#include "Server.h" #include "Network.h" #include "World/WorldManager.h" namespace Artifact { void Server::init() { for (auto & system : subsystems) { system->init(); system->reload(); } } void Server::tick() { for (auto & system : subsystems) { system->tick(); } } void Server::run() { init(); auto time = std::chrono::steady_clock::now(); while (true) { auto now = std::chrono::steady_clock::now(); if (time - now > std::chrono::milliseconds(50)) { tick(); } } } void Server::addDefaultSubsystems() { addSubsystem(); addSubsystem(); } }