ArtifactEngine/Client/Graphics/ChunkRenderer.h
2026-04-06 20:37:58 -04:00

22 lines
310 B
C++

#pragma once
#include <unordered_map>
#include <glm/glm/glm.hpp>
#include <World/Chunk.h>
#include <Shared.h>
#include "Graphics.h"
namespace Artifact {
class ChunkRenderer: public GraphicsSubsystem {
std::unordered_map<glm::ivec3, Chunk> chunks;
public:
void render() {
}
};
}