, target) + local checkpoint = db:get("checkpoint:pre_vix") + if checkpoint == "begin" then -- We're still in the start closet. + if type == "object" then + help:cancel() + vix_scene._can_check = true + end + db:set_string("checkpoint:pre_vix", "in_room") + elseif checkpoint == "in_room" then -- We're actually in the room. + if type == "node" and target.node_under.name:find "forcefield_generator" then + local num = db:get_int("checkpoint:pre_vix_fields_broken") +1 + db:set_int("checkpoint:pre_vix_fields_broken", num) + if num == 1 then -- Key breaks his first generator. + minetest.after(1, function() + artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png") + end) + elseif num == 5 then -- All generators are down. + vix_scene._can_check = nil + -- Wait just a bit, so the player can look up. + minetest.after(0.5, function() + ns.play_vix_scene() + end) + end + end + end +end function ns.enter_pre_vix_state() for _, m in pairs(artifact.players) do m:add_health_bar() @@ -103,38 +131,13 @@ function ns.enter_pre_vix_state() m:set_spawnpoint(artifact.origin:offset(0, -73.5, -4)) end minetest.add_entity(artifact.origin:offset(-16.5, -72.5, -17), "artifact:vix_scene") - local help = minetest.after(15, function() + help = minetest.after(15, function() for _, m in pairs(artifact.players) do artifact.show_help_message(m, "Certain nodes can be broken by punching them with the blackrod.", "info") end end) db:set_string("checkpoint:pre_vix", "begin") - artifact.on_whacked = function(type, target) - local checkpoint = db:get("checkpoint:pre_vix") - if checkpoint == "begin" then -- We're still in the start closet. - if type == "object" then - help:cancel() - vix_scene._can_check = true - end - db:set_string("checkpoint:pre_vix", "in_room") - elseif checkpoint == "in_room" then -- We're actually in the room. - if type == "node" and target.node_under.name:find "forcefield_generator" then - local num = db:get_int("checkpoint:pre_vix_fields_broken") +1 - db:set_int("checkpoint:pre_vix_fields_broken", num) - if num == 1 then -- Key breaks his first generator. - minetest.after(1, function() - artifact.push_chat_message("Hehe.", "Key", "artifact_key_splash_low.png") - end) - elseif num == 5 then -- All generators are down. - vix_scene._can_check = nil - -- Wait just a bit, so the player can look up. - minetest.after(0.5, function() - ns.play_vix_scene() - end) - end - end - end - end + artifact.on_whacked = pre_vix_on_whacked end function ns.enter_main_state() @@ -984,6 +987,10 @@ minetest.register_on_joinplayer(function(p) } end + if state == ns.states.pre_vix then + artifact.on_whacked = pre_vix_on_whacked + end + if state == ns.states.pre_vix and db:get_int("checkpoint:pre_vix_fields_broken") >= 5 then -- If the player left during the scene for some reason, start it over when they join back. ns.play_vix_scene()