429 lines
17 KiB
C++
429 lines
17 KiB
C++
#include "UIRenderer.h"
|
|
|
|
#include <iostream>
|
|
|
|
#define NK_IMPLEMENTATION
|
|
#include <nuklear.h>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
|
|
namespace Artifact {
|
|
|
|
namespace Events {
|
|
|
|
struct DrawUI {};
|
|
|
|
}
|
|
|
|
static std::array<nk_keys, static_cast<size_t>(Key::Last) + 1> ArtifactToNuklear {};
|
|
|
|
namespace {
|
|
|
|
static struct _nkInit {
|
|
_nkInit() {
|
|
// Populate the Artifact-to-Nuklear key map.
|
|
#define X(nuklear, artifact) ArtifactToNuklear[static_cast<int>(Key::artifact)] = nuklear
|
|
X(NK_KEY_CTRL, ControlLeft);
|
|
X(NK_KEY_CTRL, ControlRight);
|
|
|
|
X(NK_KEY_SHIFT, ShiftLeft);
|
|
X(NK_KEY_SHIFT, ShiftRight);
|
|
|
|
X(NK_KEY_ENTER, Enter);
|
|
|
|
X(NK_KEY_BACKSPACE, DeleteBackward);
|
|
X(NK_KEY_DEL, DeleteForward);
|
|
|
|
X(NK_KEY_LEFT, ArrowLeft);
|
|
X(NK_KEY_RIGHT, ArrowRight);
|
|
X(NK_KEY_UP, ArrowUp);
|
|
X(NK_KEY_DOWN, ArrowDown);
|
|
|
|
X(NK_KEY_TAB, Tab);
|
|
#undef X
|
|
}
|
|
} __nkInit;
|
|
|
|
}
|
|
|
|
void UIRenderer::init() {
|
|
printf("UI: %p", graphics);
|
|
|
|
graphics->window->listen<Events::InputBegin>([this](auto ev) {
|
|
nk_input_begin(&ctx);
|
|
});
|
|
|
|
graphics->window->listen<Events::InputEnd>([this](auto ev) {
|
|
nk_input_end(&ctx);
|
|
});
|
|
|
|
graphics->window->listen<Events::CursorPosEvent>([this](auto ev) {
|
|
nk_input_motion(&ctx, ev.x, ev.y);
|
|
});
|
|
|
|
graphics->window->listen<Events::ScrollEvent>([this](auto ev) {
|
|
nk_input_scroll(&ctx, nk_vec2(ev.dx, ev.dy));
|
|
});
|
|
|
|
graphics->window->listen<Events::MouseEvent>([this](auto ev) {
|
|
nk_input_button(&ctx, ev.button == Events::MOUSE_BUTTON_RIGHT ? NK_BUTTON_RIGHT : NK_BUTTON_LEFT, (int)ev.x, (int)ev.y, ev.state);
|
|
});
|
|
|
|
graphics->window->listen<Events::KeyDownEvent>([this](auto ev) {
|
|
nk_input_key(&ctx, ArtifactToNuklear[static_cast<int>(ev.key)], true);
|
|
});
|
|
|
|
graphics->window->listen<Events::KeyUpEvent>([this](auto ev) {
|
|
nk_input_key(&ctx, ArtifactToNuklear[static_cast<int>(ev.key)], false);
|
|
});
|
|
|
|
graphics->window->listen<Events::CharInputEvent>([this](auto ev) {
|
|
nk_input_char(&ctx, ev.codepoint);
|
|
});
|
|
|
|
nk_init_default(&ctx, nullptr);
|
|
|
|
nk_font_atlas_init_default(&atlas);
|
|
nk_font_atlas_begin(&atlas);
|
|
|
|
nk_font* font;
|
|
void* fontData = nullptr;
|
|
|
|
// FIXME: Automatic path resolution
|
|
std::string assetPath = std::string(getenv("HOME")) + "/eclipse-workspace/ArtifactEngine/assets";
|
|
|
|
FILE* fontFile = fopen((assetPath + "/fonts/Arial.ttf").c_str(), "rb");
|
|
if (fontFile) {
|
|
fseek(fontFile, 0, SEEK_END);
|
|
long fontSize = ftell(fontFile);
|
|
fseek(fontFile, 0, SEEK_SET);
|
|
fontData = malloc(fontSize);
|
|
fread(fontData, 1, fontSize, fontFile);
|
|
fclose(fontFile);
|
|
