Add the intro cutscene, a start to the map, and various other things.
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46 changed files with 1401 additions and 91 deletions
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@ -2,6 +2,9 @@
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minetest = core
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artifact = {
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-- This toggles a lot of things, including whether initialization takes place,
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-- whether nodes can be pointed, and whether the player is permitted to
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-- bypass certain restrictions imposed by the story.
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debug = true
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}
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@ -47,19 +50,38 @@ end
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-- HACK: Lookup table for getting a rotation from a
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-- facedir (because Minetest doesn't have any way
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-- to get this)
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-- to get this information normally)
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local facedir_rotations = {
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-- +Y
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[0] = vector.new(0,0,0),
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[1] = vector.new(0, math.pi *1.5, 0),
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[2] = vector.new(0, math.pi, 0),
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[3] = vector.new(0, math.pi *0.5, 0),
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[0] = vector.new(0, 0, 0),
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[1] = vector.new(0, math.pi * 1.5, 0),
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[2] = vector.new(0, math.pi * 1.0, 0),
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[3] = vector.new(0, math.pi * 0.5, 0),
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-- +Z
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[4] = vector.new(math.pi *1.5, 0, 0),
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[5] = vector.new(math.pi *1.5, math.pi *1.5, 0),
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[6] = vector.new(math.pi *1.5, math.pi, 0),
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[7] = vector.new(math.pi *1.5, math.pi *0.5, 0),
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[4] = vector.new(math.pi * 1.5, 0, 0),
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[5] = vector.new(0, math.pi * 1.5, math.pi * 1.5),
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[6] = vector.new(math.pi * 0.5, math.pi * 1.0, 0),
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[7] = vector.new(0, math.pi * 0.5, math.pi * 0.5),
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-- -Z
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[8] = vector.new(math.pi * 0.5, 0, 0),
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[9] = vector.new(0, math.pi * 1.5, math.pi * 0.5),
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[10] = vector.new(math.pi * 1.5, math.pi * 1.0, 0),
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[11] = vector.new(0, math.pi * 0.5, math.pi * 1.5),
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-- +X
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[12] = vector.new(0, 0, math.pi * 0.5),
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[13] = vector.new(math.pi * 1.5, math.pi * 1.5, 0),
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[14] = vector.new(0, math.pi * 1.0, math.pi * 1.5),
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[15] = vector.new(math.pi * 0.5, math.pi * 0.5, 0),
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-- -X
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[16] = vector.new(0, 0, math.pi * 1.5),
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[17] = vector.new(math.pi * 0.5, math.pi * 1.5, 0),
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[18] = vector.new(0, math.pi * 1.0, math.pi * 0.5),
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[19] = vector.new(math.pi * 1.5, math.pi * 0.5, 0),
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-- -Y
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[20] = vector.new(0, 0, math.pi * 1.0),
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[21] = vector.new(0, math.pi * 0.5, math.pi * 1.0),
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[22] = vector.new(0, math.pi * 1.0, math.pi * 1.0),
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[23] = vector.new(0, math.pi * 1.5, math.pi * 1.0),
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}
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function artifact.facedir_to_rotation(facedir)
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return facedir_rotations[facedir] or minetest.facedir_to_dir(facedir):dir_to_rotation()
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