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22
Client/Graphics/ChunkRenderer.h
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Client/Graphics/ChunkRenderer.h
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#pragma once
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#include <unordered_map>
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#include <glm/glm/glm.hpp>
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#include <World/Chunk.h>
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#include <Shared.h>
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#include "Graphics.h"
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namespace Artifact {
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class ChunkRenderer: public GraphicsSubsystem {
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std::unordered_map<glm::ivec3, Chunk> chunks;
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public:
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void render() {
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}
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};
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}
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