font = nk_font_atlas_add_from_memory(&atlas, fontData, fontSize, 13.0f, nullptr);
|
|
} else {
|
|
font = nk_font_atlas_add_default(&atlas, 13.0f, nullptr);
|
|
}
|
|
|
|
int fontWidth, fontHeight;
|
|
const void* fontImage = nk_font_atlas_bake(&atlas, &fontWidth, &fontHeight, NK_FONT_ATLAS_RGBA32);
|
|
fontTexture = graphics->createTextureFromData(fontImage, fontWidth, fontHeight);
|
|
fontTextureView = wgpuTextureCreateView(fontTexture, nullptr);
|
|
nk_font_atlas_end(&atlas, nk_handle_id(0), nullptr);
|
|
nk_style_set_font(&ctx, &font->handle);
|
|
if (fontData) free(fontData);
|
|
|
|
unsigned char whitePixel[4] = {255, 255, 255, 255};
|
|
dummyTexture = graphics->createTextureFromData(whitePixel, 1, 1);
|
|
dummyTextureView = wgpuTextureCreateView(dummyTexture, nullptr);
|
|
|
|
nk_buffer_init_default(&vertexBufferNK);
|
|
nk_buffer_init_default(&indexBufferNK);
|
|
nk_buffer_init_default(&commandBufferNK);
|
|
}
|
|
|
|
struct NKVertex {
|
|
float pos[2];
|
|
float uv[2];
|
|
uint8_t color[4];
|
|
};
|
|
|
|
void UIRenderer::reload() {
|
|
WGPUBufferDescriptor uiVertexBufferDesc = {};
|
|
uiVertexBufferDesc.size = 1024 * 1024 * sizeof(NKVertex);
|
|
uiVertexBufferDesc.usage = WGPUBufferUsage_Vertex | WGPUBufferUsage_CopyDst;
|
|
uiVertexBufferDesc.label = WGPUStringView{"UI Vertex Buffer", WGPU_STRLEN};
|
|
vertexBuffer = wgpuDeviceCreateBuffer(graphics->device, &uiVertexBufferDesc);
|
|
|
|
WGPUBufferDescriptor uiIndexBufferDesc = {};
|
|
uiIndexBufferDesc.size = 1024 * 1024 * sizeof(uint16_t);
|
|
uiIndexBufferDesc.usage = WGPUBufferUsage_Index | WGPUBufferUsage_CopyDst;
|
|
uiIndexBufferDesc.label = WGPUStringView{"UI Index Buffer", WGPU_STRLEN};
|
|
indexBuffer = wgpuDeviceCreateBuffer(graphics->device, &uiIndexBufferDesc);
|
|
|
|
WGPUBufferDescriptor uiUniformBufferDesc = {};
|
|
uiUniformBufferDesc.size = sizeof(glm::mat4);
|
|
uiUniformBufferDesc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
|
|
uiUniformBufferDesc.label = WGPUStringView{"UI Uniform Buffer", WGPU_STRLEN};
|
|
uniformBuffer = wgpuDeviceCreateBuffer(graphics->device, &uiUniformBufferDesc);
|
|
|
|
std::string uiVSCode = R"(
|
|
struct Uniforms {
|
|
ortho: mat4x4<f32>,
|
|
}
|
|
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
struct VertexOutput {
|
|
@builtin(position) pos: vec4<f32>,
|
|
@location(0) uv: vec2<f32>,
|
|
@location(1) color: vec4<f32>,
|
|
}
|
|
@vertex
|
|
fn vs_main(@location(0) pos: vec2<f32>, @location(1) uv: vec2<f32>, @location(2) color: vec4<f32>) -> VertexOutput {
|
|
var out: VertexOutput;
|
|
out.pos = uniforms.ortho * vec4<f32>(pos, 0.0, 1.0);
|
|
out.uv = uv;
|
|
out.color = color;
|
|
return out;
|
|
}
|
|
)";
|
|
std::string uiFSCode = R"(
|
|
@group(0) @binding(1) var texture: texture_2d<f32>;
|
|
@group(0) @binding(2) var sampler_: sampler;
|
|
@fragment
|
|
