Add a chat system that actually looks nice.
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9 changed files with 164 additions and 1 deletions
149
mods/artifact_chat/init.lua
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149
mods/artifact_chat/init.lua
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local ns = artifact
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local hud_pop_times = {}
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function ns.push_chat_message(msg, sender, splash, duration)
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for name, m in pairs(artifact.players) do
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local box = {}
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local w = minetest.get_player_window_information(name).size.x
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local y = (#m.chat *75)
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box.left = artifact.hud_add(m, {
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type = "image",
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name = ""..math.random(),
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pos = {x=0,y=0},
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offset={x=8,y=12 +y},
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align = {x=1,y=1},
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scale = {x=4,y=4},
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image = "artifact_chat_box_side.png"
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})
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box.middle = artifact.hud_add(m, {
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type = "image",
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name = ""..math.random(),
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pos = {x=0,y=0},
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offset={x=12,y=12 +y},
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align = {x=1,y=1},
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scale = {x=w -24,y=4},
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image = "artifact_chat_box_middle.png"
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})
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box.right = artifact.hud_add(m, {
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type = "image",
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name = ""..math.random(),
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pos = {x=1,y=0},
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offset={x=-8,y=12 +y},
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align = {x=-1,y=1},
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scale = {x=4,y=4},
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image = "artifact_chat_box_side.png"
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})
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if sender then msg = "["..sender.."] "..msg end
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local i = 0
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local str = ""
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for x in msg:gmatch("(%s*[^%s]+%s*)") do
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if (#str +#x) *8 < w -100 then
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str = str..x
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else
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box["text"..i] = artifact.hud_add(m, {
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type = "text",
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name = ""..math.random(),
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pos = {x=0,y=0},
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padding_y = 10 +(i *18),
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offset={x=64,y=22 +(i *18) +y},
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align = {x=1,y=1},
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text = str
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})
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str = x
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i = i +1
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end
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end
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box["text"..i] = artifact.hud_add(m, {
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type = "text",
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name = ""..math.random(),
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pos = {x=0,y=0},
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padding_y = 10 +(i *18),
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offset={x=64,y=22 +(i *18) +y},
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align = {x=1,y=1},
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text = str
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})
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-- if sender then
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-- box.name = artifact.hud_add(m, {
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-- type = "text",
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-- pos = {x=0,y=0},
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-- padding_y = 30,
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-- offset={x=15,y=42 +y},
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-- align = {x=1,y=1},
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-- text = sender
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-- })
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-- end
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if splash then
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box.splash = artifact.hud_add(m, {
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type = "image",
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pos = {x=0,y=0},
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padding_y = 25,
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offset={x=32,y=37 +y},
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align = {x=0,y=0},
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-- scale = {x=0.5,y=0.5},
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image = splash
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})
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end
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m.chat[#m.chat +1] = box
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end
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-- Ensure that messages auto-pop strictly in order, in case of different durations.
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-- If a message would cause a pop before its predecessor expires, its pop time is
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-- pushed forward to immediately follow that of the last visible message.
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table.insert(hud_pop_times, math.max(hud_pop_times[#hud_pop_times] or 0, (duration or 15) *1000000 +minetest.get_us_time()))
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-- Track pop jobs to get the number of active messages, since the actual HUD is stored in each player.
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if #hud_pop_times > 5 then
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ns.pop_chat_message()
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end
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-- Write the message to the chat log. (Note that `msg` is updated above to include the sender name, if present.)
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minetest.chat_send_all(msg)
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end
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function ns.pop_chat_message()
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table.remove(hud_pop_times, 1)
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for _, m in pairs(artifact.players) do
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for _, x in pairs(m.chat[1]) do
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x:remove(m)
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end
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table.remove(m.chat, 1)
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for i, x in ipairs(m.chat) do
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local y = (i -1) *75
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for _, el in pairs(x) do
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el:animate {
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offset = {
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value = {x=el.offset.x, y=12 +y +(el.padding_y or 0)},
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duration = 0.3
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}
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}
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end
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end
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end
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end
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minetest.register_on_chat_message(function(name, msg)
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ns.push_chat_message(msg, name)
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return true
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end)
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minetest.register_globalstep(function()
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local time = minetest.get_us_time()
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if time >= (hud_pop_times[1] or math.huge) then
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ns.pop_chat_message()
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end
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end)
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if artifact.debug then
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minetest.register_chatcommand("key", {
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func = function(name, args)
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ns.push_chat_message(args, "Key", "artifact_key_splash_low.png")
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end
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})
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minetest.register_chatcommand("vix", {
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func = function(name, args)
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ns.push_chat_message(args, "Vix", "artifact_vix_splash_low.png")
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end
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})
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end
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