ArtifactEngine/Client/glfw3webgpu/glfw3webgpu.c
2026-04-06 19:22:10 -04:00

191 lines
6.8 KiB
C

/**
* This is an extension of GLFW for WebGPU, abstracting away the details of
* OS-specific operations.
*
* This file is part of the "Learn WebGPU for C++" book.
* https://eliemichel.github.io/LearnWebGPU
*
* Most of this code comes from the wgpu-native triangle example:
* https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
*
* MIT License
* Copyright (c) 2022-2025 Elie Michel and the wgpu-native authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "glfw3webgpu.h"
#include <webgpu/webgpu.h>
#include <GLFW/glfw3.h>
// Begin hack
#if defined(__APPLE__)
#define _GLFW_COCOA
#elif defined(_WIN32)
#define _GLFW_WIN32
#elif defined(__linux__)
#define _GLFW_X11 // or _GLFW_WAYLAND if you built GLFW with Wayland
#endif
// End hack
#ifdef __EMSCRIPTEN__
# define GLFW_EXPOSE_NATIVE_EMSCRIPTEN
# ifndef GLFW_PLATFORM_EMSCRIPTEN // not defined in older versions of emscripten
# define GLFW_PLATFORM_EMSCRIPTEN 0
# endif
#else // __EMSCRIPTEN__
# ifdef _GLFW_X11
# define GLFW_EXPOSE_NATIVE_X11
# endif
# ifdef _GLFW_WAYLAND
# define GLFW_EXPOSE_NATIVE_WAYLAND
# endif
# ifdef _GLFW_COCOA
# define GLFW_EXPOSE_NATIVE_COCOA
# endif
# ifdef _GLFW_WIN32
# define GLFW_EXPOSE_NATIVE_WIN32
# endif
#endif // __EMSCRIPTEN__
#ifdef GLFW_EXPOSE_NATIVE_COCOA
# include <Foundation/Foundation.h>
# include <QuartzCore/CAMetalLayer.h>
#endif
#ifndef __EMSCRIPTEN__
# include <GLFW/glfw3native.h>
#endif
WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
#ifndef __EMSCRIPTEN__
switch (glfwGetPlatform()) {
#else
// glfwGetPlatform is not available in older versions of emscripten
switch (GLFW_PLATFORM_EMSCRIPTEN) {
#endif
#ifdef GLFW_EXPOSE_NATIVE_X11
case GLFW_PLATFORM_X11: {
Display* x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
WGPUSurfaceSourceXlibWindow fromXlibWindow;
fromXlibWindow.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
fromXlibWindow.chain.next = NULL;
fromXlibWindow.display = x11_display;
fromXlibWindow.window = x11_window;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromXlibWindow.chain;
surfaceDescriptor.label = (WGPUStringView){ NULL, WGPU_STRLEN };
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
case GLFW_PLATFORM_WAYLAND: {
struct wl_display* wayland_display = glfwGetWaylandDisplay();
struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
WGPUSurfaceSourceWaylandSurface fromWaylandSurface;
fromWaylandSurface.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
fromWaylandSurface.chain.next = NULL;
fromWaylandSurface.display = wayland_display;
fromWaylandSurface.surface = wayland_surface;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWaylandSurface.chain;
surfaceDescriptor.label = (WGPUStringView){ NULL, WGPU_STRLEN };
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_WAYLAND
#ifdef GLFW_EXPOSE_NATIVE_COCOA
case GLFW_PLATFORM_COCOA: {
id metal_layer = [CAMetalLayer layer];
NSWindow* ns_window = glfwGetCocoaWindow(window);
[ns_window.contentView setWantsLayer : YES] ;
[ns_window.contentView setLayer : metal_layer] ;
WGPUSurfaceSourceMetalLayer fromMetalLayer;
fromMetalLayer.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
fromMetalLayer.chain.next = NULL;
fromMetalLayer.layer = (__bridge void *)(metal_layer);
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromMetalLayer.chain;
surfaceDescriptor.label = (WGPUStringView){ NULL, WGPU_STRLEN };
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_COCOA
#ifdef GLFW_EXPOSE_NATIVE_WIN32
case GLFW_PLATFORM_WIN32: {
HWND hwnd = glfwGetWin32Window(window);
HINSTANCE hinstance = GetModuleHandle(NULL);
WGPUSurfaceSourceWindowsHWND fromWindowsHWND;
fromWindowsHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
fromWindowsHWND.chain.next = NULL;
fromWindowsHWND.hinstance = hinstance;
fromWindowsHWND.hwnd = hwnd;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWindowsHWND.chain;
surfaceDescriptor.label = (WGPUStringView){ NULL, WGPU_STRLEN };
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_WIN32
#ifdef GLFW_EXPOSE_NATIVE_EMSCRIPTEN
case GLFW_PLATFORM_EMSCRIPTEN: {
# ifdef WEBGPU_BACKEND_EMDAWNWEBGPU
WGPUEmscriptenSurfaceSourceCanvasHTMLSelector fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_EmscriptenSurfaceSourceCanvasHTMLSelector;
fromCanvasHTMLSelector.selector = (WGPUStringView){ "canvas", WGPU_STRLEN };
# else
WGPUSurfaceDescriptorFromCanvasHTMLSelector fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
fromCanvasHTMLSelector.selector = "canvas";
# endif
fromCanvasHTMLSelector.chain.next = NULL;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromCanvasHTMLSelector.chain;
# ifdef WEBGPU_BACKEND_EMDAWNWEBGPU
surfaceDescriptor.label = (WGPUStringView){ NULL, WGPU_STRLEN };
# else
surfaceDescriptor.label = NULL;
# endif
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_EMSCRIPTEN
default:
// Unsupported platform
return NULL;
}
}