fn fs_main(@location(0) uv: vec2<f32>, @location(1) color: vec4<f32>) -> @location(0) vec4<f32> {
|
|
return textureSample(texture, sampler_, uv) * color;
|
|
}
|
|
)";
|
|
|
|
WGPUShaderModuleDescriptor uiVSDesc = {};
|
|
WGPUShaderSourceWGSL src = {.code = WGPUStringView{uiVSCode.c_str(), uiVSCode.size()}};
|
|
src.chain.sType = WGPUSType_ShaderSourceWGSL;
|
|
uiVSDesc.nextInChain = &src.chain;
|
|
WGPUShaderModule uiVSModule = wgpuDeviceCreateShaderModule(graphics->device, &uiVSDesc);
|
|
|
|
WGPUShaderModuleDescriptor uiFSDesc = {};
|
|
src = {.code = WGPUStringView{uiFSCode.c_str(), uiFSCode.size()}};
|
|
src.chain.sType = WGPUSType_ShaderSourceWGSL;
|
|
uiFSDesc.nextInChain = &src.chain;
|
|
WGPUShaderModule uiFSModule = wgpuDeviceCreateShaderModule(graphics->device, &uiFSDesc);
|
|
|
|
WGPUSamplerDescriptor uiSamplerDesc = {};
|
|
uiSamplerDesc.addressModeU = WGPUAddressMode_ClampToEdge;
|
|
uiSamplerDesc.addressModeV = WGPUAddressMode_ClampToEdge;
|
|
uiSamplerDesc.addressModeW = WGPUAddressMode_ClampToEdge;
|
|
uiSamplerDesc.magFilter = WGPUFilterMode_Linear;
|
|
uiSamplerDesc.minFilter = WGPUFilterMode_Linear;
|
|
uiSamplerDesc.mipmapFilter = WGPUMipmapFilterMode_Linear;
|
|
uiSamplerDesc.maxAnisotropy = 1;
|
|
sampler = wgpuDeviceCreateSampler(graphics->device, &uiSamplerDesc);
|
|
if (!sampler) {
|
|
throw std::runtime_error("Failed to create UI sampler");
|
|
}
|
|
|
|
WGPUBindGroupLayoutEntry uiBglEntries[3] = {};
|
|
uiBglEntries[0].binding = 0;
|
|
uiBglEntries[0].visibility = WGPUShaderStage_Vertex;
|
|
uiBglEntries[0].buffer.type = WGPUBufferBindingType_Uniform;
|
|
uiBglEntries[1].binding = 1;
|
|
uiBglEntries[1].visibility = WGPUShaderStage_Fragment;
|
|
uiBglEntries[1].texture.sampleType = WGPUTextureSampleType_Float;
|
|
uiBglEntries[1].texture.viewDimension = WGPUTextureViewDimension_2D;
|
|
uiBglEntries[2].binding = 2;
|
|
uiBglEntries[2].visibility = WGPUShaderStage_Fragment;
|
|
uiBglEntries[2].sampler.type = WGPUSamplerBindingType_Filtering;
|
|
|
|
WGPUBindGroupLayoutDescriptor uiBglDesc = {};
|
|
uiBglDesc.entryCount = 3;
|
|
uiBglDesc.entries = uiBglEntries;
|
|
bgl = wgpuDeviceCreateBindGroupLayout(graphics->device, &uiBglDesc);
|
|
if (!bgl) {
|
|
throw std::runtime_error("Failed to create bind group layout");
|
|
}
|
|
|
|
WGPUVertexAttribute uiAttributes[3] = {};
|
|
uiAttributes[0].format = WGPUVertexFormat_Float32x2;
|
|
uiAttributes[0].offset = offsetof(NKVertex, pos);
|
|
uiAttributes[0].shaderLocation = 0;
|
|
uiAttributes[1].format = WGPUVertexFormat_Float32x2;
|
|
uiAttributes[1].offset = offsetof(NKVertex, uv);
|
|
uiAttributes[1].shaderLocation = 1;
|
|
uiAttributes[2].format = WGPUVertexFormat_Unorm8x4;
|
|
uiAttributes[2].offset = offsetof(NKVertex, color);
|
|
uiAttributes[2].shaderLocation = 2;
|
|
|
|
WGPUVertexBufferLayout uiVBLayout = {};
|
|
