Add the intro cutscene, a start to the map, and various other things.
This commit is contained in:
parent
d0c0a3ebb6
commit
1b2199705b
46 changed files with 1401 additions and 91 deletions
|
|
@ -1,6 +1,8 @@
|
|||
|
||||
local ns = artifact
|
||||
|
||||
local db = minetest.get_mod_storage()
|
||||
|
||||
function ns.apply_key(m)
|
||||
m.object:set_properties {
|
||||
textures = {"artifact_key.png"},
|
||||
|
|
@ -10,6 +12,17 @@ function ns.apply_key(m)
|
|||
m.eye_height = 1.6
|
||||
-- Switch hand appearance.
|
||||
m.inv:set_stack("main", 1, ItemStack("input_"..m.character))
|
||||
if m.healthbar then
|
||||
m.object:hud_change(m.healthbar, "text", "artifact_heart.png")
|
||||
end
|
||||
m.blackrod = minetest.add_entity(m.object:get_pos(), "display")
|
||||
m.blackrod:set_properties {
|
||||
visual = "mesh",
|
||||
mesh = "artifact_blackrod.obj",
|
||||
textures = {"artifact_blackrod.png"},
|
||||
visual_size = vector.new(1,1,1) *10
|
||||
}
|
||||
m.blackrod:set_attach(m.object, "RightArm", vector.new(0.25, -5.5, 0), vector.new(90,0,0))
|
||||
end
|
||||
|
||||
function ns.apply_vix(m)
|
||||
|
|
@ -21,19 +34,135 @@ function ns.apply_vix(m)
|
|||
m.eye_height = 1.5
|
||||
-- Switch hand appearance.
|
||||
m.inv:set_stack("main", 1, ItemStack("input_"..m.character))
|
||||
m.object:hud_change(m.healthbar, "text", "artifact_heart_vix.png")
|
||||
if m.blackrod then
|
||||
m.blackrod:remove()
|
||||
m.blackrod = nil
|
||||
end
|
||||
end
|
||||
|
||||
function ns.swap_character(m)
|
||||
if m.character == "vix" then
|
||||
artifact.sidekick.character = "vix"
|
||||
m:set_character("key")
|
||||
ns.apply_key(m)
|
||||
else
|
||||
artifact.sidekick.character = "key"
|
||||
m:set_character("vix")
|
||||
ns.apply_vix(m)
|
||||
end
|
||||
|
||||
if artifact.sidekick.ref then
|
||||
-- `m.pos` includes eye_height, and we don't want that here.
|
||||
local pos = m.object:get_pos()
|
||||
local yaw = m.yaw
|
||||
local pitch = m.pitch
|
||||
m.object:set_pos(artifact.sidekick.ref.object:get_pos())
|
||||
m.object:set_look_horizontal(artifact.sidekick.yaw)
|
||||
m.object:set_look_vertical(artifact.sidekick.pitch)
|
||||
artifact.sidekick.ref.object:set_pos(pos)
|
||||
artifact.sidekick.ref.object:set_yaw(yaw)
|
||||
artifact.sidekick.ref.object:set_bone_override("Head", m.object:get_bone_override("Head"))
|
||||
artifact.sidekick.ref.object:set_bone_override("root", m.object:get_bone_override("root"))
|
||||
artifact.sidekick.pos = pos
|
||||
artifact.sidekick.yaw = yaw
|
||||
artifact.sidekick.pitch = pitch
|
||||
|
||||
local e = artifact.sidekick.ref
|
||||
if artifact.sidekick.character == "vix" then
|
||||
artifact.sidekick.ref.object:set_properties {
|
||||
textures = {"artifact_vix.png"},
|
||||
visual_size = vector.new(1,1,1) *0.8
|
||||
}
|
||||
if e.blackrod then
|
||||
e.blackrod:remove()
|
||||
end
|
||||
else
|
||||
e.object:set_properties {
|
||||
textures = {"artifact_key.png"},
|
||||
visual_size = vector.new(1,1,1) *0.88
|
||||
}
|
||||
e.blackrod = minetest.add_entity(e.object:get_pos(), "display")
|
||||
e.blackrod:set_properties {
|
||||
visual = "mesh",
|
||||
mesh = "artifact_blackrod.obj",
|
||||
textures = {"artifact_blackrod.png"},
|
||||
visual_size = vector.new(1,1,1) *10
|
||||
}
|
||||
e.blackrod:set_attach(e.object, "RightArm", vector.new(0.25, -5.5, 0), vector.new(90,0,0))
|
||||
end
|
||||
end
|
||||
artifact.sidekick.save()
|
||||
end
|
||||
|
||||
|
||||
|
||||
include "key.lua"
|
||||
include "vix.lua"
|
||||
|
||||
artifact.sidekick = setmetatable(minetest.deserialize(db:get("sidekick") or "return nil") or {
|
||||
pos = vector.zero(),
|
||||
pitch = 0,
|
||||
yaw = 0,
|
||||
character = "vix",
|
||||
}, {
|
||||
__index = {
|
||||
save = function()
|
||||
local ref = artifact.sidekick.ref
|
||||
-- Temporarily erase the entity so we can serialize properly.
|
||||
artifact.sidekick.ref = nil
|
||||
db:set_string("sidekick", minetest.serialize(artifact.sidekick))
|
||||
artifact.sidekick.ref = ref
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_entity(":artifact:sidekick", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
mesh = "artifact_character.gltf",
|
||||
textures = {"artifact_key.png"},
|
||||
physical = true,
|
||||
collisionbox = {
|
||||
-0.3, 0,-0.3,
|
||||
0.3, 1.77, 0.3
|
||||
}
|
||||
},
|
||||
_interact_marker_offset = function() return vector.new(0, 1.1,0) end,
|
||||
_interact_time = 0.4,
|
||||
on_activate = function(e, data)
|
||||
if data then
|
||||
extend(e, minetest.deserialize(data) or {})
|
||||
end
|
||||
if artifact.sidekick.character == "vix" then
|
||||
e.object:set_properties {
|
||||
textures = {"artifact_key.png"},
|
||||
visual_size = vector.new(1,1,1) *0.88
|
||||
}
|
||||
end
|
||||
-- Gravity.
|
||||
e.object:set_acceleration(vector.new(0,-9.81,0))
|
||||
-- Make quite sure that we only ever have one of these.
|
||||
-- Remove this one because the first one we spawned is _probably_ the
|
||||
-- right one (e.g. if someone got unloaded, then loaded again after
|
||||
-- a replacement was spawned).
|
||||
if artifact.sidekick.ref then
|
||||
e.object:remove()
|
||||
return
|
||||
else
|
||||
artifact.sidekick.ref = e
|
||||
end
|
||||
end,
|
||||
on_deactivate = function(e)
|
||||
artifact.sidekick.ref = nil
|
||||
end,
|
||||
get_staticdata = function(e)
|
||||
return minetest.serialize{
|
||||
cahracter = e.character
|
||||
}
|
||||
end,
|
||||
on_interact = function(e, m)
|
||||
ns.swap_character(m)
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue