ArtifactEngine/Client/Graphics/Graphics.h
2026-03-11 18:05:19 -04:00

45 lines
1 KiB
C++

#pragma once
#include <webgpu/webgpu.h>
#include <Shared.h>
#include "../Platform/Window.h"
namespace Artifact {
class Graphics;
class GraphicsSubsystem {
public:
Graphics * graphics;
virtual void init() {}
virtual void reload() {}
virtual void deinit() {}
virtual void render(WGPUTextureView nextTexture, WGPUCommandEncoder encoder) {}
};
class Graphics: public BaseSubsystem, public Engine<GraphicsSubsystem> {
public:
WGPUInstance instance = nullptr;
WGPUSurface surface = nullptr;
WGPUAdapter adapter = nullptr;
WGPUDevice device = nullptr;
WGPUTexture depthTexture = nullptr;
WGPUTextureView depthTextureView = nullptr;
WGPUQueue queue = nullptr;
Window * window;
void init() override;
void deinit() override;
void render() override;
void onSubsystemAdd(GraphicsSubsystem * system) {
system->graphics = this;
}
WGPUTexture createTextureFromData(const void* data, uint32_t width, uint32_t height);
WGPUTexture createTextureFromFile(const char* file);
};
}