uiVBLayout.arrayStride = sizeof(NKVertex);
|
|
uiVBLayout.stepMode = WGPUVertexStepMode_Vertex;
|
|
uiVBLayout.attributeCount = 3;
|
|
uiVBLayout.attributes = uiAttributes;
|
|
|
|
WGPUBlendState uiBlendState = {};
|
|
uiBlendState.color.srcFactor = WGPUBlendFactor_SrcAlpha;
|
|
uiBlendState.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
|
uiBlendState.color.operation = WGPUBlendOperation_Add;
|
|
uiBlendState.alpha.srcFactor = WGPUBlendFactor_One;
|
|
uiBlendState.alpha.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
|
uiBlendState.alpha.operation = WGPUBlendOperation_Add;
|
|
|
|
WGPUColorTargetState uiColorTarget = {};
|
|
uiColorTarget.format = WGPUTextureFormat_BGRA8Unorm;
|
|
uiColorTarget.blend = &uiBlendState;
|
|
uiColorTarget.writeMask = WGPUColorWriteMask_All;
|
|
|
|
WGPUFragmentState uiFragmentState = {};
|
|
uiFragmentState.module = uiFSModule;
|
|
uiFragmentState.entryPoint = WGPUStringView{"fs_main", WGPU_STRLEN};
|
|
uiFragmentState.targetCount = 1;
|
|
uiFragmentState.targets = &uiColorTarget;
|
|
|
|
WGPUPipelineLayoutDescriptor uiPlDesc = {};
|
|
uiPlDesc.bindGroupLayoutCount = 1;
|
|
uiPlDesc.bindGroupLayouts = &bgl;
|
|
WGPUPipelineLayout uiPipelineLayout = wgpuDeviceCreatePipelineLayout(graphics->device, &uiPlDesc);
|
|
|
|
WGPURenderPipelineDescriptor uiPipelineDesc = {};
|
|
uiPipelineDesc.vertex.module = uiVSModule;
|
|
uiPipelineDesc.vertex.entryPoint = WGPUStringView{"vs_main", WGPU_STRLEN};
|
|
uiPipelineDesc.vertex.bufferCount = 1;
|
|
uiPipelineDesc.vertex.buffers = &uiVBLayout;
|
|
uiPipelineDesc.fragment = &uiFragmentState;
|
|
uiPipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
|
|
uiPipelineDesc.primitive.frontFace = WGPUFrontFace_CCW;
|
|
uiPipelineDesc.primitive.cullMode = WGPUCullMode_None;
|
|
uiPipelineDesc.layout = uiPipelineLayout;
|
|
uiPipelineDesc.multisample.count = 1;
|
|
uiPipelineDesc.multisample.mask = ~0u;
|
|
|
|
pipeline = wgpuDeviceCreateRenderPipeline(graphics->device, &uiPipelineDesc);
|
|
}
|
|
|
|
std::string txt = "Test";
|
|
int _txt = 0;
|
|
|
|
void UIRenderer::render(WGPUTextureView nextTexture, WGPUCommandEncoder encoder) {
|
|
if (nk_begin(&ctx, "Test", nk_rect(10, 10, 100, 100), NK_WINDOW_TITLE | NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE)) {
|
|
nk_layout_row_dynamic(&ctx, 50, 2);
|
|
nk_label(&ctx, "Test", 0);
|
|
nk_button_label(&ctx, "Test");
|
|
|
|
nk_layout_row_dynamic(&ctx, 50, 2);
|
|
nk_label(&ctx, "Test", 0);
|
|
nk_button_label(&ctx, "Test");
|
|
|
|
nk_layout_row_dynamic(&ctx, 50, 1);
|
|
nk_edit_string(&ctx, NK_EDIT_BOX, txt.data(), &_txt, 100, nk_filter_ascii);
|
|
|
|
if (nk_contextual_begin(&ctx, NK_PANEL_CONTEXTUAL, nk_vec2(100, 100), nk_rect(10, 10, 100, 100))) {
|
|
nk_layout_row_dynamic(&ctx, 25, 1);
|
|
nk_contextual_item_label(&ctx, "Button", NK_TEXT_CENTERED);
|
|
