Add a chat system that actually looks nice.

This commit is contained in:
Signal 2025-11-12 03:12:56 -05:00
parent 82817a1cb4
commit 555867f000
9 changed files with 164 additions and 1 deletions

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149
mods/artifact_chat/init.lua Normal file
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@ -0,0 +1,149 @@
local ns = artifact
local hud_pop_times = {}
function ns.push_chat_message(msg, sender, splash, duration)
for name, m in pairs(artifact.players) do
local box = {}
local w = minetest.get_player_window_information(name).size.x
local y = (#m.chat *75)
box.left = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=0,y=0},
offset={x=8,y=12 +y},
align = {x=1,y=1},
scale = {x=4,y=4},
image = "artifact_chat_box_side.png"
})
box.middle = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=0,y=0},
offset={x=12,y=12 +y},
align = {x=1,y=1},
scale = {x=w -24,y=4},
image = "artifact_chat_box_middle.png"
})
box.right = artifact.hud_add(m, {
type = "image",
name = ""..math.random(),
pos = {x=1,y=0},
offset={x=-8,y=12 +y},
align = {x=-1,y=1},
scale = {x=4,y=4},
image = "artifact_chat_box_side.png"
})
if sender then msg = "["..sender.."] "..msg end
local i = 0
local str = ""
for x in msg:gmatch("(%s*[^%s]+%s*)") do
if (#str +#x) *8 < w -100 then
str = str..x
else
box["text"..i] = artifact.hud_add(m, {
type = "text",
name = ""..math.random(),
pos = {x=0,y=0},
padding_y = 10 +(i *18),
offset={x=64,y=22 +(i *18) +y},
align = {x=1,y=1},
text = str
})
str = x
i = i +1
end
end
box["text"..i] = artifact.hud_add(m, {
type = "text",
name = ""..math.random(),
pos = {x=0,y=0},
padding_y = 10 +(i *18),
offset={x=64,y=22 +(i *18) +y},
align = {x=1,y=1},
text = str
})
-- if sender then
-- box.name = artifact.hud_add(m, {
-- type = "text",
-- pos = {x=0,y=0},
-- padding_y = 30,
-- offset={x=15,y=42 +y},
-- align = {x=1,y=1},
-- text = sender
-- })
-- end
if splash then
box.splash = artifact.hud_add(m, {
type = "image",
pos = {x=0,y=0},
padding_y = 25,
offset={x=32,y=37 +y},
align = {x=0,y=0},
-- scale = {x=0.5,y=0.5},
image = splash
})
end
m.chat[#m.chat +1] = box
end
-- Ensure that messages auto-pop strictly in order, in case of different durations.
-- If a message would cause a pop before its predecessor expires, its pop time is
-- pushed forward to immediately follow that of the last visible message.
table.insert(hud_pop_times, math.max(hud_pop_times[#hud_pop_times] or 0, (duration or 15) *1000000 +minetest.get_us_time()))
-- Track pop jobs to get the number of active messages, since the actual HUD is stored in each player.
if #hud_pop_times > 5 then
ns.pop_chat_message()
end
-- Write the message to the chat log. (Note that `msg` is updated above to include the sender name, if present.)
minetest.chat_send_all(msg)
end
function ns.pop_chat_message()
table.remove(hud_pop_times, 1)
for _, m in pairs(artifact.players) do
for _, x in pairs(m.chat[1]) do
x:remove(m)
end
table.remove(m.chat, 1)
for i, x in ipairs(m.chat) do
local y = (i -1) *75
for _, el in pairs(x) do
el:animate {
offset = {
value = {x=el.offset.x, y=12 +y +(el.padding_y or 0)},
duration = 0.3
}
}
end
end
end
end
minetest.register_on_chat_message(function(name, msg)
ns.push_chat_message(msg, name)
return true
end)
minetest.register_globalstep(function()
local time = minetest.get_us_time()
if time >= (hud_pop_times[1] or math.huge) then
ns.pop_chat_message()
end
end)
if artifact.debug then
minetest.register_chatcommand("key", {
func = function(name, args)
ns.push_chat_message(args, "Key", "artifact_key_splash_low.png")
end
})
minetest.register_chatcommand("vix", {
func = function(name, args)
ns.push_chat_message(args, "Vix", "artifact_vix_splash_low.png")
end
})
end

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@ -0,0 +1,2 @@
name = artifact_chat
depends = artifact_hud

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@ -77,6 +77,11 @@ function ns.hud_add(m, def)
if type.defaults then if type.defaults then
def = extend(table.copy(type.defaults), def) def = extend(table.copy(type.defaults), def)
end end
-- Create a random name if none is given, since the
-- assumption is that the user doesn't care about the name.
if not def.name then
def.name = ""..math.random()
end
local el local el
if m.hud[def.name] then if m.hud[def.name] then
el = m.hud[def.name] el = m.hud[def.name]
@ -222,8 +227,11 @@ ns.register_hud_type {
end end
end, end,
remove = function(e, m) remove = function(e, m)
m.hud[e.name] = nil
m.object:hud_remove(e._id) m.object:hud_remove(e._id)
e._id = nil e._id = nil
-- Prevent ongoing animations from attempting to change a nonexistent element.
e.update = function() end
end end
} }
@ -270,5 +278,7 @@ ns.register_hud_type {
m.hud[e.name] = nil m.hud[e.name] = nil
m.object:hud_remove(e._id) m.object:hud_remove(e._id)
e._id = nil e._id = nil
-- Prevent ongoing animations from attempting to change a nonexistent element.
e.update = function() end
end end
} }

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@ -47,11 +47,13 @@ Player = setmetatable({
breathbar = false, breathbar = false,
hotbar = artifact.debug, hotbar = artifact.debug,
minimap = false, minimap = false,
basic_debug = false basic_debug = false,
chat = false, -- We provide our own implementation of the chat HUD.
} }
m.hud = {} m.hud = {}
m.poi = {} m.poi = {}
m.chat = {}
m:create_hud() m:create_hud()
m:set_hotbar_size(8) m:set_hotbar_size(8)