Add multi-signal doors, basic device deployment, and a target trigger.
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parent
1b2199705b
commit
3bf1d5c6a0
24 changed files with 656 additions and 74 deletions
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@ -52,14 +52,21 @@ function ns.swap_character(m)
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ns.apply_vix(m)
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end
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if artifact.sidekick.ref then
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-- We don't need to have the sidekick entity during testing.
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if artifact.sidekick.pos or not artifact.debug then
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-- `m.pos` includes eye_height, and we don't want that here.
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local pos = m.object:get_pos()
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local yaw = m.yaw
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local pitch = m.pitch
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m.object:set_pos(artifact.sidekick.ref.object:get_pos())
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if not artifact.sidekick.pos then
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artifact.sidekick.pos = pos
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end
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m.object:set_pos(artifact.sidekick.pos)
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m.object:set_look_horizontal(artifact.sidekick.yaw)
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m.object:set_look_vertical(artifact.sidekick.pitch)
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if not artifact.sidekick.ref then
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minetest.add_entity(pos, "artifact:sidekick")
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end
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artifact.sidekick.ref.object:set_pos(pos)
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artifact.sidekick.ref.object:set_yaw(yaw)
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artifact.sidekick.ref.object:set_bone_override("Head", m.object:get_bone_override("Head"))
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@ -76,6 +83,7 @@ function ns.swap_character(m)
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}
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if e.blackrod then
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e.blackrod:remove()
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e.blackrod = nil
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end
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else
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e.object:set_properties {
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@ -101,7 +109,6 @@ include "key.lua"
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include "vix.lua"
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artifact.sidekick = setmetatable(minetest.deserialize(db:get("sidekick") or "return nil") or {
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pos = vector.zero(),
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pitch = 0,
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yaw = 0,
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character = "vix",
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@ -121,12 +128,14 @@ minetest.register_entity(":artifact:sidekick", {
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initial_properties = {
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visual = "mesh",
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mesh = "artifact_character.gltf",
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textures = {"artifact_key.png"},
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textures = {"artifact_vix.png"},
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visual_size = vector.new(1,1,1) *0.8,
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physical = true,
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collisionbox = {
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-0.3, 0,-0.3,
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0.3, 1.77, 0.3
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}
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},
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collide_with_objects = false
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},
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_interact_marker_offset = function() return vector.new(0, 1.1,0) end,
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_interact_time = 0.4,
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@ -134,7 +143,7 @@ minetest.register_entity(":artifact:sidekick", {
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if data then
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extend(e, minetest.deserialize(data) or {})
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end
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if artifact.sidekick.character == "vix" then
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if artifact.sidekick.character == "key" then
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e.object:set_properties {
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textures = {"artifact_key.png"},
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visual_size = vector.new(1,1,1) *0.88
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@ -149,9 +158,9 @@ minetest.register_entity(":artifact:sidekick", {
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if artifact.sidekick.ref then
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e.object:remove()
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return
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else
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artifact.sidekick.ref = e
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end
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artifact.sidekick.pos = e.object:get_pos()
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artifact.sidekick.ref = e
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end,
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on_deactivate = function(e)
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artifact.sidekick.ref = nil
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@ -161,6 +170,10 @@ minetest.register_entity(":artifact:sidekick", {
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cahracter = e.character
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}
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end,
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-- We need this to ensure that the stored position takes gravity into account.
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on_step = function(e)
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artifact.sidekick.pos = e.object:get_pos()
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end,
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on_interact = function(e, m)
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ns.swap_character(m)
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end
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@ -2,5 +2,33 @@ local ns = artifact
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function ns.do_whack(m)
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if m.pointed_node then
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local pos = m.pointed_node.under
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if not def.groups.whackable then return end
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minetest.remove_node(pos)
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minetest.add_particlespawner {
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pos = {
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min = pos:offset(-0.5, -0.5, -0.5),
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max = pos:offset(0.5, 0.5, 0.5)
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},
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vel = {
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min = vector.new(-1, 0, -1) *1.5,
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max = vector.new(1, 2, 1) *1.5
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},
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acc = vector.new(0,-9.81,0),
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collisiondetection = true,
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amount = 50,
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node = {name = node.name},
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time = 0.1
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}
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elseif m.pointed_obj and m.pointed_obj.on_whack then
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if m.pointed_obj:on_whack() then
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-- For use in artifact_help.
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if artifact.on_whacked then
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artifact.on_whacked()
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end
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end
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end
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end
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@ -6,7 +6,7 @@ minetest.register_entity(":artifact:burst", {
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textures = {"blank.png"},
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pointable = false,
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physical = true,
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collide_with_objects = false,
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-- collide_with_objects = false,
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collisionbox = {
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-0.2, -0.2, -0.2,
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0.2, 0.2, 0.2
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@ -49,6 +49,13 @@ minetest.register_entity(":artifact:burst", {
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time = 0.1,
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}
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e.object:remove()
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if movement.collisions[1].type == "node" then
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local pos = movement.collisions[1].node_pos
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local name = minetest.get_node(pos).name
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if minetest.registered_nodes[name].on_impact then
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minetest.registered_nodes[name].on_impact(pos)
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end
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end
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end
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end,
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impulse = function(e, vel)
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