nk_contextual_end(&ctx);
|
|
}
|
|
}
|
|
|
|
nk_end(&ctx);
|
|
|
|
dispatch(Events::DrawUI {});
|
|
|
|
nk_buffer_clear(&vertexBufferNK);
|
|
nk_buffer_clear(&indexBufferNK);
|
|
nk_buffer_clear(&commandBufferNK);
|
|
struct nk_convert_config config = {};
|
|
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
|
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(NKVertex, pos)},
|
|
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(NKVertex, uv)},
|
|
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(NKVertex, color)},
|
|
{NK_VERTEX_LAYOUT_END}
|
|
};
|
|
config.vertex_layout = vertex_layout;
|
|
config.vertex_size = sizeof(NKVertex);
|
|
config.vertex_alignment = alignof(NKVertex);
|
|
config.tex_null.texture = nk_handle_id(0);
|
|
config.tex_null.uv = {0.0f, 0.0f};
|
|
config.circle_segment_count = 22;
|
|
config.curve_segment_count = 22;
|
|
config.arc_segment_count = 22;
|
|
config.global_alpha = 1.0f;
|
|
config.shape_AA = NK_ANTI_ALIASING_ON;
|
|
config.line_AA = NK_ANTI_ALIASING_ON;
|
|
nk_convert(&ctx, &commandBufferNK, &vertexBufferNK, &indexBufferNK, &config);
|
|
|
|
// FIXME: Variable size
|
|
int viewportWidth = 1080;
|
|
int viewportHeight = 640;
|
|
|
|
auto ortho = glm::ortho(0.0f, (float)viewportWidth, (float)viewportHeight, 0.0f, -1.0f, 1.0f);
|
|
wgpuQueueWriteBuffer(graphics->queue, uniformBuffer, 0, &ortho, sizeof(ortho));
|
|
|
|
WGPURenderPassColorAttachment colorAttachment = {};
|
|
colorAttachment.view = nextTexture;
|
|
colorAttachment.loadOp = WGPULoadOp_Load;
|
|
colorAttachment.storeOp = WGPUStoreOp_Store;
|
|
colorAttachment.clearValue = {0, 0.2, 0.4, 1};
|
|
colorAttachment.depthSlice = -1;
|
|
|
|
WGPURenderPassDepthStencilAttachment depthAttachment = {};
|
|
depthAttachment.view = graphics->depthTextureView;
|
|
depthAttachment.depthLoadOp = WGPULoadOp_Clear;
|
|
depthAttachment.depthStoreOp = WGPUStoreOp_Store;
|
|
depthAttachment.depthClearValue = 1.0f;
|
|
depthAttachment.depthReadOnly = false;
|
|
depthAttachment.stencilLoadOp = WGPULoadOp_Undefined;
|
|
depthAttachment.stencilStoreOp = WGPUStoreOp_Undefined;
|
|
|
|
WGPURenderPassDescriptor renderPassDesc = {};
|
|
renderPassDesc.colorAttachmentCount = 1;
|
|
renderPassDesc.colorAttachments = &colorAttachment;
|
|
renderPassDesc.depthStencilAttachment = &depthAttachment;
|
|
|
|
colorAttachment.loadOp = WGPULoadOp_Load;
|
|
WGPURenderPassDescriptor uiRenderPassDesc = {};
|
|
uiRenderPassDesc.colorAttachmentCount = 1;
|
|
uiRenderPassDesc.colorAttachments = &colorAttachment;
|
|
|
|
WGPURenderPassEncoder uiRenderPass = wgpuCommandEncoderBeginRenderPass(encoder, &uiRenderPassDesc);
|
|
wgpuRenderPassEncoderSetPipeline(uiRenderPass, pipeline);
|
|
wgpuRenderPassEncoderSetViewport(uiRenderPass, 0, 0, (float)viewportWidth, (float)viewportHeight, 0.0f, 1.0f);
|
|
|
|
|
|
size_t vertexSize = nk_buffer_total(&vertexBufferNK);
|
|
size_t indexSize = nk_buffer_total(&indexBufferNK);
|
|
if (vertexSize > 0 && indexSize > 0) {
|
|
wgpuQueueWriteBuffer(graphics->queue, vertexBuffer, 0, vertexBufferNK.memory.ptr, vertexSize);
|
|
wgpuQueueWriteBuffer(graphics->queue, indexBuffer, 0, indexBufferNK.memory.ptr, indexSize);
|
|
|
|
wgpuRenderPassEncoderSetVertexBuffer(uiRenderPass, 0, vertexBuffer, 0, vertexSize);
|
|
wgpuRenderPassEncoderSetIndexBuffer(uiRenderPass, indexBuffer, WGPUIndexFormat_Uint16, 0, indexSize);
|
|
|
|
std::vector<WGPUBindGroup> bindGroups;
|
|
WGPUBindGroupEntry uiBgEntries[3] = {};
|
|
uiBgEntries[0].binding = 0;
|
|
uiBgEntries[0].buffer = uniformBuffer;
|
|
uiBgEntries[0].offset = 0;
|
|
uiBgEntries[0].size = sizeof(glm::mat4);
|
|
uiBgEntries[2].binding = 2;
|
|
uiBgEntries[2].sampler = sampler;
|
|
|
|
std::unordered_map<int, WGPUTextureView> textureMap = {{0, fontTextureView}};
|
|
const struct nk_draw_command* cmd;
|
|
uint32_t offset = 0;
|
|
nk_draw_foreach(cmd, &ctx, &commandBufferNK) {
|
|
if (!cmd->elem_count) continue;
|
|
if (offset + cmd->elem_count > indexSize / sizeof(uint16_t)) break;
|
|
|
|
uint32_t scissorX = static_cast<uint32_t>(cmd->clip_rect.x < 0 ? 0 : cmd->clip_rect.x);
|
|
uint32_t scissorY = static_cast<uint32_t>(cmd->clip_rect.y < 0 ? 0 : cmd->clip_rect.y);
|
|
uint32_t scissorW = static_cast<uint32_t>(cmd->clip_rect.w);
|
|
uint32_t scissorH = static_cast<uint32_t>(cmd->clip_rect.h);
|
|
scissorX = std::min(scissorX, (uint32_t)viewportWidth - 1);
|
|
scissorY = std::min(scissorY, (uint32_t)viewportHeight - 1);
|
|
if (scissorW > viewportWidth || scissorH > viewportHeight || scissorX + scissorW > viewportWidth || scissorY + scissorH > viewportHeight) {
|
|
scissorW = std::min(scissorW, viewportWidth - scissorX);
|
|
scissorH = std::min(scissorH, viewportHeight - scissorY);
|
|
}
|
|
wgpuRenderPassEncoderSetScissorRect(uiRenderPass, scissorX, scissorY, scissorW, scissorH);
|
|
|
|
uiBgEntries[1].binding = 1;
|
|
uiBgEntries[1].textureView = cmd->texture.id >= 0 && textureMap.count(cmd->texture.id) ? textureMap[cmd->texture.id] : dummyTextureView;
|
|
|
|
WGPUBindGroupDescriptor uiBgDesc = {};
|
|
uiBgDesc.layout = bgl;
|
|
uiBgDesc.entryCount = 3;
|
|
uiBgDesc.entries = uiBgEntries;
|
|
|
|
WGPUBindGroup uiDynamicBindGroup = wgpuDeviceCreateBindGroup(graphics->device, &uiBgDesc);
|
|
bindGroups.push_back(uiDynamicBindGroup);
|
|
|
|
wgpuRenderPassEncoderSetBindGroup(uiRenderPass, 0, uiDynamicBindGroup, 0, nullptr);
|
|
wgpuRenderPassEncoderDrawIndexed(uiRenderPass, cmd->elem_count, 1, offset, 0, 0);
|
|
|
|
offset += cmd->elem_count;
|
|
}
|
|
wgpuRenderPassEncoderEnd(uiRenderPass);
|
|
for (WGPUBindGroup bg : bindGroups) wgpuBindGroupRelease(bg);
|
|
} else {
|
|
wgpuRenderPassEncoderEnd(uiRenderPass);
|
|
}
|
|
|
|
nk_clear(&ctx);
|
|
}
|
|
|
|
}
|